diff options
Diffstat (limited to 'NPC')
-rw-r--r-- | NPC/npc.json | 63 | ||||
-rw-r--r-- | NPC/npc_classes_bandits.json | 58 |
2 files changed, 121 insertions, 0 deletions
diff --git a/NPC/npc.json b/NPC/npc.json new file mode 100644 index 0000000..3dc2a5c --- /dev/null +++ b/NPC/npc.json @@ -0,0 +1,63 @@ +[ + { + "type": "npc", + "id": "thug", + "name_suffix": "Thug", + "class": "NC_THUG", + "attitude": 0, + "mission": 8, + "chat": "TALK_DONE", + "faction": "hells_raiders" + }, + { + "type": "npc", + "id": "bandit", + "name_suffix": "Bandit", + "class": "NC_SCAVENGER", + "attitude": 0, + "mission": 8, + "chat": "TALK_DONE", + "faction": "hells_raiders" + }, + { + "type": "npc", + "id": "raider", + "name_suffix": "Raider", + "class": "NC_SOLDIER", + "attitude": 0, + "mission": 8, + "chat": "TALK_DONE", + "faction": "hells_raiders" + }, + { + "type": "npc", + "id": "wandering_thug", + "//": "Mission set to null, so they walk around.", + "name_suffix": "Thug", + "class": "NC_THUG", + "attitude": 0, + "mission": 0, + "chat": "TALK_DONE", + "faction": "hells_raiders" + }, + { + "type": "npc", + "id": "wandering_bandit", + "name_suffix": "Bandit", + "class": "NC_SCAVENGER", + "attitude": 0, + "mission": 0, + "chat": "TALK_DONE", + "faction": "hells_raiders" + }, + { + "type": "npc", + "id": "wandering_raider", + "name_suffix": "Raider", + "class": "NC_SOLDIER", + "attitude": 0, + "mission": 0, + "chat": "TALK_DONE", + "faction": "hells_raiders" + } +] diff --git a/NPC/npc_classes_bandits.json b/NPC/npc_classes_bandits.json new file mode 100644 index 0000000..edbab47 --- /dev/null +++ b/NPC/npc_classes_bandits.json @@ -0,0 +1,58 @@ +[ + { + "type": "npc_class", + "//": "These are here to workaround the bug of NPCs spawning without weapons due to either marksmanship or melee being their highest skill, and thus not knowing what weapon to give them.", + "id": "NC_THUG", + "name": "Thug", + "job_description": "I'm just here for the paycheck.", + "traits": [ + { "group": "BG_survival_story_CRIMINAL" }, + { "group": "NPC_starting_traits" }, + { "group": "Appearance_demographics" } + ], + "bonus_str": { "rng": [ 2, 4 ] }, + "bonus_dex": { "rng": [ 0, 2 ] }, + "skills": [ + { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -4 } ] } }, + { "skill": "melee", "bonus": 2 }, + { "skill": "dodge", "bonus": { "rng": [ 1, 3 ] } }, + { "skill": "unarmed", "bonus": { "rng": [ 1, 3 ] } }, + { "skill": "bashing", "bonus": { "rng": [ 2, 5 ] } }, + { "skill": "stabbing", "bonus": { "rng": [ 2, 5 ] } }, + { "skill": "cutting", "bonus": { "rng": [ 2, 5 ] } } + ] + }, + { + "type": "npc_class", + "id": "NC_SCAVENGER", + "name": "Scavenger", + "job_description": "I'm just trying to survive.", + "traits": [ { "group": "BG_survival_story_EVACUEE" }, { "group": "NPC_starting_traits" }, { "group": "Appearance_demographics" } ], + "skills": [ + { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, + { "skill": "gun", "bonus": 2 }, + { "skill": "pistol", "bonus": { "rng": [ 2, 5 ] } }, + { "skill": "rifle", "bonus": { "rng": [ 2, 4 ] } }, + { "skill": "shotgun", "bonus": { "rng": [ 2, 4 ] } }, + { "skill": "archery", "bonus": { "rng": [ 0, 3 ] } } + ] + }, + { + "type": "npc_class", + "id": "NC_SOLDIER", + "name": "Soldier", + "job_description": "I'm just here for the paycheck.", + "traits": [ { "group": "BG_survival_story_SOLDIER" }, { "group": "NPC_starting_traits" }, { "group": "Appearance_demographics" } ], + "bonus_str": { "rng": [ 0, 2 ] }, + "bonus_dex": { "one_in": 2 }, + "bonus_int": { "rng": [ 0, -2 ] }, + "skills": [ + { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, + { "skill": "gun", "bonus": 3 }, + { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, + { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, + { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, + { "skill": "rifle", "bonus": { "rng": [ 4, 6 ] } } + ] + } +] |