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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2023-01-13 00:31:04 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2023-01-13 00:31:04 -0800
commit3d6ad47d440bf1fc166b4b67ab3f3878fe3cf81d (patch)
tree240e3e491820903f71ee58c52ed7ec70b643ed53 /NPC
downloadcataclysm-bn-mod_bandits-everywhere-3d6ad47d440bf1fc166b4b67ab3f3878fe3cf81d.tar.xz
Initial commit
Diffstat (limited to 'NPC')
-rw-r--r--NPC/npc.json63
-rw-r--r--NPC/npc_classes_bandits.json58
2 files changed, 121 insertions, 0 deletions
diff --git a/NPC/npc.json b/NPC/npc.json
new file mode 100644
index 0000000..3dc2a5c
--- /dev/null
+++ b/NPC/npc.json
@@ -0,0 +1,63 @@
+[
+ {
+ "type": "npc",
+ "id": "thug",
+ "name_suffix": "Thug",
+ "class": "NC_THUG",
+ "attitude": 0,
+ "mission": 8,
+ "chat": "TALK_DONE",
+ "faction": "hells_raiders"
+ },
+ {
+ "type": "npc",
+ "id": "bandit",
+ "name_suffix": "Bandit",
+ "class": "NC_SCAVENGER",
+ "attitude": 0,
+ "mission": 8,
+ "chat": "TALK_DONE",
+ "faction": "hells_raiders"
+ },
+ {
+ "type": "npc",
+ "id": "raider",
+ "name_suffix": "Raider",
+ "class": "NC_SOLDIER",
+ "attitude": 0,
+ "mission": 8,
+ "chat": "TALK_DONE",
+ "faction": "hells_raiders"
+ },
+ {
+ "type": "npc",
+ "id": "wandering_thug",
+ "//": "Mission set to null, so they walk around.",
+ "name_suffix": "Thug",
+ "class": "NC_THUG",
+ "attitude": 0,
+ "mission": 0,
+ "chat": "TALK_DONE",
+ "faction": "hells_raiders"
+ },
+ {
+ "type": "npc",
+ "id": "wandering_bandit",
+ "name_suffix": "Bandit",
+ "class": "NC_SCAVENGER",
+ "attitude": 0,
+ "mission": 0,
+ "chat": "TALK_DONE",
+ "faction": "hells_raiders"
+ },
+ {
+ "type": "npc",
+ "id": "wandering_raider",
+ "name_suffix": "Raider",
+ "class": "NC_SOLDIER",
+ "attitude": 0,
+ "mission": 0,
+ "chat": "TALK_DONE",
+ "faction": "hells_raiders"
+ }
+]
diff --git a/NPC/npc_classes_bandits.json b/NPC/npc_classes_bandits.json
new file mode 100644
index 0000000..edbab47
--- /dev/null
+++ b/NPC/npc_classes_bandits.json
@@ -0,0 +1,58 @@
+[
+ {
+ "type": "npc_class",
+ "//": "These are here to workaround the bug of NPCs spawning without weapons due to either marksmanship or melee being their highest skill, and thus not knowing what weapon to give them.",
+ "id": "NC_THUG",
+ "name": "Thug",
+ "job_description": "I'm just here for the paycheck.",
+ "traits": [
+ { "group": "BG_survival_story_CRIMINAL" },
+ { "group": "NPC_starting_traits" },
+ { "group": "Appearance_demographics" }
+ ],
+ "bonus_str": { "rng": [ 2, 4 ] },
+ "bonus_dex": { "rng": [ 0, 2 ] },
+ "skills": [
+ { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -4 } ] } },
+ { "skill": "melee", "bonus": 2 },
+ { "skill": "dodge", "bonus": { "rng": [ 1, 3 ] } },
+ { "skill": "unarmed", "bonus": { "rng": [ 1, 3 ] } },
+ { "skill": "bashing", "bonus": { "rng": [ 2, 5 ] } },
+ { "skill": "stabbing", "bonus": { "rng": [ 2, 5 ] } },
+ { "skill": "cutting", "bonus": { "rng": [ 2, 5 ] } }
+ ]
+ },
+ {
+ "type": "npc_class",
+ "id": "NC_SCAVENGER",
+ "name": "Scavenger",
+ "job_description": "I'm just trying to survive.",
+ "traits": [ { "group": "BG_survival_story_EVACUEE" }, { "group": "NPC_starting_traits" }, { "group": "Appearance_demographics" } ],
+ "skills": [
+ { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } },
+ { "skill": "gun", "bonus": 2 },
+ { "skill": "pistol", "bonus": { "rng": [ 2, 5 ] } },
+ { "skill": "rifle", "bonus": { "rng": [ 2, 4 ] } },
+ { "skill": "shotgun", "bonus": { "rng": [ 2, 4 ] } },
+ { "skill": "archery", "bonus": { "rng": [ 0, 3 ] } }
+ ]
+ },
+ {
+ "type": "npc_class",
+ "id": "NC_SOLDIER",
+ "name": "Soldier",
+ "job_description": "I'm just here for the paycheck.",
+ "traits": [ { "group": "BG_survival_story_SOLDIER" }, { "group": "NPC_starting_traits" }, { "group": "Appearance_demographics" } ],
+ "bonus_str": { "rng": [ 0, 2 ] },
+ "bonus_dex": { "one_in": 2 },
+ "bonus_int": { "rng": [ 0, -2 ] },
+ "skills": [
+ { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } },
+ { "skill": "gun", "bonus": 3 },
+ { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } },
+ { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } },
+ { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } },
+ { "skill": "rifle", "bonus": { "rng": [ 4, 6 ] } }
+ ]
+ }
+]