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Diffstat (limited to 'Mapgen/lmoe.json')
-rw-r--r-- | Mapgen/lmoe.json | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/Mapgen/lmoe.json b/Mapgen/lmoe.json new file mode 100644 index 0000000..353637b --- /dev/null +++ b/Mapgen/lmoe.json @@ -0,0 +1,155 @@ +[ + { + "type": "mapgen", + "method": "json", + "om_terrain": [ "lmoe_under_full" ], + "//": "LMOE shelter filled with angry NPCs. Has a working generator and light.", + "//2": "This particular 2-bed shelter is a more professionally done, all metal bomb shelter with kitchen, secret safe room / gun locker, and workshop.", + "object": { + "fill_ter": "t_thconc_floor", + "rows": [ + "########################", + "########################", + "##||||||||||||||||||||##", + "##|{{{{{|UUUUUU|w_№BB|##", + "##|u____|U___№U|d__BB|##", + "##|u_№_h|U_UU_U|A,,,_|##", + "##|u___D|=*==*=|_,,,}|##", + "##|A____:______+_,,,}|##", + "##|||||||_1,,1_|S_№hD|##", + "##|VVVVV=_e,,P_|||||||##", + "##|__№__*_№,,№___|s_K|##", + "##|vvvvv=_E,,f___+_№t|##", + "##|||||||||++|||||||||##", + "##|c_bbbbA|,,|CSCCKCC|##", + "##|c______|,,|u№___№C|##", + "##|c_TT___|,,|u_hLh_F|##", + "##|c№TTh№_+№№+_______|##", + "##|c_TT___|__|rrrr__~|##", + "##|c______|__|||||+|||##", + "##|c______|__*_№a|_№A|##", + "##|ccccccc|<<=G_a|HlW|##", + "##||||||||||||||||||||##", + "########################", + "########################" + ], + "palettes": [ "bunker", "full_bunker_items" ], + "terrain": { "№": "t_thconc_floor_olight", "G": "t_thconc_floor" }, + "vehicles": { "G": { "vehicle": "portable_generator", "chance": 100, "fuel": 40, "status": 0 } }, + "nested": { + "h": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] }, + "f": { "chunks": [ [ "npc_bandit", 38 ], [ "npc_thug", 38 ], [ "null", 25 ] ] } + } + } + }, + { + "type": "mapgen", + "method": "json", + "om_terrain": [ "lmoe_under_full" ], + "//": "LMOE shelter filled with angry NPCs. Has a working generator and light.", + "//2": "This is a commercially built 4-bed LMOE shelter based on IRL plans.", + "//3": "There are extensive secret rooms which might contain a lot of treasure in the non-looted version.", + "object": { + "fill_ter": "t_thconc_floor", + "rows": [ + "##|||||#################", + "##|,@<|||||||###########", + "##|Y,<|w,BBd|###########", + "||||+||},BB,|###########", + "|A,@,E|,,@,,|###########", + "|f,,,,|+|||||||||||#####", + "|f,,,e|,,,@b|lllll|#####", + "|f,,,,|,,h,,|u_№_U|#####", + "|Dh,,P|,hLh,|u_u_U|#####", + "|,,,,,|,hLh,|u_u_U|#####", + "|,,@,,+,,h,,|u_u_U|#####", + "|,|||||~,,,u|u_u_U|#####", + "|,+,@B|K@,,u:__№_U|#####", + "|@|d,B|COC,u|u_v_U|#####", + "|,||||||||+||u_v_U|#####", + "|,+,@B|t,@,K|u_№_U|#####", + "|}|d,B|WAv,s|AV_VU|#####", + "|;|||||||||:|||+||||||||", + "|_{|l__aa|{№|l__RRRR=_G|", + "|_{|l__aa||+|l_№____*№_|", + "|№{|l____ll_|l_____c=_a|", + "|_{|l___№___+__!___c=_a|", + "|__+________|```cccc=_A|", + "||||||||||||||||||||||||" + ], + "palettes": [ "bunker", "full_bunker_items" ], + "terrain": { + "№": "t_thconc_floor_olight", + "@": "t_carpet_red", + "G": "t_thconc_floor", + "A": "t_carpet_red", + "b": "t_carpet_red", + "B": "t_carpet_red", + "C": "t_carpet_red", + "d": "t_carpet_red", + "D": "t_carpet_red", + "e": "t_carpet_red", + "E": "t_carpet_red", + "F": "t_carpet_red", + "f": "t_carpet_red", + "h": "t_carpet_red", + "L": "t_carpet_red", + "P": "t_carpet_red", + "T": "t_carpet_red", + "v": "t_carpet_red", + "w": "t_carpet_red", + "W": "t_carpet_red", + "Y": "t_carpet_red", + "&": "t_carpet_red", + "}": "t_carpet_red" + }, + "furniture": { "`": "f_table", "!": "f_chair" }, + "vehicles": { "G": { "vehicle": "portable_generator", "chance": 100, "fuel": 40, "status": 0, "rotation": 90 } }, + "nested": { + "h": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] }, + "!": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] }, + "f": { "chunks": [ [ "npc_bandit", 38 ], [ "npc_thug", 38 ], [ "null", 25 ] ] } + } + } + }, + { + "type": "mapgen", + "method": "json", + "om_terrain": [ "lmoe_under_full" ], + "//": "LMOE shelter filled with angry NPCs. Has a working generator and light.", + "//2": "This particular 4-bed shelter is definitely homemade, mostly carved out of bare rock, and seems to be incomplete.", + "object": { + "fill_ter": "t_rock_floor", + "rows": [ + "########################", + "########################", + "##<<..=...^#############", + "##...№*....^############", + "##....=....^############", + "##===###Y...^###########", + "##G.R###-+|||####||||||#", + "##a.l###A.|UUVVvv|{{{{|#", + "##=*=###..|U...№.:..№.|#", + "##c№.ll-.№|Uuuu.u||||||#", + "##c....+..|||||+||Dh..d#", + "##c.h..-r.+......+..№BB#", + "##c.TTT-r.-r..h№.------#", + "#######--+-r.hLh.+..№BB#", + "#######-F.Sr..h..-Dh..d#", + "#######-C№......-------#", + "#######-CCKC.uu.+...hD-#", + "#######-----.--+-}..№.-#", + "#########W.~.-s№-}.BBS-#", + "#########H.№.-&.-w.BBr-#", + "#########l..A-Kt-------#", + "#########--------#######", + "########################", + "########################" + ], + "palettes": [ "bunker", "full_bunker_items" ], + "terrain": { "№": "t_rock_floor", "G": "t_rock_floor" }, + "vehicles": { "G": { "vehicle": "portable_generator", "chance": 100, "fuel": 40, "status": 0 } }, + "nested": { "h": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] } } + } + } +] |