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path: root/vampirism.patch
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--- a/src/activity_handlers.cpp
+++ b/src/activity_handlers.cpp
@@ -190,6 +190,7 @@
 static const itype_id itype_burnt_out_bionic( "burnt_out_bionic" );
 static const itype_id itype_muscle( "muscle" );
 
+static const json_character_flag json_flag_VAMPIRE( "VAMPIRE" );
 static const json_character_flag json_flag_CANNIBAL( "CANNIBAL" );
 static const json_character_flag json_flag_PSYCHOPATH( "PSYCHOPATH" );
 static const json_character_flag json_flag_SAPIOVORE( "SAPIOVORE" );
@@ -506,7 +507,8 @@
                           !corpse.in_species( species_ZOMBIE ) );
     if( is_human && !( you.has_flag( json_flag_CANNIBAL ) ||
                        you.has_flag( json_flag_PSYCHOPATH ) ||
-                       you.has_flag( json_flag_SAPIOVORE ) ) ) {
+                       you.has_flag( json_flag_SAPIOVORE ) ||
+                       you.has_flag( json_flag_VAMPIRE ) ) ) {
 
         if( you.is_avatar() ) {
             if( query_yn( _( "Would you dare desecrate the mortal remains of a fellow human being?" ) ) ) {

--- a/src/character.cpp
+++ b/src/character.cpp
@@ -441,6 +441,9 @@
 static const trait_id trait_NOMAD2( "NOMAD2" );
 static const trait_id trait_NOMAD3( "NOMAD3" );
 static const trait_id trait_NOPAIN( "NOPAIN" );
+static const trait_id trait_PAINREC1( "PAINREC1" );
+static const trait_id trait_PAINREC2( "PAINREC2" );
+static const trait_id trait_PAINREC3( "PAINREC3" );
 static const trait_id trait_PACIFIST( "PACIFIST" );
 static const trait_id trait_PADDED_FEET( "PADDED_FEET" );
 static const trait_id trait_PAINRESIST( "PAINRESIST" );
@@ -477,6 +480,8 @@
 static const trait_id trait_TOUGH_FEET( "TOUGH_FEET" );
 static const trait_id trait_TRANSPIRATION( "TRANSPIRATION" );
 static const trait_id trait_URSINE_EYE( "URSINE_EYE" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
+static const trait_id trait_VAMP_VISION( "VAMP_VISION" );
 static const trait_id trait_VISCOUS( "VISCOUS" );
 static const trait_id trait_WATERSLEEP( "WATERSLEEP" );
 static const trait_id trait_WEB_SPINNER( "WEB_SPINNER" );
@@ -500,6 +505,7 @@
         case blood_type::blood_A: return "A";
         case blood_type::blood_B: return "B";
         case blood_type::blood_AB: return "AB";
+        case blood_type::blood_V: return "V";
             // *INDENT-ON*
         case blood_type::num_bt:
             break;
@@ -2270,6 +2276,9 @@
     if( has_trait( trait_DEBUG_NIGHTVISION ) ) {
         vision_mode_cache.set( DEBUG_NIGHTVISION );
     }
+    if( has_active_mutation( trait_VAMP_VISION ) ) {
+        vision_mode_cache.set( VAMP_VISION );
+    }
     if( has_nv() ) {
         vision_mode_cache.set( NV_GOGGLES );
     }
@@ -2337,8 +2346,10 @@
                                      ( LIGHT_AMBIENT_LIT - LIGHT_AMBIENT_MINIMAL ) );
 
     float range = get_per() / 3.0f;
-    if( vision_mode_cache[NV_GOGGLES] || vision_mode_cache[NIGHTVISION_3] ||
-        vision_mode_cache[FULL_ELFA_VISION] || vision_mode_cache[CEPH_VISION] ) {
+    if( vision_mode_cache[VAMP_VISION] ) {
+        range += 15;
+    } else if( vision_mode_cache[NV_GOGGLES] || vision_mode_cache[NIGHTVISION_3] ||
+               vision_mode_cache[FULL_ELFA_VISION] || vision_mode_cache[CEPH_VISION] ) {
         range += 10;
     } else if( vision_mode_cache[NIGHTVISION_2] || vision_mode_cache[FELINE_VISION] ||
                vision_mode_cache[URSINE_VISION] || vision_mode_cache[ELFA_VISION] ) {
@@ -4274,7 +4285,15 @@
 {
     int pain_ticks = rate_multiplier;
     while( get_pain() > 0 && pain_ticks-- > 0 ) {
-        mod_pain( -roll_remainder( 0.2f + get_pain() / 50.0f ) );
+        if( has_trait( trait_PAINREC1 ) ) {
+            mod_pain( -roll_remainder( 0.2f + get_pain() / 45.0f ) );
+        } else if( has_trait( trait_PAINREC2 ) ) {
+            mod_pain( -roll_remainder( 0.2f + get_pain() / 40.0f ) );
+        } else if( has_trait( trait_PAINREC3 ) ) {
+            mod_pain( -roll_remainder( 0.2f + get_pain() / 30.0f ) );
+        } else {
+            mod_pain( -roll_remainder( 0.2f + get_pain() / 50.0f ) );
+        }
     }
 
