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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2023-02-07 09:26:10 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2023-02-07 09:26:10 -0800
commita1e2c220d0bb8e50dc820fe25a17337b3d9d9c7f (patch)
tree14a5910c0241194f42d80b1decc362a6ab383a02
parentRemove biker dump changes as the bandits are now mainlined in BN. (diff)
downloadcataclysm-bn-mod_bandits-everywhere-a1e2c220d0bb8e50dc820fe25a17337b3d9d9c7f.tar.xz
Adjust the map note icons.
-rw-r--r--Mapgen/map_extras/map_extras.json10
-rw-r--r--readme.txt2
2 files changed, 6 insertions, 6 deletions
diff --git a/Mapgen/map_extras/map_extras.json b/Mapgen/map_extras/map_extras.json
index a64c6dc..76bf89f 100644
--- a/Mapgen/map_extras/map_extras.json
+++ b/Mapgen/map_extras/map_extras.json
@@ -5,7 +5,7 @@
"name": "Bandit Ambush",
"description": "There were bandits here.",
"generator": { "generator_method": "update_mapgen", "generator_id": "bandits_ambush" },
- "sym": "x",
+ "sym": "B",
"color": "red",
"autonote": true
},
@@ -15,7 +15,7 @@
"name": "Bandit Campsite",
"description": "There are bandits here.",
"generator": { "generator_method": "update_mapgen", "generator_id": "bandits_campsite" },
- "sym": "x",
+ "sym": "B",
"color": "red",
"autonote": true
},
@@ -25,7 +25,7 @@
"name": "Bandit Hideout",
"description": "There are bandits here.",
"generator": { "generator_method": "update_mapgen", "generator_id": "bandits_hideout" },
- "sym": "x",
+ "sym": "B",
"color": "red",
"autonote": true
},
@@ -35,7 +35,7 @@
"name": "Bandit Gravesite",
"description": "There are bandits here.",
"generator": { "generator_method": "update_mapgen", "generator_id": "bandits_grave" },
- "sym": "x",
+ "sym": "B",
"color": "red",
"autonote": true
},
@@ -45,7 +45,7 @@
"name": "Bandit Outpost",
"description": "There are bandits here.",
"generator": { "generator_method": "update_mapgen", "generator_id": "bandits_outpost" },
- "sym": "x",
+ "sym": "B",
"color": "red",
"autonote": true
}
diff --git a/readme.txt b/readme.txt
index e2b201d..cea328f 100644
--- a/readme.txt
+++ b/readme.txt
@@ -2,7 +2,7 @@ Bandits, Bandits Everywhere mod.
This is based on Night_Pryanik's No Hope mod.
Essentially, I stripped out everything except for the bandit spawns and the occupied LMOE shelter variant.
-I also fixed a few discrepancies between the mod and Bright Nights.
+I also fixed a few discrepencies between the mod and Bright Nights.
This way you can enjoy the standard game experience, just with many more hostile NPCs.
The No Hope mod is a good premise, but it has ended up with too many of his unrelated pet projects merged in.