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--- a/src/item_factory.cpp
+++ b/src/item_factory.cpp
@@ -230,7 +230,7 @@
if( obj.ammo->loudness < 0 ) {
obj.ammo->loudness = obj.ammo->range * 2;
for( const damage_unit &du : obj.ammo->damage ) {
- obj.ammo->loudness += ( du.amount + du.res_pen ) * 2;
+ obj.ammo->loudness += ( du.amount * 2 ) + ( du.res_pen * 2 / 3 );
}
}
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