     float rest = rest_quality();
@@ -4732,19 +4751,21 @@
 void Character::check_needs_extremes()
 {
     // Check if we've overdosed... in any deadly way.
-    if( get_stim() > 250 ) {
+    if( ( get_stim() > 250 ) && !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_player_or_npc( m_bad,
                                _( "You have a sudden heart attack!" ),
                                _( "<npcname> has a sudden heart attack!" ) );
         get_event_bus().send<event_type::dies_from_drug_overdose>( getID(), efftype_id() );
         set_part_hp_cur( body_part_torso, 0 );
-    } else if( get_stim() < -200 || get_painkiller() > 240 ) {
+    } else if( ( get_stim() < -200 || get_painkiller() > 240 ) && !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_player_or_npc( m_bad,
                                _( "Your breathing stops completely." ),
                                _( "<npcname>'s breathing stops completely." ) );
         get_event_bus().send<event_type::dies_from_drug_overdose>( getID(), efftype_id() );
         set_part_hp_cur( body_part_torso, 0 );
-    } else if( has_effect( effect_jetinjector ) && get_effect_dur( effect_jetinjector ) > 40_minutes ) {
+    } else if( ( has_effect( effect_jetinjector ) &&
+                 get_effect_dur( effect_jetinjector ) > 40_minutes ) &&
+               !( has_trait( trait_VAMP_SKIN ) ) ) {
         if( !has_trait( trait_NOPAIN ) ) {
             add_msg_player_or_npc( m_bad,
                                    _( "Your heart spasms painfully and stops." ),
@@ -4755,13 +4776,14 @@
         }
         get_event_bus().send<event_type::dies_from_drug_overdose>( getID(), effect_jetinjector );
         set_part_hp_cur( body_part_torso, 0 );
-    } else if( get_effect_dur( effect_adrenaline ) > 50_minutes ) {
+    } else if( ( get_effect_dur( effect_adrenaline ) > 50_minutes ) &&
+               !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_player_or_npc( m_bad,
                                _( "Your heart spasms and stops." ),
                                _( "<npcname>'s heart spasms and stops." ) );
         get_event_bus().send<event_type::dies_from_drug_overdose>( getID(), effect_adrenaline );
         set_part_hp_cur( body_part_torso, 0 );
-    } else if( get_effect_int( effect_drunk ) > 4 ) {
+    } else if( ( get_effect_int( effect_drunk ) > 4 ) && !( has_trait( trait_VAMP_SKIN ) ) ) {
         add_msg_player_or_npc( m_bad,
                                _( "Your breathing slows down to a stop." ),
                                _( "<npcname>'s breathing slows down to a stop." ) );
@@ -8844,7 +8866,7 @@
 int Character::heartrate_bpm() const
 {
     //Dead have no heartbeat usually and no heartbeat in omnicell
-    if( is_dead_state() || has_trait( trait_SLIMESPAWNER ) ) {
+    if( is_dead_state() || has_trait( trait_SLIMESPAWNER ) || has_trait( trait_VAMP_SKIN ) ) {
         return 0;
     }
 

--- a/src/character_body.cpp
+++ b/src/character_body.cpp
@@ -76,6 +76,7 @@
 static const trait_id trait_PYROMANIA( "PYROMANIA" );
 static const trait_id trait_SLIMY( "SLIMY" );
 static const trait_id trait_URSINE_FUR( "URSINE_FUR" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 
 static const vitamin_id vitamin_blood( "blood" );
 
@@ -402,7 +403,7 @@
 
 void Character::update_bodytemp()
 {
-    if( has_trait( trait_DEBUG_NOTEMP ) ) {
+    if( has_trait( trait_DEBUG_NOTEMP ) || has_trait( trait_VAMP_SKIN ) ) {
         set_all_parts_temp_conv( BODYTEMP_NORM );
         set_all_parts_temp_cur( BODYTEMP_NORM );
         return;

--- a/src/character.h
+++ b/src/character.h
@@ -120,6 +120,7 @@
 /// @note vision modes do not necessarily match json ids or flags
 enum vision_modes {
     DEBUG_NIGHTVISION,
+    VAMP_VISION,
     NV_GOGGLES,
     NIGHTVISION_1,
     NIGHTVISION_2,
@@ -241,6 +242,7 @@
     blood_A,
     blood_B,
     blood_AB,
+    blood_V,
     num_bt
 };
 
@@ -265,6 +267,8 @@
     ALLERGY_WEAK,
     /// Penalty for eating human flesh (unless psycho/cannibal)
     CANNIBALISM,
+    /// Penalty for drinking human blood (unless vampire)
+    VAMPIRISM,
     /// Comestible has parasites
     PARASITES,
     /// Rotten (or, for saprophages, not rotten enough)

--- a/src/consumption.cpp
+++ b/src/consumption.cpp
@@ -77,11 +77,17 @@
 static const efftype_id effect_took_thorazine( "took_thorazine" );
 static const efftype_id effect_visuals( "visuals" );
 
+static const flag_id json_flag_ALLERGEN_ALCOHOL( "ALLERGEN_ALCOHOL" );
 static const flag_id json_flag_ALLERGEN_EGG( "ALLERGEN_EGG" );
+static const flag_id json_flag_ALLERGEN_FOODSTUFF( "ALLERGEN_FOODSTUFF" );
 static const flag_id json_flag_ALLERGEN_FRUIT( "ALLERGEN_FRUIT" );
+static const flag_id json_flag_ALLERGEN_HONEY( "ALLERGEN_HONEY" );
+static const flag_id json_flag_ALLERGEN_JUNK( "ALLERGEN_JUNK" );
 static const flag_id json_flag_ALLERGEN_MEAT( "ALLERGEN_MEAT" );
+static const flag_id json_flag_ALLERGEN_MILK( "ALLERGEN_MILK" );
 static const flag_id json_flag_ALLERGEN_NUT( "ALLERGEN_NUT" );
 static const flag_id json_flag_ALLERGEN_VEGGY( "ALLERGEN_VEGGY" );
+static const flag_id json_flag_ALLERGEN_WATER( "ALLERGEN_WATER" );
 static const flag_id json_flag_ALLERGEN_WHEAT( "ALLERGEN_WHEAT" );
 
 static const item_category_id item_category_chems( "chems" );
@@ -144,6 +150,7 @@
 static const trait_id trait_THRESH_LUPINE( "THRESH_LUPINE" );
 static const trait_id trait_THRESH_PLANT( "THRESH_PLANT" );
 static const trait_id trait_THRESH_URSINE( "THRESH_URSINE" );
+static const trait_id trait_VAMP_HUNGER( "VAMP_HUNGER" );
 static const trait_id trait_VEGETARIAN( "VEGETARIAN" );
 static const trait_id trait_WATERSLEEP( "WATERSLEEP" );
 
@@ -154,6 +161,15 @@
         json_flag_ALLERGEN_WHEAT, json_flag_ALLERGEN_NUT
     }};
 
