diff options
author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-02-07 09:26:10 -0800 |
---|---|---|
committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2023-02-07 09:26:10 -0800 |
commit | a1e2c220d0bb8e50dc820fe25a17337b3d9d9c7f (patch) | |
tree | 14a5910c0241194f42d80b1decc362a6ab383a02 /readme.txt | |
parent | Remove biker dump changes as the bandits are now mainlined in BN. (diff) | |
download | cataclysm-bn-mod_bandits-everywhere-a1e2c220d0bb8e50dc820fe25a17337b3d9d9c7f.tar.xz |
Adjust the map note icons.
Diffstat (limited to 'readme.txt')
-rw-r--r-- | readme.txt | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2,7 +2,7 @@ Bandits, Bandits Everywhere mod. This is based on Night_Pryanik's No Hope mod. Essentially, I stripped out everything except for the bandit spawns and the occupied LMOE shelter variant. -I also fixed a few discrepancies between the mod and Bright Nights. +I also fixed a few discrepencies between the mod and Bright Nights. This way you can enjoy the standard game experience, just with many more hostile NPCs. The No Hope mod is a good premise, but it has ended up with too many of his unrelated pet projects merged in. |