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* Fix incorrect name for blood leather suit.HEADmasterjc_gargma2023-03-151-2/+2
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* Port to DDA.jc_gargma2023-03-1555-918/+1256
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* Typo.jc_gargma2023-02-241-1/+1
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* Expand note regarding permanent summoned items.jc_gargma2023-02-091-1/+1
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* Fix more pluralizations.jc_gargma2023-02-061-2/+2
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* More to-dos for the readme.jc_gargma2023-01-151-0/+4
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* Another energy_cost_increment -> energy_incrementjc_gargma2023-01-141-1/+1
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* Fix ethereal aura damage effect.jc_gargma2023-01-141-2/+5
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* Fix bloodform as armor.jc_gargma2023-01-141-8/+2
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* Remove invalid intensity field from npc_add_effect.jc_gargma2023-01-141-4/+4
| | | | -Intensity is inferred from effect duration.
* Fix intermittent_effect on bloodform.jc_gargma2023-01-141-7/+8
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* Fix energy_cost_increment -> energy_incrementjc_gargma2023-01-143-4/+4
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* Deprecate obsolete items.jc_gargma2023-01-141-0/+0
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* Remove more invalid count fields.jc_gargma2023-01-141-1/+0
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* Remove invalid count.jc_gargma2023-01-141-2/+1
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* Fix blood pellet count and recipe to produce two per batch.jc_gargma2023-01-142-1/+1
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* Fix field effects.jc_gargma2023-01-141-14/+48
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* Remove invalid elemental resist effect.jc_gargma2023-01-142-4/+2
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* Fix stack sizes for powdered blood.jc_gargma2023-01-141-3/+3
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* Revert last.jc_gargma2023-01-141-0/+1
| | | | -Was actually a typo rather than a requirement for intensity values.
* Remove decay_message from blood surge.jc_gargma2023-01-141-1/+0
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* More effect -> effects fixes.jc_gargma2023-01-141-2/+2
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* Fix resist_trait to resist_traitsjc_gargma2023-01-141-2/+2
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* Use byproducts as hack to allow multiple items per batch.jc_gargma2023-01-142-2/+3
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* Remove invalid count fields.jc_gargma2023-01-141-3/+0
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* Typojc_gargma2023-01-141-1/+1
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* Fix several uses of note to //jc_gargma2023-01-144-5/+5
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* Remove more invalid aim_speedjc_gargma2023-01-141-1/+0
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* Remove invalid aim_speedjc_gargma2023-01-141-1/+0
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* Fix typo, barrel_volume -> barrel_lengthjc_gargma2023-01-141-1/+1
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* Remove legacy size field.jc_gargma2023-01-141-5/+0
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* Remove invalid max_hp effect.jc_gargma2023-01-141-1/+0
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* Rebalance blood sword base to hit.jc_gargma2023-01-131-1/+1
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* Replace old FOOT_EITHER/HAND_EITHER with newer versions.jc_gargma2023-01-131-2/+2
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* Fix author to authors.jc_gargma2023-01-131-1/+1
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* Add conflict with no-npc version.jc_gargma2023-01-131-2/+2
| | | | Updated to use BN depends.
* Updated readme.jc_gargma2022-11-021-0/+3
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* Increase the damage of the vampire bite 'spell'.jc_gargma2022-11-021-8/+12
| | | | -Also fix the item spawned to not vanish seconds later.
* Add sealed blood iv bag as workaround.jc_gargma2022-11-021-0/+24
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* Rebalance blood and synthetic blood.jc_gargma2022-10-301-8/+7
| | | | | | -Synth is now as filling as blood. -Synth is now unhealthy. -Blood provides slightly more fun. Synth provides slightly less.
* Clean up blood sheath descriptions.jc_gargma2022-10-041-2/+2
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* Add comments to blood sheaths.jc_gargma2022-10-041-0/+2
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* Rebalance blood wrist sheath.jc_gargma2022-10-042-5/+5
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* Rebalance the blood ankle sheath to be a improved, but not over overpowered, ↵jc_gargma2022-10-042-6/+6
| | | | | | ankle sheath. Also revert the charges vs count change on bloodrune powder again.
* Change blood leather sheathes to armor/storage.jc_gargma2022-10-041-2/+2
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* Bring the crafting times for blood leather equipment in line with regular items.jc_gargma2022-10-041-14/+14
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* Fix a bunch of places I forgot to update the vampirism trait ID.jc_gargma2022-09-1210-48/+48
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* Change mutation IDs so as to no longer conflict with CRT.jc_gargma2022-09-107-58/+61
| | | | Update readme.
* Update pain recovery mutation for latest source changes.jc_gargma2022-09-101-2/+3
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* Fix broken blood ammunition to use new damage syntax.jc_gargma2022-09-071-3/+17
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