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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-02-07 09:26:10 -0800 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-02-07 09:26:10 -0800 |
commit | a1e2c220d0bb8e50dc820fe25a17337b3d9d9c7f (patch) | |
tree | 14a5910c0241194f42d80b1decc362a6ab383a02 | |
parent | Remove biker dump changes as the bandits are now mainlined in BN. (diff) | |
download | cataclysm-bn-mod_bandits-everywhere-a1e2c220d0bb8e50dc820fe25a17337b3d9d9c7f.tar.xz |
Adjust the map note icons.
-rw-r--r-- | Mapgen/map_extras/map_extras.json | 10 | ||||
-rw-r--r-- | readme.txt | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/Mapgen/map_extras/map_extras.json b/Mapgen/map_extras/map_extras.json index a64c6dc..76bf89f 100644 --- a/Mapgen/map_extras/map_extras.json +++ b/Mapgen/map_extras/map_extras.json @@ -5,7 +5,7 @@ "name": "Bandit Ambush", "description": "There were bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_ambush" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -15,7 +15,7 @@ "name": "Bandit Campsite", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_campsite" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -25,7 +25,7 @@ "name": "Bandit Hideout", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_hideout" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -35,7 +35,7 @@ "name": "Bandit Gravesite", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_grave" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -45,7 +45,7 @@ "name": "Bandit Outpost", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_outpost" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true } @@ -2,7 +2,7 @@ Bandits, Bandits Everywhere mod. This is based on Night_Pryanik's No Hope mod. Essentially, I stripped out everything except for the bandit spawns and the occupied LMOE shelter variant. -I also fixed a few discrepancies between the mod and Bright Nights. +I also fixed a few discrepencies between the mod and Bright Nights. This way you can enjoy the standard game experience, just with many more hostile NPCs. The No Hope mod is a good premise, but it has ended up with too many of his unrelated pet projects merged in. |