+static const std::array<flag_id, 12> vamp_blacklist {{
+        json_flag_ALLERGEN_VEGGY, json_flag_ALLERGEN_FRUIT,
+        json_flag_ALLERGEN_WHEAT, json_flag_ALLERGEN_NUT,
+        json_flag_ALLERGEN_MEAT,  json_flag_ALLERGEN_EGG,
+        json_flag_ALLERGEN_JUNK,  json_flag_ALLERGEN_MILK,
+        json_flag_ALLERGEN_HONEY,  json_flag_ALLERGEN_FOODSTUFF,
+        json_flag_ALLERGEN_ALCOHOL,  json_flag_ALLERGEN_WATER
+    }};
+
 static const std::array<flag_id, 2> herbivore_blacklist {{
         json_flag_ALLERGEN_MEAT, json_flag_ALLERGEN_EGG
     }};
@@ -805,6 +821,12 @@
                 _( "Eww.  Inedible plant stuff!" ) );
     }
 
+    if( has_trait( trait_VAMP_HUNGER ) && food.has_any_flag( vamp_blacklist ) &&
+        !food.has_flag( flag_VAMPIRISM_OK ) ) {
+        return ret_val<edible_rating>::make_failure( INEDIBLE_MUTATION,
+                _( "Bleh. This isn't blood!" ) );
+    }
+
     if( ( has_trait( trait_HERBIVORE ) || has_trait( trait_RUMINANT ) ) &&
         food.has_any_flag( herbivore_blacklist ) ) {
         // Like non-cannibal, but more strict!
@@ -851,8 +873,15 @@
         }
     }
 
+    const bool food_is_human_blood = food.has_flag( flag_VAMPIRISM );
+    if( food_is_human_blood  && !has_flag( STATIC( json_character_flag( "VAMPIRE" ) ) ) &&
+        !has_flag( STATIC( json_character_flag( "CANNIBAL" ) ) ) ) {
+        add_consequence( _( "The thought of drinking human blood makes you feel sick." ), VAMPIRISM );
+    }
+
     const bool carnivore = has_trait( trait_CARNIVORE );
-    const bool food_is_human_flesh = food.has_flag( flag_CANNIBALISM ) ||
+    const bool food_is_human_flesh = ( food.has_flag( flag_CANNIBALISM ) &&
+                                       !food.has_flag( flag_VAMPIRISM ) ) ||
                                      ( food.has_flag( flag_STRICT_HUMANITARIANISM ) &&
                                        !has_flag( json_flag_STRICT_HUMANITARIAN ) );
     if( food_is_human_flesh  && !has_flag( STATIC( json_character_flag( "CANNIBAL" ) ) ) ) {
@@ -1216,10 +1245,58 @@
         }
     }
 
+    const bool food_is_human_blood = food.has_flag( flag_VAMPIRISM );
+    if( food_is_human_blood ) {
+        // Sapiovores don't recognize humans as the same species.
+        // But let them possibly feel cool about eating sapient stuff - treat like psycho
+        // However, spiritual sapiovores should still recognize humans as having a soul or special for religious reasons
+        const bool vamp = has_trait( trait_VAMP_HUNGER );
+        const bool cannibal = has_trait( trait_CANNIBAL );
+        const bool psycho = has_trait( trait_PSYCHOPATH );
+        const bool sapiovore = has_trait( trait_SAPIOVORE );
+        const bool spiritual = has_trait( trait_SPIRITUAL );
+        const bool numb = has_trait( trait_NUMB );
+        if( vamp ) {
+            add_msg_if_player( m_good, _( "You relish drinking the human blood." ) );
+            add_morale( MORALE_CANNIBAL, 30, 200 );
+        } else if( ( cannibal || sapiovore ) && psycho && spiritual ) {
+            add_msg_if_player( m_good,
+                               _( "You drink the human blood, and in doing so, devour their spirit." ) );
+            // You're not really consuming anything special; you just think you are.
+            add_morale( MORALE_CANNIBAL, 25, 300 );
+        } else if( cannibal && psycho ) {
+            add_msg_if_player( m_good, _( "You drink the human blood." ) );
+            add_morale( MORALE_CANNIBAL, 15, 200 );
+        } else if( ( cannibal || sapiovore ) && spiritual ) {
+            add_msg_if_player( m_good, _( "You consume the sacred human blood." ) );
+            // Boosted because you understand the philosophical implications of your actions, and YOU LIKE THEM.
+            add_morale( MORALE_CANNIBAL, 15, 200 );
+        } else if( cannibal ) {
+            add_msg_if_player( m_good, _( "You indulge your shameful hunger." ) );
+            add_morale( MORALE_CANNIBAL, 10, 50 );
+        } else if( ( psycho || sapiovore ) && spiritual ) {
+            add_msg_if_player( _( "You greedily devour the taboo liquid." ) );
+            // Small bonus for violating a taboo.
+            add_morale( MORALE_CANNIBAL, 5, 50 );
+        } else if( psycho || sapiovore ) {
+            add_msg_if_player( _( "Meh.  You've drank worse." ) );
+        } else if( spiritual ) {
+            add_msg_if_player( m_bad,
+                               _( "This is probably going to count against you if there's still an afterlife." ) );
+            add_morale( MORALE_CANNIBAL, -60, -400, 60_minutes, 30_minutes );
+        } else if( numb ) {
+            add_msg_if_player( m_bad, _( "You find this drink distasteful, but necessary." ) );
+            add_morale( MORALE_CANNIBAL, -60, -400, 60_minutes, 30_minutes );
+        } else {
+            add_msg_if_player( m_bad, _( "You feel horrible for drinking of a person." ) );
+            add_morale( MORALE_CANNIBAL, -60, -400, 60_minutes, 30_minutes );
+        }
+    }
+
     const bool food_is_human_flesh = food.has_flag( flag_CANNIBALISM ) ||
                                      ( food.has_flag( flag_STRICT_HUMANITARIANISM ) &&
                                        !has_flag( json_flag_STRICT_HUMANITARIAN ) );
-    if( food_is_human_flesh ) {
+    if( food_is_human_flesh && !food_is_human_blood ) {
         // Sapiovores don't recognize humans as the same species.
         // But let them possibly feel cool about eating sapient stuff - treat like psycho
         // However, spiritual sapiovores should still recognize humans as having a soul or special for religious reasons
@@ -1303,6 +1380,11 @@
             add_msg_if_player( m_bad, _( "Your stomach begins gurgling and you feel bloated and ill." ) );
             add_morale( allergy, -75, -400, 30_minutes, 24_minutes );
         }
+        if( allergy != MORALE_NULL && has_flag( STATIC( json_character_flag( "VAMPIRE" ) ) ) ) {
+            add_msg_if_player( m_bad, _( "I can't stomach anything but blood!" ) );
+            add_morale( allergy, -75, -400, 30_minutes, 24_minutes );
+            vomit();
+        }
         if( food.has_flag( flag_ALLERGEN_JUNK ) ) {
             if( has_trait( trait_PROJUNK ) ) {
                 add_msg_if_player( m_good, _( "Mmm, junk food." ) );

