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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer
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* Make hemomancer spells able to cause friendly firejc_gargma2021-08-164-6/+6
| | | | Fix several spells using the wrong target
* Slightly increase healing power of blood synthesis<jc_gargma2021-08-161-2/+2
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* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-161-2/+2
| | | | No more heals from nowhere
* Add a heal-other spell to blood magic.jc_gargma2021-08-031-0/+23
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* Spells have durations with two decimal places, not three.jc_gargma2021-08-015-21/+21
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* Fix some ints that were set as floatsjc_gargma2021-08-011-6/+6
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* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-017-139/+167
| | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values.
* More migration errorsjc_gargma2021-05-072-2/+2
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* Migration errorjc_gargma2021-05-075-8/+8
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* Updating body part names, prices, some flags for BNjc_gargma2021-05-065-10/+10
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* Fix spell range min/max being backwardsjc_gargma2021-05-051-2/+2
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* color_gray to color_light_grayjc_gargma2021-04-292-5/+5
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* Lots of updates to the Hemomancerjc_gargma2021-04-247-24/+24
| | | | Various design notes
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-097-16/+16
| | | | Rebalance blood backpacks
* Fix folder layoutjc_gargma2020-09-214-6/+6
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* Initial commitjc_gargma2020-09-127-0/+381