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* Damage cannot be a float. Raise Flow Suppression DoT damage to 3.jc_gargma2022-02-041-2/+2
* Typo in bloodling note.jc_gargma2022-02-041-1/+1
* Major Hemomancer spell balance pass.jc_gargma2022-02-0412-165/+221
* Typo in blood ascended description.jc_gargma2022-02-031-1/+1
* Fix typo in summoning greater bloodlings.jc_gargma2022-02-031-1/+1
* Fix encumbrance being listed twice instead of max_encumbrance.jc_gargma2022-02-021-1/+1
* Rebalance the encumbrance on equipment with storage space.jc_gargma2022-02-023-7/+11
* Remove Deft from the vampire trait group.jc_gargma2022-01-302-7/+0
* Mark Red Iris as an eye_color to make it conflict with other eye colors.jc_gargma2022-01-301-1/+2
* Brackets.jc_gargma2022-01-301-0/+2
* Convert automatic vampire traits to a trait group.jc_gargma2022-01-304-185/+45
* Add more mutation cancellations for vampire mutations.jc_gargma2022-01-301-6/+26
* Mark the quest drops as trader_avoid.jc_gargma2022-01-261-3/+6
* Update readme.jc_gargma2022-01-251-5/+8
* Update immunitiesjc_gargma2022-01-241-14/+22
* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-2422-118/+165
* Change mod from misc to content pack.jc_gargma2022-01-211-1/+1
* Add vampire weapons to barbaran style.jc_gargma2022-01-211-0/+13
* Fix blood sipper and hammerius to require two hands.jc_gargma2022-01-191-4/+4
* Adding the name not required for copy-from martialartsjc_gargma2022-01-181-8/+0
* Update readmejc_gargma2022-01-151-0/+1
* Update readme.jc_gargma2022-01-121-3/+8
* Format the mod_tileset.jsonjc_gargma2022-01-101-353/+569
* More item group clean up.jc_gargma2022-01-102-8/+21
* Convert the grave-memories itemgroup additions to a new group instead of havi...jc_gargma2022-01-103-146/+117
* Remove obsolete junkshop wares itemgroup.jc_gargma2022-01-101-163/+0
* Set the wasteland junk shop to straight up use the FMC merchant wares group r...jc_gargma2022-01-101-1/+1
* Undertrader will now occasionally sell recipe books.jc_gargma2022-01-101-8/+10
* Add spellbook itemgroups.jc_gargma2022-01-102-42/+357
* Clean up the recipe book descriptions.jc_gargma2022-01-101-6/+24
* Allow using blood extract to reconstitute blood.jc_gargma2022-01-081-2/+2
* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-085-23/+19
* More summoned item traits.jc_gargma2022-01-081-5/+7
* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
* Add no drop, no salvage, no repair to summoned items.jc_gargma2022-01-081-4/+38
* Rebalance Blood Sword.jc_gargma2022-01-081-4/+4
* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ...jc_gargma2022-01-081-6/+5
* Somehow this didn't get added last commit.jc_gargma2022-01-041-6/+6
* Fix blood diver being in swordsmanship and not ninjutsu.jc_gargma2022-01-041-1/+1
* Rename Vampire Vision to Vampire Nightsightjc_gargma2022-01-042-2/+2
* Convert blood weapons to use vanilla martial arts instead of custom techniques.jc_gargma2022-01-044-16/+116
* Clean up the readmejc_gargma2021-12-131-21/+26
* Add a conflict with magiclysm.jc_gargma2021-12-131-1/+1
* Utilize the new conflicts field in modinfo.jc_gargma2021-12-131-2/+3
* Typojc_gargma2021-11-091-1/+1
* Reduce obfuscation of special overmap terrain.jc_gargma2021-11-091-26/+26
* Update for removal of armor category.jc_gargma2021-10-224-12/+7
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
* Fix calories of reconstituted synthetic blood.jc_gargma2021-10-141-0/+1
* Add more custom spell sprites.jc_gargma2021-10-116-2/+16