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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-04 09:29:38 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-04 09:29:38 -0800
commit50f9d6d43a52d72128db493acbd9229ccaadce0e (patch)
tree0fb537eecaf8408dc2d11e20a9c91c989a6854a9
parentWhitespace (diff)
downloadcataclysm-dda-soundpack_jcsoundpack-50f9d6d43a52d72128db493acbd9229ccaadce0e.tar.xz
Update readme
-rw-r--r--README.md6
1 files changed, 5 insertions, 1 deletions
diff --git a/README.md b/README.md
index 9db2a7d..089faa9 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,8 @@ As damalsk appears MIA, I have updated as much of this soundpack as possible for
No new sound files have been added.
The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11.
Inaudible radio 4 sound disabled.
-Add sound references for my hk_loadout mod.
+Dog sound 1 disabled.
+Add sound references for my hk_loadout mod, misc mod, vamp_stuff redone mod.
The game caches sound files in some way. After changing any sound files:
Run the game, load a save, exit, then run the game again.
@@ -26,10 +27,13 @@ Cardboard Forts do not call a sound when smashed. (I may have missed a comma som
Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.)
NPCs firing suppressed weapons use the normal weapon fire sounds.
+
Some sounds don't play at all when using an mp3 player. (close_door works, but open_door doesn't?! :/ )
Some furniture-terrain cannot be destroyed and thus play the generic smash ground sound.
+Sound volumes don't drop off with z-levels. (The player really shouldn't be able to hear noises from underground labs.)
+
### Todo:
Merge with Otopack+ModsUpdates