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path: root/vamp_stuff/Modification_Files/Spells
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* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-085-23/+19
* More summoned item traits.jc_gargma2022-01-081-5/+7
* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
* Add no drop, no salvage, no repair to summoned items.jc_gargma2022-01-081-4/+38
* Rebalance Blood Sword.jc_gargma2022-01-081-4/+4
* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ...jc_gargma2022-01-081-6/+5
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
* Add more custom spell sprites.jc_gargma2021-10-116-2/+16
* Add custom spites to several hemomancer spells.jc_gargma2021-10-115-4/+14
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-232-6/+11
* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-212-0/+2
* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
* Clean up description for Vampire threshold mutation.jc_gargma2021-09-181-2/+2
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
* Increase the blood field chance on blood tide and blood wave.jc_gargma2021-09-161-5/+5
* Typojc_gargma2021-09-161-1/+1
* Slightly reduce the HP cost of crimson haze.jc_gargma2021-09-161-3/+3
* Fix blood puddle field to actually work.jc_gargma2021-09-152-22/+78
* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-122-4/+4
* Reduce the massive crimson haze radius.jc_gargma2021-09-111-2/+2
* Allow more spells to target friendlies.jc_gargma2021-09-113-3/+3
* Add concentration component to blood eruption.jc_gargma2021-09-111-1/+1
* Remove conentration component from Crimson Haze.jc_gargma2021-09-111-2/+2
* Switch Blood Puddle from verbal to somatic. It was the only blood magic using...jc_gargma2021-09-111-1/+1
* Nerf blood puddle radius by half.jc_gargma2021-09-011-3/+3
* Set blood puddle field to look like regular blood fieldjc_gargma2021-08-311-1/+2
* Clean up some spell descriptions.jc_gargma2021-08-284-30/+31
* Increase clotting max duration to 60sjc_gargma2021-08-281-1/+1
* Add Hemomancer blood purge spelljc_gargma2021-08-262-0/+28
* Make hemomancer spells able to cause friendly firejc_gargma2021-08-165-7/+7
* Slightly increase healing power of blood synthesis<jc_gargma2021-08-161-2/+2
* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-162-5/+5
* Add a heal-other spell to blood magic.jc_gargma2021-08-031-0/+23
* Spells have durations with two decimal places, not three.jc_gargma2021-08-015-21/+21
* Fix some ints that were set as floatsjc_gargma2021-08-011-6/+6
* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-017-139/+167
* Typojc_gargma2021-06-031-1/+1
* Yes, more migration errorsjc_gargma2021-05-073-4/+4
* Still more migration errorsjc_gargma2021-05-077-10/+10
* Yet more migration errorsjc_gargma2021-05-079-23/+23
* More migration errorsjc_gargma2021-05-073-4/+4
* Migration errorjc_gargma2021-05-0717-65/+61
* Many more updates for BNjc_gargma2021-05-0718-93/+97
* Updating body part names, prices, some flags for BNjc_gargma2021-05-066-14/+14
* Fix spell range min/max being backwardsjc_gargma2021-05-051-2/+2
* color_gray to color_light_grayjc_gargma2021-04-2911-21/+21
* Lots of updates to the Hemomancerjc_gargma2021-04-2413-59/+212
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-0928-106/+106
* Fix folder layoutjc_gargma2020-09-215-7/+7