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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-08-04 23:04:51 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-08-04 23:04:51 -0700
commitf250b62768561f62b18c0c0c3ea0fec2bd4b6ed8 (patch)
tree27c7dd56271a7ac5a6a3a7854803f15961787a19
parentAdd sounds for grid items: (diff)
downloadcataclysm-dda-soundpack_jcsoundpack-f250b62768561f62b18c0c0c3ea0fec2bd4b6ed8.tar.xz
Add more nitpicks to readme
-rw-r--r--README.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/README.md b/README.md
index 9c5d6b5..8c7bbef 100644
--- a/README.md
+++ b/README.md
@@ -18,7 +18,7 @@ Need sound files for foodperson_mask
Underbarrel shotguns/launchers do not call a sound when reloading.
Safes do not call a sound when opened.
-Gates do not call a sound when opened or closed.
+Gates/Switches/Pulleys do not call a sound when opened or closed.
Non-Zombie monsters do not call a sound when attacking.
Spells do not call a sound when cast.
-However, these can be hackily added to the spells themselves when using Bright Nights.
@@ -26,6 +26,8 @@ Spells do not call a sound when cast.
Cardboard Forts do not call a sound when smashed. (I may have missed a comma somewhere.)
Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.)
+Destroyable fields (ie, web) do not have field specific sounds. (Destroying a spider web calls smash field, not smash fd_web)
+
smash_fail sounds do not work at all. (Source code bug. soundfxvariant is not defined.)
NPCs firing suppressed weapons use the normal weapon fire sounds.