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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-03-31 01:04:07 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-03-31 01:04:07 -0700 |
commit | dd12450ed6862c3de5096050f92ce42d9f42e470 (patch) | |
tree | 63ae78de80307735227c5da7be7d402cfc2f1506 /vamp_stuff/readme | |
parent | Added recipe for extracting blood from human corpses (diff) | |
download | cataclysm-dda-mod_vampire-stuff-redone-dd12450ed6862c3de5096050f92ce42d9f42e470.tar.xz |
Update vampire lairs and ancient graveyard to be camoflaged as generic terrain.
Diffstat (limited to 'vamp_stuff/readme')
-rw-r--r-- | vamp_stuff/readme | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme index dbf3587..a2d18a1 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -36,6 +36,12 @@ Add recipe for draining human bodies of blood. Add synthetic blood to vampire merchants. Fix vampire merchants having only one item for sale at a time. +-Terrain +Change overmap names and icons of vampire lairs to match to base terrain they spawn to, so they cannot just be seached on the world map. +Change underground vampire lair icons to not be black. Afaik there isn't any way to see the underground sections in advance of going there anyway. +Change ancient graveyard name to field, so they cannot just be seached on the world map. + + -Bugfixes Add the missing ghost town configuration that was causing errors. Add the filthy tag to mod zombies so their item drops are filthy. |