summaryrefslogtreecommitdiff
path: root/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json
Commit message (Expand)AuthorAgeFilesLines
* Remove somatic components from Hemomancy.jc_gargma2022-02-191-3/+3
* More balancing.jc_gargma2022-02-041-13/+21
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-041-1/+1
* Major Hemomancer spell balance pass.jc_gargma2022-02-041-25/+31
* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-081-3/+2
* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ...jc_gargma2022-01-081-6/+5
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
* Add more custom spell sprites.jc_gargma2021-10-111-1/+1
* Add custom spites to several hemomancer spells.jc_gargma2021-10-111-0/+3
* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-211-0/+1
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
* Switch Blood Puddle from verbal to somatic. It was the only blood magic using...jc_gargma2021-09-111-1/+1
* Nerf blood puddle radius by half.jc_gargma2021-09-011-3/+3
* Clean up some spell descriptions.jc_gargma2021-08-281-1/+1
* Slightly increase healing power of blood synthesis<jc_gargma2021-08-161-2/+2
* Add a heal-other spell to blood magic.jc_gargma2021-08-031-0/+23
* Fix some ints that were set as floatsjc_gargma2021-08-011-6/+6
* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-011-18/+24
* color_gray to color_light_grayjc_gargma2021-04-291-2/+2
* Lots of updates to the Hemomancerjc_gargma2021-04-241-3/+3
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-2/+2
* Initial commitjc_gargma2020-09-121-0/+47