--- a/src/debug_menu.cpp
+++ b/src/debug_menu.cpp
@@ -1728,6 +1728,7 @@
             btype.addentry( static_cast<int>( blood_type::blood_A ), true, '2', "A" );
             btype.addentry( static_cast<int>( blood_type::blood_B ), true, '3', "B" );
             btype.addentry( static_cast<int>( blood_type::blood_AB ), true, '4', "AB" );
+            btype.addentry( static_cast<int>( blood_type::blood_AB ), true, '4', "V" );
             btype.query();
             if( btype.ret < 0 ) {
                 break;

--- a/src/do_turn.cpp
+++ b/src/do_turn.cpp
@@ -95,8 +95,9 @@
         int iInfoLine = 0;
 
         if( u.has_amount( itype_holybook_bible1, 1 ) || u.has_amount( itype_holybook_bible2, 1 ) ||
-            u.has_amount( itype_holybook_bible3, 1 ) ) {
-            if( !( u.has_trait( trait_CANNIBAL ) || u.has_trait( trait_PSYCHOPATH ) ) ) {
+            u.has_amount( itype_holybook_bible3, 1 )  || u.has_trait( trait_id( "THRESH_REAL_VAMP" ) ) ) {
+            if( !( u.has_trait( trait_id( "CANNIBAL" ) ) || u.has_trait( trait_id( "PSYCHOPATH" ) ) ||
+                   u.has_trait( trait_id( "THRESH_REAL_VAMP" ) ) ) ) {
                 vRip.emplace_back( "               _______  ___" );
                 vRip.emplace_back( "              <       `/   |" );
                 vRip.emplace_back( "               >  _     _ (" );

--- a/src/flag.cpp
+++ b/src/flag.cpp
@@ -15,13 +15,17 @@
 const flag_id flag_ACT_IN_FIRE( "ACT_IN_FIRE" );
 const flag_id flag_ACT_ON_RANGED_HIT( "ACT_ON_RANGED_HIT" );
 const flag_id flag_ALARMCLOCK( "ALARMCLOCK" );
+const flag_id flag_ALLERGEN_ALCOHOL( "ALLERGEN_ALCOHOL" );
 const flag_id flag_ALLERGEN_EGG( "ALLERGEN_EGG" );
+const flag_id flag_ALLERGEN_FOODSTUFF( "ALLERGEN_FOODSTUFF" );
 const flag_id flag_ALLERGEN_FRUIT( "ALLERGEN_FRUIT" );
+const flag_id flag_ALLERGEN_HONEY( "ALLERGEN_HONEY" );
 const flag_id flag_ALLERGEN_JUNK( "ALLERGEN_JUNK" );
 const flag_id flag_ALLERGEN_MEAT( "ALLERGEN_MEAT" );
 const flag_id flag_ALLERGEN_MILK( "ALLERGEN_MILK" );
 const flag_id flag_ALLERGEN_NUT( "ALLERGEN_NUT" );
 const flag_id flag_ALLERGEN_VEGGY( "ALLERGEN_VEGGY" );
+const flag_id flag_ALLERGEN_WATER( "ALLERGEN_WATER" );
 const flag_id flag_ALLERGEN_WHEAT( "ALLERGEN_WHEAT" );
 const flag_id flag_ALLERGEN_WOOL( "ALLERGEN_WOOL" );
 const flag_id flag_ALLOWS_NATURAL_ATTACKS( "ALLOWS_NATURAL_ATTACKS" );
@@ -337,6 +341,9 @@
 const flag_id flag_USE_EAT_VERB( "USE_EAT_VERB" );
 const flag_id flag_USE_PLAYER_ENERGY( "USE_PLAYER_ENERGY" );
 const flag_id flag_USE_UPS( "USE_UPS" );
+const flag_id flag_VAMPIRE( "VAMPIRE" );
+const flag_id flag_VAMPIRISM( "VAMPIRISM" );
+const flag_id flag_VAMPIRISM_OK( "VAMPIRISM_OK" );
 const flag_id flag_VARSIZE( "VARSIZE" );
 const flag_id flag_VEHICLE( "VEHICLE" );
 const flag_id flag_WAIST( "WAIST" );

--- a/src/flag.h
+++ b/src/flag.h
@@ -24,13 +24,17 @@
 extern const flag_id flag_ACT_IN_FIRE;
 extern const flag_id flag_ACT_ON_RANGED_HIT;
 extern const flag_id flag_ALARMCLOCK;
+extern const flag_id flag_ALLERGEN_ALCOHOL;
 extern const flag_id flag_ALLERGEN_EGG;
 extern const flag_id flag_ALLERGEN_FRUIT;
+extern const flag_id flag_ALLERGEN_FOODSTUFF;
+extern const flag_id flag_ALLERGEN_HONEY;
 extern const flag_id flag_ALLERGEN_JUNK;
 extern const flag_id flag_ALLERGEN_MEAT;
 extern const flag_id flag_ALLERGEN_MILK;
 extern const flag_id flag_ALLERGEN_NUT;
 extern const flag_id flag_ALLERGEN_VEGGY;
+extern const flag_id flag_ALLERGEN_WATER;
 extern const flag_id flag_ALLERGEN_WHEAT;
 extern const flag_id flag_ALLERGEN_WOOL;
 extern const flag_id flag_ALLOWS_NATURAL_ATTACKS;
@@ -342,6 +346,9 @@
 extern const flag_id flag_USE_EAT_VERB;
 extern const flag_id flag_USE_PLAYER_ENERGY;
 extern const flag_id flag_USE_UPS;
+extern const flag_id flag_VAMPIRE;
+extern const flag_id flag_VAMPIRISM;
+extern const flag_id flag_VAMPIRISM_OK;
 extern const flag_id flag_VARSIZE;
 extern const flag_id flag_VEHICLE;
 extern const flag_id flag_WAIST;
 
