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* Convert blood weapons to use vanilla martial arts instead of custom techniques.jc_gargma2022-01-044-16/+116
* Clean up the readmejc_gargma2021-12-131-21/+26
* Add a conflict with magiclysm.jc_gargma2021-12-131-1/+1
* Utilize the new conflicts field in modinfo.jc_gargma2021-12-131-2/+3
* Typojc_gargma2021-11-091-1/+1
* Reduce obfuscation of special overmap terrain.jc_gargma2021-11-091-26/+26
* Update for removal of armor category.jc_gargma2021-10-224-12/+7
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
* Fix calories of reconstituted synthetic blood.jc_gargma2021-10-141-0/+1
* Add more custom spell sprites.jc_gargma2021-10-116-2/+16
* Add custom spites to several hemomancer spells.jc_gargma2021-10-115-4/+14
* Add Reconstitued Blood + Synthetic + Recipesjc_gargma2021-10-042-2/+42
* Update for removal of specialized gunpowders from BN.jc_gargma2021-10-031-1/+1
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-232-6/+11
* Set the default container for blood back to IV bag.jc_gargma2021-09-231-1/+1
* Fix errors in NPC permanently refusing to blood.jc_gargma2021-09-222-2/+3
* Fix Weak Scent copying from Terrifying.jc_gargma2021-09-211-1/+1
* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-212-0/+2
* Update readme.jc_gargma2021-09-181-1/+3
* Various typos and errors fixed so ghouling actually works.jc_gargma2021-09-181-12/+13
* Make the Ghoul and Thrall traits mixed.jc_gargma2021-09-181-0/+2
* Ghouling has finally arrived.jc_gargma2021-09-182-19/+235
* Forcefully blood drinking from mutants can now...succeed?jc_gargma2021-09-181-11/+24
* Add traits for permanent refusal to give blood/ghouljc_gargma2021-09-181-1/+19
* Add +1 all stats to Ghoulsjc_gargma2021-09-181-1/+2
* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
* Clean up description for Vampire threshold mutation.jc_gargma2021-09-182-6/+7
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
* Increase the blood field chance on blood tide and blood wave.jc_gargma2021-09-161-5/+5
* Typojc_gargma2021-09-161-1/+1
* Slightly reduce the HP cost of crimson haze.jc_gargma2021-09-161-3/+3
* Convert the stock mutations to copy-from and extend, instead of replace.jc_gargma2021-09-161-69/+20
* Set the caloric values of blood to be static.jc_gargma2021-09-161-9/+5
* Fix synthetic blood bar to have two charges, not 2 count.jc_gargma2021-09-161-1/+1
* Fix blood puddle field to actually work.jc_gargma2021-09-152-22/+78
* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-122-4/+4
* Add a scroll for purge.jc_gargma2021-09-111-0/+8
* Reduce the massive crimson haze radius.jc_gargma2021-09-111-2/+2
* Allow more spells to target friendlies.jc_gargma2021-09-113-3/+3
* Add concentration component to blood eruption.jc_gargma2021-09-111-1/+1
* Remove conentration component from Crimson Haze.jc_gargma2021-09-111-2/+2
* Switch Blood Puddle from verbal to somatic. It was the only blood magic using...jc_gargma2021-09-111-1/+1
* Set blood bars to taste better when hot.jc_gargma2021-09-081-1/+1
* Nerf the rediculous fire rates on the blood smgs.jc_gargma2021-09-081-4/+4
* Clean up corrupted bloodrune description.jc_gargma2021-09-071-2/+2
* Charges not Countjc_gargma2021-09-071-1/+1
* Rebalance blood recipes to be less impossible to learn.jc_gargma2021-09-071-17/+21
* Rebalance the blood bar into 2 portions.jc_gargma2021-09-062-6/+7
* Fix thickened blood spoil durationjc_gargma2021-09-061-1/+1