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Vampiric Stuff v1.4 - Axema Vales (author)
https://discourse.cataclysmdda.org - CDDA official website
~ Recent changelogs are noted in this file, especially if its important such as gameplay tweaks or a total overhaul.
=>CURRENT UPDATES<= (#changes, +contents, ~rebalances, -fixes...)
--> V1.4 - We are now continuing the progress... little by little. <--
# TILESETS (if possible)
+ ADDED NEW MONSTERS (infected vampires expanded, with much more lethal counterparts)
+ ADDED A NEW MELEE WEAPON (fanged falchion)
+ EXPANDED CONDITIONAL DIALOGUES (even more talky stuff, some avoidance to repetitive dialogue lines of NPCs)
+ ADDED MORE MISSIONS (missions to expand, defend and fortify the outskirts)
+ ADDED NEW NPCS (quest related NPCs for the wasteland outskirts)
+ ADDED A MAIN LOCATION (vampirus, home for the infected vampires)
~ ARMOR DATA TWEAKS (massive decrease in damage resistance)
- MISSION IMPROVEMENTS (an even better flow of progression with some missions)
- FIXED MAJOR MISSION BUG (accepting the first quest ends into the final rewards)
- LOCATION SPAWN TWEAKS (major reduction of overmap generation, quest structures now spawn super rare)
- VAMPIRES (now are immune to most common debuffs)
=>PAST UPDATES<=
--> V1.3 - With tons of new JSONable NPC dialogue features, an idea came up and has eventually gave birth to the Vampiric Stuff + Arcana Mod Extension. Simple, but it ate most of my time (worth it!) <--
+ ADDED A NEW VAMPIRIC GUN (very cheap pistol)
+ ADDED GHOST TOWNS (aesthetic hidden villages)
+ ADDED NEW MAPGENS (reworked old crypts with a new layout)
+? ADDED A NEW NPC (arcane seeker, a vampire NPC that collects item from the Arcana mod)
+? ADDED A NEW MAPGEN (for the wasteland outskirts as its basement)
+? NOW FEATURES A TRADING MECHANICS (gather tokens as currency in exchange of exclusive items)
+? TRADEABLE ITEMS EXPANDED (essences, monster trophies and almost all non-generated artifacts)
- NPC MISSION FIXES (quest bugs fixed, especially for item retrievals)
--> V1.2 - Focused on fixing loadsome of bugs, some rebalances, removing nonsensical contents, and reworks to NPCs. <--
+ ADDED A NEW NPC (underground seeker, the scout of the cove)
+ ADDED SOME MISSIONS (regards to the undervamps of the vampire cove)
~ ITEM DATA REWORKS (various item price fixes, weight and volume tweaks in certain items)
~ ARMOR DATA FIXES (blood hoods will now protect vampires from sunlight, encumberance changes)
~ WEAPON DATA FIXES (large decrease on damage)
~ TWEAKED NPC STATS (large decrease on skills, reduction of natural stats)
- NPC GEAR FIXES (reorganized npc clothing and minor bug fixes)
- NPC MISSION REMOVALS (non-loric quests erased)
- REWORKS ON NPC MISSIONS (large fixes and some changes for most quests)
- NPC DIALOGUE FIXES (statement recorrections and some removal/changes)
- UNUSED CREATURES REMOVAL (trashed non-loric entities)
- ISOLATED SPAWNRATE FIXED (only the leeches spawn in the swamps)
- FIXED STRUCTURAL ISSUES (static overmaps fixed)
- LOCATION SPAWN FIXES (structures spawn as independent, in which it has no affixed city name)
--> V1.1 - After returning to the project, I focused on major rebalances along with a bunch of new contents. <--
+ NEW ARMOR SETS (blood and blood infused, recipes also included)
+ A NEW MELEE WEAPON (knuckle biters)
+ NEW RANGE WEAPONS AND AMMUNITION (blood-projecting and modified human gun types)
+ ADDED REINFORCED WEAPONS (simple requirement)
+ ADDED NEW LOCATIONS (blood hole, random graveyards)
+ ADDED MAIN LOCATION (wasteland outskirts, a large location acts like the vampire cove)
+ MONSTER UPGRADES (blood compact zombies and leeches further upgrade paths)
~ WEAPON TWEAKS (moderately reduced damage, removed ultimate techniques and are regained after reinforcement)
- MONSTER TWEAKS (greatly reduced monster stats)
- FIXED A MAP (vampire cove is even larger now)
- MAPGEN FIXED (slightly increased the chance to see structures)
- FIXED NPCS (they are now wearing blood armors, few got vampiric guns)
- FIXED NPC STATS (greatly reduced stat)
- CHANGED VAMPIRE FACTION LORE (no more hate, they want humans to survive)
--> V1.0 - Introduced the idea to the forums... But it didn't end so well, so I left the project for "few" months. <--
+ INTRODUCED VAMPIRIC STUFF (built the major structure from a jumbled idea, which served as the main outline for the upcoming updates)
?? FORGOTTEN LOGS
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