--- a/src/item.cpp
+++ b/src/item.cpp
@@ -170,6 +170,7 @@
 static const itype_id itype_waterproof_gunmod( "waterproof_gunmod" );
 
 static const json_character_flag json_flag_CANNIBAL( "CANNIBAL" );
+static const json_character_flag json_flag_VAMPIRE( "VAMPIRE" );
 static const json_character_flag json_flag_IMMUNE_SPOIL( "IMMUNE_SPOIL" );
 
 static const matec_id RAPID( "RAPID" );
@@ -2477,7 +2480,24 @@
                            _( "* This food will cause an <bad>allergic reaction</bad>." ) );
     }
 
+    if( food_item->has_flag( flag_VAMPIRISM ) &&
+        parts->test( iteminfo_parts::FOOD_VAMPIRISM ) ) {
+        if( !player_character.has_flag( json_flag_CANNIBAL ) &&
+            !player_character.has_flag( json_flag_VAMPIRE ) ) {
+            info.emplace_back( "DESCRIPTION",
+                               _( "* This food contains <bad>human flesh</bad>." ) );
+        } else if( player_character.has_flag( json_flag_CANNIBAL ) &&
+                   !player_character.has_flag( json_flag_VAMPIRE ) ) {
+            info.emplace_back( "DESCRIPTION",
+                               _( "* This food contains <good>human flesh</good>." ) );
+        } else {
+            info.emplace_back( "DESCRIPTION",
+                               _( "* This food contains <good>human blood</good>." ) );
+        }
+    }
+
     if( food_item->has_flag( flag_CANNIBALISM ) &&
+        !food_item->has_flag( flag_VAMPIRISM ) &&
         parts->test( iteminfo_parts::FOOD_CANNIBALISM ) ) {
         if( !player_character.has_flag( json_flag_CANNIBAL ) ) {
             info.emplace_back( "DESCRIPTION",
@@ -2488,7 +2508,8 @@
         }
     }
 
-    if( food_item->is_tainted() && parts->test( iteminfo_parts::FOOD_CANNIBALISM ) ) {
+    if( food_item->is_tainted() && ( parts->test( iteminfo_parts::FOOD_CANNIBALISM ) ||
+                                     parts->test( iteminfo_parts::FOOD_VAMPIRISM ) ) ) {
         info.emplace_back( "DESCRIPTION",
                            _( "* This food is <bad>tainted</bad> and will poison you." ) );
     }
@@ -5959,6 +5980,7 @@
             case ALLERGY:
             case ALLERGY_WEAK:
             case CANNIBALISM:
+            case VAMPIRISM:
             case PARASITES:
                 ret = c_red;
                 break;

--- a/src/item_factory.cpp
+++ b/src/item_factory.cpp
@@ -85,10 +85,13 @@
 
 static const item_group_id Item_spawn_data_EMPTY_GROUP( "EMPTY_GROUP" );
 
+static const material_id material_alcohol( "alcohol" );
 static const material_id material_bean( "bean" );
+static const material_id material_blood( "blood" );
 static const material_id material_egg( "egg" );
 static const material_id material_flesh( "flesh" );
 static const material_id material_fruit( "fruit" );
+static const material_id material_foodplace_foodstuff( "foodplace_foodstuff" );
 static const material_id material_garlic( "garlic" );
 static const material_id material_hflesh( "hflesh" );
 static const material_id material_honey( "honey" );
@@ -101,6 +104,7 @@
 static const material_id material_oil( "oil" );
 static const material_id material_tomato( "tomato" );
 static const material_id material_veggy( "veggy" );
+static const material_id material_water( "water" );
 static const material_id material_wheat( "wheat" );
 static const material_id material_wool( "wool" );
 
@@ -3356,10 +3360,11 @@
 // Set for all items (not just food and clothing) to avoid edge cases
 void Item_factory::set_allergy_flags( itype &item_template )
 {
-    static const std::array<std::pair<material_id, flag_id>, 22> all_pairs = { {
+    static const std::array<std::pair<material_id, flag_id>, 29> all_pairs = { {
             // First allergens:
             // An item is an allergen even if it has trace amounts of allergenic material
             { material_hflesh, flag_CANNIBALISM },
+            { material_hflesh, flag_VAMPIRISM },
 
             { material_hflesh, flag_ALLERGEN_MEAT },
             { material_iflesh, flag_ALLERGEN_MEAT },
@@ -3374,10 +3379,16 @@
             { material_mushroom, flag_ALLERGEN_VEGGY },
             { material_milk, flag_ALLERGEN_MILK },
             { material_egg, flag_ALLERGEN_EGG },
+            { material_alcohol, flag_ALLERGEN_ALCOHOL },
+            { material_foodplace_foodstuff, flag_ALLERGEN_FOODSTUFF },
+            { material_water, flag_ALLERGEN_WATER },
+            { material_honey, flag_ALLERGEN_HONEY },
             { material_junk, flag_ALLERGEN_JUNK },
             // Not food, but we can keep it here
             { material_wool, flag_ALLERGEN_WOOL },
             // Now "made of". Those flags should not be passed
+            { material_blood, flag_VAMPIRISM_OK },
+            { material_blood, flag_CARNIVORE_OK },
             { material_flesh, flag_CARNIVORE_OK },
             { material_hflesh, flag_CARNIVORE_OK },
             { material_iflesh, flag_CARNIVORE_OK },

