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## jc soundpack
As damalsk appears MIA, I have updated as much of this soundpack as possible for 0.E.2
No new sound files have been added.
The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11.
Inaudible radio 4 sound disabled.
Add sound references for my hk_loadout mod.
I suspect the game caches sound files in some way.
After updating any sound files, run the game, then rerun it to have them play corectly.
### Nitpicks:
Need sound files for player laughing.
Need sound files for mon_mutant_experimental
Need sound files for foodperson_mask
Need sound files for dog barking
Underbarrel shotguns/launchers do not call a reloading sound.
Opening/Closing gates do not call a sound.
Safes do not call a sound when opened.
Destroying canvas walls do not play a sound.
open_door sounds sometimes do not play. Relaunching the game can enable them. :/
Non-Zombie monsters don't seem to make attack sounds against each other.
Original Readme follows:
Currently working on v0.3 (31/05/2019).
### Vehicle sfx
They are extremely basic and might sound somehow clunky, but that will change since they will be expanded. Don’t feel surprised if your death mobile ends up sounding like a normal car, that’s how it is for now and suggestions are welcome
### What’s the goal of @'s soundpack?
To simply add missing sounds from the game in order to enhance the experience. It uses 2ch soundpack as a base and I really don’t intend on replacing all the sound effects there, just add.
### Music
Gritty, dark, atmospheric dark ambient music to perfectly match the background of your game. It’s brought by Arkham Radio and it’s totally licensed (streamers and youtubers should have no problem) so everybody can enjoy!
Please, make sure to check his YouTube channel and give some support on Bandcamp!
Arkham Radio YouTube channel
https://www.youtube.com/channel/UCwaEoDx5b4P4wrKyZhD7zcQ
Arkham Radio Bandcamp
https://arkhamradio.bandcamp.com/
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