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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-08-04 23:04:51 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-08-04 23:04:51 -0700 |
commit | f250b62768561f62b18c0c0c3ea0fec2bd4b6ed8 (patch) | |
tree | 27c7dd56271a7ac5a6a3a7854803f15961787a19 | |
parent | Add sounds for grid items: (diff) | |
download | cataclysm-dda-soundpack_jcsoundpack-f250b62768561f62b18c0c0c3ea0fec2bd4b6ed8.tar.xz |
Add more nitpicks to readme
-rw-r--r-- | README.md | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -18,7 +18,7 @@ Need sound files for foodperson_mask Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. -Gates do not call a sound when opened or closed. +Gates/Switches/Pulleys do not call a sound when opened or closed. Non-Zombie monsters do not call a sound when attacking. Spells do not call a sound when cast. -However, these can be hackily added to the spells themselves when using Bright Nights. @@ -26,6 +26,8 @@ Spells do not call a sound when cast. Cardboard Forts do not call a sound when smashed. (I may have missed a comma somewhere.) Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.) +Destroyable fields (ie, web) do not have field specific sounds. (Destroying a spider web calls smash field, not smash fd_web) + smash_fail sounds do not work at all. (Source code bug. soundfxvariant is not defined.) NPCs firing suppressed weapons use the normal weapon fire sounds. |