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* Change mutation IDs so as to no longer conflict with CRT.jc_gargma2022-09-101-4/+7
| | | | Update readme.
* Obsolete Blood Extactor and Blood Forge. Update impacted recipes acordingly.jc_gargma2022-08-251-1/+3
| | | | | | | Fix powdered blood recipe to be based on powdered milk recipe. Clean up component listings for recipes. Remove duplicate Blood Forge Recipe. Update readme.
* Remove the ghost towns. (Save game breaking, fair warning.)jc_gargma2022-08-181-2/+0
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* Update the readmejc_gargma2022-08-161-4/+8
| | | | Clean up some typos.
* Obsolete bloodbars.jc_gargma2022-06-141-1/+0
| | | | -Reconstituted blood simply makes more sense.
* Revert addition of BREATHE_UNDERWATER flag.jc_gargma2022-06-081-1/+1
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* Update readme.jc_gargma2022-04-281-0/+4
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* Many readme updates.jc_gargma2022-04-201-5/+10
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* Update readmejc_gargma2022-02-151-11/+15
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* Major Hemomancer spell balance pass.jc_gargma2022-02-041-0/+4
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* Update readme.jc_gargma2022-01-251-5/+8
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* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-241-1/+2
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* Update readmejc_gargma2022-01-151-0/+1
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* Update readme.jc_gargma2022-01-121-3/+8
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* Rename Vampire Vision to Vampire Nightsightjc_gargma2022-01-041-1/+1
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* Convert blood weapons to use vanilla martial arts instead of custom techniques.jc_gargma2022-01-041-3/+3
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* Clean up the readmejc_gargma2021-12-131-21/+26
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* Update readme.jc_gargma2021-09-181-1/+3
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* Update readmejc_gargma2021-09-061-1/+3
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* Clean up some spell descriptions.jc_gargma2021-08-281-0/+1
| | | | | | | Buff blood sword damage to match a broadsword. Buff blood sword drain damage from 2 to 5. Buff piercing retaliation damage from 12 to 15. Change hemomancer items to blood material.
* Add Hemomancer blood purge spelljc_gargma2021-08-261-4/+6
| | | | Update vampire immunities
* Update readmejc_gargma2021-08-211-1/+1
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* Updated readmejc_gargma2021-07-061-2/+1
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* Typojc_gargma2021-07-061-1/+1
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* Expand readme.jc_gargma2021-06-141-20/+29
| | | | | Make Thrall and Ghoul negative. Clean up mutation cancels, prereqs, categories
* Update readmejc_gargma2021-06-131-2/+3
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* Rename VAMPCLAWS and VAMPFANGS to VAMP_CLAWS and VAMP_FANGSjc_gargma2021-06-091-0/+1
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* Add blood drinking refusal dialogues to friendly/neutral npcsjc_gargma2021-06-011-0/+1
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* Expand blood drinking dialogue to allow recruiting non-allied blood dollsjc_gargma2021-06-011-0/+2
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* Update readmejc_gargma2021-05-161-4/+3
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* Blood drinking dialogue treesjc_gargma2021-05-131-2/+8
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* Update readmejc_gargma2021-05-091-0/+11
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* Update readmejc_gargma2021-05-091-1/+2
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* Add spellcraft traitjc_gargma2021-04-301-4/+10
| | | | Remove freebie spell from mage classes
* Lots of updates to the Hemomancerjc_gargma2021-04-241-8/+26
| | | | Various design notes
* Merge in the updated tilesetjc_gargma2021-04-221-3/+3
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* Remove old tilesetjc_gargma2021-04-181-2/+4
| | | | Rename mod id
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-1/+1
| | | | Rebalance blood backpacks
* Update vampire lairs and ancient graveyard to be camoflaged as generic terrain.jc_gargma2021-03-311-0/+6
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* Added recipe for extracting blood from human corpsesjc_gargma2021-03-281-0/+2
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* Replace the blood extractor with regular tools.jc_gargma2021-03-191-0/+1
| | | | Clean up many item descriptions.
* Temporary workaround so blood pools at least don't look like asciijc_gargma2021-03-161-0/+4
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* Updated the readme of my changesjc_gargma2021-03-141-12/+44
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* Add synthetic blood (and components) to the vampire traderjc_gargma2021-03-091-2/+4
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* Allow blood hoods to be used with helmets.jc_gargma2021-03-091-0/+3
| | | | | Fix blood sheaths to use either limb instead of both. Add salt to synthetic blood recipe.
* Many updates to get this mod working properly. See the readme.jc_gargma2021-03-091-0/+23