--- a/src/iteminfo_query.h
+++ b/src/iteminfo_query.h
@@ -44,6 +44,7 @@
     FOOD_VITAMINS,
     FOOD_VIT_EFFECTS,
     FOOD_CANNIBALISM,
+    FOOD_VAMPIRISM,
     FOOD_TAINT,
     FOOD_POISON,
     FOOD_ALLERGEN,

--- a/src/iuse.cpp
+++ b/src/iuse.cpp
@@ -342,6 +342,7 @@
 static const trait_id trait_THRESH_MYCUS( "THRESH_MYCUS" );
 static const trait_id trait_THRESH_PLANT( "THRESH_PLANT" );
 static const trait_id trait_TOLERANCE( "TOLERANCE" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_WAYFARER( "WAYFARER" );
 
 static const vitamin_id vitamin_blood( "blood" );
@@ -4547,6 +4549,9 @@
     if( p->has_trait( trait_ILLITERATE ) ) {
         p->add_msg_if_player( m_info, _( "You don't know what you're looking at." ) );
         return cata::nullopt;
+    } else if( p->has_trait( trait_VAMP_SKIN ) ) {
+        p->add_msg_if_player( _( "Your %s shows a warning:  'No heartbeat detected.  "
+                                 "This device must be worn to provide fitness feedback.'" ), it->tname() );
     } else {
         //What else should block using f-band?
         std::string msg;

--- a/src/map_field.cpp
+++ b/src/map_field.cpp
@@ -94,6 +94,7 @@
 static const trait_id trait_THRESH_INSECT( "THRESH_INSECT" );
 static const trait_id trait_THRESH_MARLOSS( "THRESH_MARLOSS" );
 static const trait_id trait_THRESH_MYCUS( "THRESH_MYCUS" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_THRESH_SPIDER( "THRESH_SPIDER" );
 
 using namespace map_field_processing;
@@ -1623,7 +1624,8 @@
             if( ( cur.get_field_intensity() > 1 || !one_in( 3 ) ) && ( !inside || one_in( 3 ) ) ) {
                 you.add_env_effect( effect_teargas, bodypart_id( "mouth" ), 5, 20_seconds );
             }
-            if( cur.get_field_intensity() > 1 && ( !inside || one_in( 3 ) ) ) {
+            if( !( you.has_trait( trait_VAMP_SKIN ) ) && cur.get_field_intensity() > 1 && ( !inside ||
+                    one_in( 3 ) ) ) {
                 you.add_env_effect( effect_blind, bodypart_id( "eyes" ), cur.get_field_intensity() * 2,
                                     10_seconds );
             }
@@ -1748,7 +1750,8 @@
             // The gas won't harm you inside a vehicle.
             if( !inside ) {
                 // Full body suits protect you from the effects of the gas.
-                if( !( you.worn_with_flag( STATIC( flag_id( "GAS_PROOF" ) ) ) &&
+                if( !( you.has_trait( trait_VAMP_SKIN ) ) &&
+                    !( you.worn_with_flag( STATIC( flag_id( "GAS_PROOF" ) ) ) &&
                        you.get_env_resist( bodypart_id( "mouth" ) ) >= 15 &&
                        you.get_env_resist( bodypart_id( "eyes" ) ) >= 15 ) ) {
                     const int intensity = cur.get_field_intensity();

--- a/src/memorial_logger.cpp
+++ b/src/memorial_logger.cpp
@@ -60,6 +60,7 @@
 
 static const trait_id trait_CANNIBAL( "CANNIBAL" );
 static const trait_id trait_PSYCHOPATH( "PSYCHOPATH" );
+static const trait_id trait_THRESH_REAL_VAMP( "THRESH_REAL_VAMP" );
 static const trait_id trait_SAPIOVORE( "SAPIOVORE" );
 
 memorial_log_entry::memorial_log_entry( const std::string &preformatted_msg ) :
@@ -560,6 +561,7 @@
             character_id ch = e.get<character_id>( "killer" );
             if( ch == avatar_id ) {
                 std::string name = e.get<cata_variant_type::string>( "victim_name" );
+                bool vampire = player_character.has_trait( trait_THRESH_REAL_VAMP );
                 bool cannibal = player_character.has_trait( trait_CANNIBAL );
                 bool psycho = player_character.has_trait( trait_PSYCHOPATH );
                 if( player_character.has_trait( trait_SAPIOVORE ) ) {
@@ -583,6 +585,10 @@
                     add( pgettext( "memorial_male", "Killed an innocent, %s." ),
                          pgettext( "memorial_female", "Killed an innocent, %s." ),
                          name );
+                } else if( vampire ) {
+                    add( pgettext( "memorial_male", "Killed an innocent human, %s." ),
+                         pgettext( "memorial_female", "Killed an innocent human, %s." ),
+                         name );
                 } else {
                     add( pgettext( "memorial_male",
                                    "Killed an innocent person, %s, in cold blood and "

--- a/src/morale_types.cpp
+++ b/src/morale_types.cpp
@@ -101,6 +101,7 @@
 const morale_type MORALE_BOOK( "morale_book" );
 const morale_type MORALE_BUTCHER( "morale_butcher" );
 const morale_type MORALE_CANNIBAL( "morale_cannibal" );
+const morale_type MORALE_VAMPIRE( "morale_vampire" );
 const morale_type MORALE_CHAT( "morale_chat" );
 const morale_type MORALE_COLD( "morale_cold" );
 const morale_type MORALE_COMFY( "morale_comfy" );
@@ -138,6 +139,7 @@
 static const morale_type morale_book( "morale_book" );
 static const morale_type morale_butcher( "morale_butcher" );
 static const morale_type morale_cannibal( "morale_cannibal" );
+static const morale_type morale_vampire( "morale_vampire" );
 static const morale_type morale_chat( "morale_chat" );
 static const morale_type morale_cold( "morale_cold" );
 static const morale_type morale_comfy( "morale_comfy" );

--- a/src/morale_types.h
+++ b/src/morale_types.h
@@ -64,6 +64,7 @@
 extern const morale_type MORALE_CRAVING_MARLOSS;
 extern const morale_type MORALE_FOOD_BAD;
 extern const morale_type MORALE_CANNIBAL;
+extern const morale_type MORALE_VAMPIRE;
 extern const morale_type MORALE_VEGETARIAN;
 extern const morale_type MORALE_ANTIVEGGY;
 extern const morale_type MORALE_MEATARIAN;

