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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-01-31 20:26:08 -0800 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-01-31 20:26:08 -0800 |
commit | 5df800d05b7ca9e8d7d79ef33fcdcead0785b75a (patch) | |
tree | 4f49044af83273900da7a277a3e368762d0533cd /jc_stop-non-faction-npc-sleep-depirvation.patch | |
parent | Fix more inconsistent ammo names (diff) | |
download | cataclysm-dda-5df800d05b7ca9e8d7d79ef33fcdcead0785b75a.tar.xz |
Update to 0.F.3
Port various patches from BN
Diffstat (limited to 'jc_stop-non-faction-npc-sleep-depirvation.patch')
-rw-r--r-- | jc_stop-non-faction-npc-sleep-depirvation.patch | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/jc_stop-non-faction-npc-sleep-depirvation.patch b/jc_stop-non-faction-npc-sleep-depirvation.patch index fb8941c..483080c 100644 --- a/jc_stop-non-faction-npc-sleep-depirvation.patch +++ b/jc_stop-non-faction-npc-sleep-depirvation.patch @@ -1,6 +1,6 @@ --- a/src/npcmove.cpp +++ b/src/npcmove.cpp -@@ -1871,6 +1871,7 @@ +@@ -1917,6 +1917,7 @@ if( !is_player_ally() ) { // TODO: Make tired NPCs handle sleep offscreen set_fatigue( 0 ); |