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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-06-06 22:57:47 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2022-06-06 22:57:47 -0700 |
commit | aca48875559506cd1b97af2a0929bbef8c0b584f (patch) | |
tree | 437ce94baba605bac7b71002f20b1e452a8979d2 /openmw-0.46.0-limits-includes.patch | |
parent | Rebuild and fix with mygui 3.4.0 (diff) | |
download | openmw-aca48875559506cd1b97af2a0929bbef8c0b584f.tar.xz |
Updated to 0.47.0
Now with system recastnavigation and bullet.
Also fixed segfaults when loading save games by removing the -Wp,-D_GLIBCXX_ASSERTIONS CXXFLAG.
Diffstat (limited to 'openmw-0.46.0-limits-includes.patch')
-rw-r--r-- | openmw-0.46.0-limits-includes.patch | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/openmw-0.46.0-limits-includes.patch b/openmw-0.46.0-limits-includes.patch deleted file mode 100644 index 8a07df2..0000000 --- a/openmw-0.46.0-limits-includes.patch +++ /dev/null @@ -1,36 +0,0 @@ -diff --git a/components/sceneutil/mwshadowtechnique.cpp b/components/sceneutil/mwshadowtechnique.cpp -index cb3a1b278..653e4d3a1 100644 ---- a/components/sceneutil/mwshadowtechnique.cpp -+++ b/components/sceneutil/mwshadowtechnique.cpp -@@ -23,6 +23,7 @@ - #include <osg/Geometry> - #include <osg/io_utils> - -+#include <limits> - #include <sstream> - - namespace { -diff --git a/components/sceneutil/shadow.cpp b/components/sceneutil/shadow.cpp -index 035c19a5f..1ec2b1c5e 100644 ---- a/components/sceneutil/shadow.cpp -+++ b/components/sceneutil/shadow.cpp -@@ -1,5 +1,7 @@ - #include "shadow.hpp" - -+#include <limits> -+ - #include <osgShadow/ShadowedScene> - - #include <components/sceneutil/vismask.hpp> -diff --git a/components/terrain/quadtreeworld.cpp b/components/terrain/quadtreeworld.cpp -index f998b7877..cadf5eaa4 100644 ---- a/components/terrain/quadtreeworld.cpp -+++ b/components/terrain/quadtreeworld.cpp -@@ -2,6 +2,7 @@ - - #include <osgUtil/CullVisitor> - -+#include <limits> - #include <sstream> - - #include <components/misc/constants.hpp> |