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* Typojc_gargma2022-03-261-1/+1
* Rebalance the Blood Sword.jc_gargma2022-02-231-14/+25
* Fix Purge to actually cleanse radiation.jc_gargma2022-02-231-0/+1
* Fix Purge duration.jc_gargma2022-02-231-1/+1
* Add Blood Bomb, new tier 6 Hemomancer spell.jc_gargma2022-02-231-0/+34
* Move Crimson Coat to Tier 5.jc_gargma2022-02-232-23/+23
* Remove somatic components from Hemomancy.jc_gargma2022-02-197-18/+18
* Add PAIN_NORESIST to the new pain recovery effects to prevent them being redu...jc_gargma2022-02-111-3/+3
* Convert the blood sword spell into one effect.jc_gargma2022-02-041-1/+3
* More balancing.jc_gargma2022-02-0410-74/+201
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-044-4/+4
* Damage cannot be a float. Raise Flow Suppression DoT damage to 3.jc_gargma2022-02-041-2/+2
* Typo in bloodling note.jc_gargma2022-02-041-1/+1
* Major Hemomancer spell balance pass.jc_gargma2022-02-0411-165/+217
* Typo in blood ascended description.jc_gargma2022-02-031-1/+1
* Fix typo in summoning greater bloodlings.jc_gargma2022-02-031-1/+1
* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-245-5/+48
* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-085-23/+19
* More summoned item traits.jc_gargma2022-01-081-5/+7
* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
* Add no drop, no salvage, no repair to summoned items.jc_gargma2022-01-081-4/+38
* Rebalance Blood Sword.jc_gargma2022-01-081-4/+4
* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ...jc_gargma2022-01-081-6/+5
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
* Add more custom spell sprites.jc_gargma2021-10-116-2/+16
* Add custom spites to several hemomancer spells.jc_gargma2021-10-115-4/+14
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-232-6/+11
* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-212-0/+2
* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
* Clean up description for Vampire threshold mutation.jc_gargma2021-09-181-2/+2
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
* Increase the blood field chance on blood tide and blood wave.jc_gargma2021-09-161-5/+5
* Typojc_gargma2021-09-161-1/+1
* Slightly reduce the HP cost of crimson haze.jc_gargma2021-09-161-3/+3
* Fix blood puddle field to actually work.jc_gargma2021-09-152-22/+78
* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-122-4/+4
* Reduce the massive crimson haze radius.jc_gargma2021-09-111-2/+2
* Allow more spells to target friendlies.jc_gargma2021-09-113-3/+3
* Add concentration component to blood eruption.jc_gargma2021-09-111-1/+1
* Remove conentration component from Crimson Haze.jc_gargma2021-09-111-2/+2
* Switch Blood Puddle from verbal to somatic. It was the only blood magic using...jc_gargma2021-09-111-1/+1
* Nerf blood puddle radius by half.jc_gargma2021-09-011-3/+3
* Set blood puddle field to look like regular blood fieldjc_gargma2021-08-311-1/+2
* Clean up some spell descriptions.jc_gargma2021-08-284-30/+31
* Increase clotting max duration to 60sjc_gargma2021-08-281-1/+1
* Add Hemomancer blood purge spelljc_gargma2021-08-262-0/+28
* Make hemomancer spells able to cause friendly firejc_gargma2021-08-165-7/+7
* Slightly increase healing power of blood synthesis<jc_gargma2021-08-161-2/+2
* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-162-5/+5