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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-01-13 00:31:04 -0800 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-01-13 00:31:04 -0800 |
commit | 3d6ad47d440bf1fc166b4b67ab3f3878fe3cf81d (patch) | |
tree | 240e3e491820903f71ee58c52ed7ec70b643ed53 /NPC/npc_classes_bandits.json | |
download | cataclysm-bn-mod_bandits-everywhere-3d6ad47d440bf1fc166b4b67ab3f3878fe3cf81d.tar.xz |
Initial commit
Diffstat (limited to 'NPC/npc_classes_bandits.json')
-rw-r--r-- | NPC/npc_classes_bandits.json | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/NPC/npc_classes_bandits.json b/NPC/npc_classes_bandits.json new file mode 100644 index 0000000..edbab47 --- /dev/null +++ b/NPC/npc_classes_bandits.json @@ -0,0 +1,58 @@ +[ + { + "type": "npc_class", + "//": "These are here to workaround the bug of NPCs spawning without weapons due to either marksmanship or melee being their highest skill, and thus not knowing what weapon to give them.", + "id": "NC_THUG", + "name": "Thug", + "job_description": "I'm just here for the paycheck.", + "traits": [ + { "group": "BG_survival_story_CRIMINAL" }, + { "group": "NPC_starting_traits" }, + { "group": "Appearance_demographics" } + ], + "bonus_str": { "rng": [ 2, 4 ] }, + "bonus_dex": { "rng": [ 0, 2 ] }, + "skills": [ + { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -4 } ] } }, + { "skill": "melee", "bonus": 2 }, + { "skill": "dodge", "bonus": { "rng": [ 1, 3 ] } }, + { "skill": "unarmed", "bonus": { "rng": [ 1, 3 ] } }, + { "skill": "bashing", "bonus": { "rng": [ 2, 5 ] } }, + { "skill": "stabbing", "bonus": { "rng": [ 2, 5 ] } }, + { "skill": "cutting", "bonus": { "rng": [ 2, 5 ] } } + ] + }, + { + "type": "npc_class", + "id": "NC_SCAVENGER", + "name": "Scavenger", + "job_description": "I'm just trying to survive.", + "traits": [ { "group": "BG_survival_story_EVACUEE" }, { "group": "NPC_starting_traits" }, { "group": "Appearance_demographics" } ], + "skills": [ + { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, + { "skill": "gun", "bonus": 2 }, + { "skill": "pistol", "bonus": { "rng": [ 2, 5 ] } }, + { "skill": "rifle", "bonus": { "rng": [ 2, 4 ] } }, + { "skill": "shotgun", "bonus": { "rng": [ 2, 4 ] } }, + { "skill": "archery", "bonus": { "rng": [ 0, 3 ] } } + ] + }, + { + "type": "npc_class", + "id": "NC_SOLDIER", + "name": "Soldier", + "job_description": "I'm just here for the paycheck.", + "traits": [ { "group": "BG_survival_story_SOLDIER" }, { "group": "NPC_starting_traits" }, { "group": "Appearance_demographics" } ], + "bonus_str": { "rng": [ 0, 2 ] }, + "bonus_dex": { "one_in": 2 }, + "bonus_int": { "rng": [ 0, -2 ] }, + "skills": [ + { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, + { "skill": "gun", "bonus": 3 }, + { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, + { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, + { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, + { "skill": "rifle", "bonus": { "rng": [ 4, 6 ] } } + ] + } +] |