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* Allow batch time reductions for draining bloodjc_gargma2021-04-301-1/+2
| | | | Add exsanguinated corpse as blood draining by-product
* Add all vampire spells to the debug scrolljc_gargma2021-04-301-1/+11
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* Fix typo and missing spell referencejc_gargma2021-04-301-18/+19
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* Add scrolls for hemomancer spellsjc_gargma2021-04-301-0/+128
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* color_gray to color_light_grayjc_gargma2021-04-2911-21/+21
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* Lots of updates to the Hemomancerjc_gargma2021-04-2416-72/+252
| | | | Various design notes
* Merge in the updated tilesetjc_gargma2021-04-225-3/+346
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* Typojc_gargma2021-04-211-1/+1
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* Replace the fangs mutation with a concealable vampire fangs mutationsjc_gargma2021-04-213-57/+32
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* Fix all leeches to be insects and with mutant meatjc_gargma2021-04-211-17/+17
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* Mark the Hunter mutation as vampire compatiblejc_gargma2021-04-201-0/+26
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* Add vamp-eyes conflict with ceph-eyesjc_gargma2021-04-201-1/+1
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* Clean up descriptionsjc_gargma2021-04-201-8/+8
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* Add Pale Skin to vampire modified mutationsjc_gargma2021-04-193-19/+25
| | | | | Remove Pale Skin from NPC vampires Make the Deadened Body mutation a skin type
* Mod conflict notes since no conflicts fieldjc_gargma2021-04-181-1/+1
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* Remove old tilesetjc_gargma2021-04-184-103/+5
| | | | Rename mod id
* Remove the blood pool aliasjc_gargma2021-04-181-2/+0
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* Increase quench value from blood and synth bloodjc_gargma2021-04-181-2/+2
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* Remove sticky blood as synth blood powder by-productjc_gargma2021-04-181-1/+0
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* Fix Armour pluralizationsjc_gargma2021-04-182-6/+6
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* Add missing blood equpiment dropsjc_gargma2021-04-161-1/+2
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* Another typojc_gargma2021-04-101-1/+1
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* Typojc_gargma2021-04-101-1/+1
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* Optimize blood ammunition into templatesjc_gargma2021-04-092-69/+51
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* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-0959-428/+448
| | | | Rebalance blood backpacks
* Lowercase fjc_gargma2021-03-311-3/+3
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* Update vampire lairs and ancient graveyard to be camoflaged as generic terrain.jc_gargma2021-03-312-17/+23
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* Added recipe for extracting blood from human corpsesjc_gargma2021-03-282-2/+36
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* Remove some duplicate filesjc_gargma2021-03-252-190/+0
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* Replace the blood extractor with regular tools.jc_gargma2021-03-196-75/+35
| | | | Clean up many item descriptions.
* Rebalance blood again.jc_gargma2021-03-182-9/+44
| | | | Add synthetic blood powder.
* Cleaned up more mission text.jc_gargma2021-03-181-5/+5
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* Fix weapon categoriesjc_gargma2021-03-182-6/+10
| | | | Add alises to blood tools
* Temporary workaround so blood pools at least don't look like asciijc_gargma2021-03-162-0/+6
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* Clean up the modinfojc_gargma2021-03-141-4/+3
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* Updated the readme of my changesjc_gargma2021-03-141-12/+44
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* Clean up Lonely Vampire intro textjc_gargma2021-03-141-1/+1
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* Clean up mission text furtherjc_gargma2021-03-141-23/+23
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* Add backgrounds to recruitable vampiresjc_gargma2021-03-142-8/+49
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* Actually add the new vampire mutationjc_gargma2021-03-143-12/+24
| | | | Clean up the mutations folder
* Fix vampire npcs having only one item at a time.jc_gargma2021-03-141-1/+16
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* Remove old vamp threshold traitjc_gargma2021-03-144-15/+10
| | | | | Offload natural armor to another mutation Update npcs for this mutation
* Add inherit bash and cut resist for vampires.jc_gargma2021-03-101-1/+2
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* Typosjc_gargma2021-03-101-1/+1
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* Add synthetic blood (and components) to the vampire traderjc_gargma2021-03-092-3/+10
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* Clean up more mission textjc_gargma2021-03-091-6/+6
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* Offload several of the vamp_immunities to mutationsjc_gargma2021-03-094-10/+67
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* Allow blood hoods to be used with helmets.jc_gargma2021-03-095-5/+8
| | | | | Fix blood sheaths to use either limb instead of both. Add salt to synthetic blood recipe.
* Many updates to get this mod working properly. See the readme.jc_gargma2021-03-0931-1001/+1102
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* Fix folder layoutjc_gargma2020-09-21136-32126/+317
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