--- a/src/mutation.cpp
+++ b/src/mutation.cpp
@@ -82,6 +82,7 @@
 static const trait_id trait_SNAIL_TRAIL( "SNAIL_TRAIL" );
 static const trait_id trait_STR_ALPHA( "STR_ALPHA" );
 static const trait_id trait_TREE_COMMUNION( "TREE_COMMUNION" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_VOMITOUS( "VOMITOUS" );
 static const trait_id trait_WEB_WEAVER( "WEB_WEAVER" );
 
@@ -1032,6 +1033,11 @@
     bool allow_bad = picked_bad;
     bool allow_neutral = true;
 
+    if( has_trait( trait_VAMP_SKIN ) ) {
+        add_msg_if_player( m_good, _( "Your Vampire blood quickly destroys the mutagenic contagion." ) );
+        return;
+    }
+
     if( true_random_chance > 0 && one_in( true_random_chance ) ) {
         cat = mutation_category_ANY;
         allow_good = true; // because i'm WILD YEAH

--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -156,6 +156,7 @@
 static const trait_id trait_SAPIOVORE( "SAPIOVORE" );
 static const trait_id trait_SQUEAMISH( "SQUEAMISH" );
 static const trait_id trait_TERRIFYING( "TERRIFYING" );
+static const trait_id trait_THRESH_REAL_VAMP( "THRESH_REAL_VAMP" );
 
 class monfaction;
 
@@ -3012,12 +3013,15 @@
 
     Character &player_character = get_player_character();
     if( killer == &player_character && ( !guaranteed_hostile() || hit_by_player ) ) {
+        bool vampire = player_character.has_trait( trait_THRESH_REAL_VAMP );
         bool cannibal = player_character.has_trait( trait_CANNIBAL );
         bool psycho = player_character.has_trait( trait_PSYCHOPATH );
         if( player_character.has_trait( trait_SAPIOVORE ) || psycho ) {
             // No morale effect
         } else if( cannibal ) {
             player_character.add_morale( MORALE_KILLED_INNOCENT, -5, 0, 2_days, 3_hours );
+        } else if( vampire ) {
+            player_character.add_morale( MORALE_KILLED_INNOCENT, -5, 0, 2_days, 3_hours );
         } else {
             player_character.add_morale( MORALE_KILLED_INNOCENT, -100, 0, 2_days, 3_hours );
         }

--- a/src/player_hardcoded_effects.cpp
+++ b/src/player_hardcoded_effects.cpp
@@ -126,6 +126,8 @@
 static const trait_id trait_NOPAIN( "NOPAIN" );
 static const trait_id trait_SCHIZOPHRENIC( "SCHIZOPHRENIC" );
 static const trait_id trait_THRESH_MYCUS( "THRESH_MYCUS" );
+static const trait_id trait_THRESH_REAL_VAMP( "THRESH_REAL_VAMP" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_WATERSLEEP( "WATERSLEEP" );
 
 static const vitamin_id vitamin_blood( "blood" );
@@ -721,7 +723,9 @@
     }
 
     if( dur > 1800_minutes && one_in( 300 * 512 ) ) {
-        if( !u.has_trait( trait_NOPAIN ) ) {
+        if( u.has_trait( trait_VAMP_SKIN ) ) {
+            return;
+        } else if( !u.has_trait( trait_NOPAIN ) ) {
             u.add_msg_if_player( m_bad,
                                  _( "Your heart spasms painfully and stops, dragging you back to reality as you die." ) );
         } else {

--- a/src/suffer.cpp
+++ b/src/suffer.cpp
@@ -176,6 +176,8 @@
 static const trait_id trait_TROGLO2( "TROGLO2" );
 static const trait_id trait_TROGLO3( "TROGLO3" );
 static const trait_id trait_UNSTABLE( "UNSTABLE" );
+static const trait_id trait_VAMP_CURSE( "VAMP_CURSE" );
+static const trait_id trait_VAMP_SKIN( "VAMP_SKIN" );
 static const trait_id trait_VOMITOUS( "VOMITOUS" );
 static const trait_id trait_WEB_SPINNER( "WEB_SPINNER" );
 static const trait_id trait_WEB_WEAVER( "WEB_WEAVER" );
@@ -286,7 +288,7 @@
 
 void suffer::while_underwater( Character &you )
 {
-    if( !you.has_flag( json_flag_GILLS ) ) {
+    if( !you.has_flag( json_flag_GILLS ) && !you.has_trait( trait_VAMP_SKIN ) ) {
         you.oxygen--;
     }
     if( you.oxygen < 12 && you.worn_with_flag( flag_REBREATHER ) ) {
@@ -862,12 +864,12 @@
         you.vitamin_mod( vitamin_vitC, 1 );
     }
 
-    if( you.has_trait( trait_SUNBURN ) ) {
+    if( you.has_trait( trait_SUNBURN ) || you.has_trait( trait_VAMP_CURSE ) ) {
         suffer::from_sunburn( you, true );
     }
 
     // Albinism and datura have the same effects and do not stack with each other or sunburn.
-    if( !you.has_trait( trait_SUNBURN ) &&
+    if( ( !you.has_trait( trait_SUNBURN ) && !you.has_trait( trait_VAMP_CURSE ) ) &&
         ( you.has_trait( trait_ALBINO ) || you.has_effect( effect_datura ) ) ) {
         suffer::from_sunburn( you, false );
     }
@@ -895,6 +897,13 @@
         you.mod_int_bonus( -4 );
         you.mod_per_bonus( -4 );
     }
+    if( you.has_trait( trait_VAMP_CURSE ) ) {
+        you.mod_str_bonus( -4 );
+        you.mod_dex_bonus( -4 );
+        you.add_miss_reason( _( "You can't tolerate the sunlight!" ), 4 );
+        you.mod_int_bonus( -4 );
+        you.mod_per_bonus( -4 );
+    }
 }
 
 std::map<bodypart_id, float> Character::bodypart_exposure()
@@ -948,7 +957,10 @@
 void suffer::from_sunburn( Character &you, bool severe )
 {
     // Sunburn effects and albinism/datura occur about once per minute
-    if( !one_turn_in( 1_minutes ) ) {
+    // Vampirism is ten times per minute
+    if( !one_turn_in( 1_minutes ) && !you.has_trait( trait_VAMP_CURSE ) ) {
+        return;
+    } else if( !one_turn_in( 6_seconds ) && you.has_trait( trait_VAMP_CURSE ) ) {
         return;
     }
 
@@ -2034,7 +2046,7 @@
 
     healing_factor *= mutation_value( "mending_modifier" );
 
-    if( has_flag( json_flag_MEND_ALL ) ) {
+    if( has_flag( json_flag_MEND_ALL ) || has_trait( trait_VAMP_SKIN ) ) {
         needs_splint = false;
     }
 

--- a/data/json/field_type.json
+++ b/data/json/field_type.json
@@ -376,7 +376,7 @@
     "has_fume": true,
     "percent_spread": 90,
     "dirty_transparency_cache": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] }
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] }
   },
   {
     "id": "fd_rubble",
@@ -467,7 +467,7 @@
     "dirty_transparency_cache": true,
     "percent_spread": 10,
     "outdoor_age_speedup": "0 turns",
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 7 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 7 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "2 minutes",
     "phase": "gas",
@@ -553,7 +553,7 @@
     "outdoor_age_speedup": "3 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "10 minutes",
     "phase": "gas",
@@ -609,7 +609,7 @@
     "outdoor_age_speedup": "3 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "10 minutes",
     "phase": "gas",
@@ -638,7 +638,7 @@
     "outdoor_age_speedup": "0 turns",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ], [ "eyes", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "5 minutes",
     "phase": "gas",
@@ -684,7 +684,7 @@
     "wandering_field": "fd_toxic_gas",
     "gas_absorption_factor": 15,
     "dirty_transparency_cache": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "phase": "gas",
     "display_items": false,
     "display_field": true,
@@ -1240,7 +1240,7 @@
     "outdoor_age_speedup": "5 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "50 minutes",
     "phase": "gas",
@@ -1262,7 +1262,7 @@
     "outdoor_age_speedup": "1 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "15 minutes",
     "phase": "gas",
@@ -1306,7 +1306,11 @@
     "outdoor_age_speedup": "5 turns",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "flags": [ "MYCUS_IMMUNE" ], "body_part_env_resistance": [ [ "mouth", 15 ], [ "sensor", 15 ] ] },
+    "immunity_data": {
+      "flags": [ "MYCUS_IMMUNE" ],
+      "body_part_env_resistance": [ [ "mouth", 15 ], [ "sensor", 15 ] ],
+      "traits": [ "VAMP_SKIN" ]
+    },
     "priority": 8,
     "half_life": "4 minutes",
     "phase": "gas",
@@ -1509,7 +1509,7 @@
     "outdoor_age_speedup": "3 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "10 minutes",
     "phase": "gas"
@@ -1529,7 +1529,7 @@
     "outdoor_age_speedup": "1 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "30 minutes",
     "phase": "gas",
@@ -1551,7 +1551,7 @@
     "outdoor_age_speedup": "1 minutes",
     "dirty_transparency_cache": true,
     "has_fume": true,
-    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ] },
+    "immunity_data": { "body_part_env_resistance": [ [ "mouth", 15 ] ], "traits": [ "VAMP_SKIN" ] },
     "priority": 8,
     "half_life": "30 minutes",
     "phase": "gas",

--- a/data/json/flags.json
+++ b/data/json/flags.json
@@ -1120,6 +1120,22 @@
     "type": "json_flag"
   },
   {
+    "id": "ALLERGEN_HONEY",
+    "type": "json_flag"
+  },
+  {
+    "id": "ALLERGEN_ALCOHOL",
+    "type": "json_flag"
+  },
+  {
+    "id": "ALLERGEN_FOODSTUFF",
+    "type": "json_flag"
+  },
+  {
+    "id": "ALLERGEN_WATER",
+    "type": "json_flag"
+  },
+  {
     "id": "ALLERGEN_JUNK",
     "type": "json_flag"
   },
@@ -1189,6 +1205,14 @@
     "type": "json_flag"
   },
   {
+    "id": "VAMPIRISM",
+    "type": "json_flag"
+  },
+  {
+    "id": "VAMPIRISM_OK",
+    "type": "json_flag"
+  },
+  {
     "id": "CASING",
     "type": "json_flag"
   },

--- a/data/json/morale_types.json
+++ b/data/json/morale_types.json
@@ -130,6 +130,11 @@
     "text": "Ate demihuman flesh"
   },
   {
+    "id": "morale_vampire",
+    "type": "morale_type",
+    "text": "Drank Human Blood"
+  },
+  {
     "id": "morale_vegetarian",
     "type": "morale_type",
     "text": "Ate vegetables"

--- a/data/json/mutations/mutation_ordering.json
+++ b/data/json/mutations/mutation_ordering.json
@@ -80,6 +80,7 @@
           "TROGLO2",
           "TROGLO3",
           "URSINE_FUR",
+          "VAMP_SKIN",
           "VISCOUS"
         ],
         "order": 1500
@@ -189,7 +190,7 @@
       { "id": [ "FLOWERS" ], "order": 5000 },
       { "id": [ "ELFA_EARS", "FELINE_EARS", "LUPINE_EARS", "RABBIT_EARS", "URSINE_EARS" ], "order": 5500 },
       { "id": [ "ANTENNAE", "ANTLERS", "HORNS_CURLED", "HORNS", "HORNS_POINTED" ], "order": 6000 },
-      { "id": [ "COMPOUND_EYES", "ELFAEYES", "FEL_EYE", "LIZ_EYE" ], "order": 6500 },
+      { "id": [ "COMPOUND_EYES", "ELFAEYES", "FEL_EYE", "LIZ_EYE", "REAL_VAMP_EYES" ], "order": 6500 },
       {
         "id": [
           "BEAK",