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path: root/Mapgen/lmoe.json
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[
  {
    "type": "mapgen",
    "method": "json",
    "om_terrain": [ "lmoe_under_full" ],
    "//": "LMOE shelter filled with angry NPCs. Has a working generator and light.",
    "//2": "This particular 2-bed shelter is a more professionally done, all metal bomb shelter with kitchen, secret safe room / gun locker, and workshop.",
    "object": {
      "fill_ter": "t_thconc_floor",
      "rows": [
        "########################",
        "########################",
        "##||||||||||||||||||||##",
        "##|{{{{{|UUUUUU|w_№BB|##",
        "##|u____|U___№U|d__BB|##",
        "##|u_№_h|U_UU_U|A,,,_|##",
        "##|u___D|=*==*=|_,,,}|##",
        "##|A____:______+_,,,}|##",
        "##|||||||_1,,1_|S_№hD|##",
        "##|VVVVV=_e,,P_|||||||##",
        "##|__№__*_№,,№___|s_K|##",
        "##|vvvvv=_E,,f___+_№t|##",
        "##|||||||||++|||||||||##",
        "##|c_bbbbA|,,|CSCCKCC|##",
        "##|c______|,,|u№___№C|##",
        "##|c_TT___|,,|u_hLh_F|##",
        "##|c№TTh№_+№№+_______|##",
        "##|c_TT___|__|rrrr__~|##",
        "##|c______|__|||||+|||##",
        "##|c______|__*_№a|_№A|##",
        "##|ccccccc|<<=G_a|HlW|##",
        "##||||||||||||||||||||##",
        "########################",
        "########################"
      ],
      "palettes": [ "bunker", "full_bunker_items" ],
      "terrain": { "№": "t_thconc_floor_olight", "G": "t_thconc_floor" },
      "vehicles": { "G": { "vehicle": "portable_generator", "chance": 100, "fuel": 40, "status": 0 } },
      "nested": {
        "h": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] },
        "f": { "chunks": [ [ "npc_bandit", 38 ], [ "npc_thug", 38 ], [ "null", 25 ] ] }
      }
    }
  },
  {
    "type": "mapgen",
    "method": "json",
    "om_terrain": [ "lmoe_under_full" ],
    "//": "LMOE shelter filled with angry NPCs. Has a working generator and light.",
    "//2": "This is a commercially built 4-bed LMOE shelter based on IRL plans.",
    "//3": "There are extensive secret rooms which might contain a lot of treasure in the non-looted version.",
    "object": {
      "fill_ter": "t_thconc_floor",
      "rows": [
        "##|||||#################",
        "##|,@<|||||||###########",
        "##|Y,<|w,BBd|###########",
        "||||+||},BB,|###########",
        "|A,@,E|,,@,,|###########",
        "|f,,,,|+|||||||||||#####",
        "|f,,,e|,,,@b|lllll|#####",
        "|f,,,,|,,h,,|u_№_U|#####",
        "|Dh,,P|,hLh,|u_u_U|#####",
        "|,,,,,|,hLh,|u_u_U|#####",
        "|,,@,,+,,h,,|u_u_U|#####",
        "|,|||||~,,,u|u_u_U|#####",
        "|,+,@B|K@,,u:__№_U|#####",
        "|@|d,B|COC,u|u_v_U|#####",
        "|,||||||||+||u_v_U|#####",
        "|,+,@B|t,@,K|u_№_U|#####",
        "|}|d,B|WAv,s|AV_VU|#####",
        "|;|||||||||:|||+||||||||",
        "|_{|l__aa|{№|l__RRRR=_G|",
        "|_{|l__aa||+|l_№____*№_|",
        "|№{|l____ll_|l_____c=_a|",
        "|_{|l___№___+__!___c=_a|",
        "|__+________|```cccc=_A|",
        "||||||||||||||||||||||||"
      ],
      "palettes": [ "bunker", "full_bunker_items" ],
      "terrain": {
        "№": "t_thconc_floor_olight",
        "@": "t_carpet_red",
        "G": "t_thconc_floor",
        "A": "t_carpet_red",
        "b": "t_carpet_red",
        "B": "t_carpet_red",
        "C": "t_carpet_red",
        "d": "t_carpet_red",
        "D": "t_carpet_red",
        "e": "t_carpet_red",
        "E": "t_carpet_red",
        "F": "t_carpet_red",
        "f": "t_carpet_red",
        "h": "t_carpet_red",
        "L": "t_carpet_red",
        "P": "t_carpet_red",
        "T": "t_carpet_red",
        "v": "t_carpet_red",
        "w": "t_carpet_red",
        "W": "t_carpet_red",
        "Y": "t_carpet_red",
        "&": "t_carpet_red",
        "}": "t_carpet_red"
      },
      "furniture": { "`": "f_table", "!": "f_chair" },
      "vehicles": { "G": { "vehicle": "portable_generator", "chance": 100, "fuel": 40, "status": 0, "rotation": 90 } },
      "nested": {
        "h": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] },
        "!": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] },
        "f": { "chunks": [ [ "npc_bandit", 38 ], [ "npc_thug", 38 ], [ "null", 25 ] ] }
      }
    }
  },
  {
    "type": "mapgen",
    "method": "json",
    "om_terrain": [ "lmoe_under_full" ],
    "//": "LMOE shelter filled with angry NPCs. Has a working generator and light.",
    "//2": "This particular 4-bed shelter is definitely homemade, mostly carved out of bare rock, and seems to be incomplete.",
    "object": {
      "fill_ter": "t_rock_floor",
      "rows": [
        "########################",
        "########################",
        "##<<..=...^#############",
        "##...№*....^############",
        "##....=....^############",
        "##===###Y...^###########",
        "##G.R###-+|||####||||||#",
        "##a.l###A.|UUVVvv|{{{{|#",
        "##=*=###..|U...№.:..№.|#",
        "##c№.ll-.№|Uuuu.u||||||#",
        "##c....+..|||||+||Dh..d#",
        "##c.h..-r.+......+..№BB#",
        "##c.TTT-r.-r..h№.------#",
        "#######--+-r.hLh.+..№BB#",
        "#######-F.Sr..h..-Dh..d#",
        "#######-C№......-------#",
        "#######-CCKC.uu.+...hD-#",
        "#######-----.--+-}..№.-#",
        "#########W.~.-s№-}.BBS-#",
        "#########H.№.-&.-w.BBr-#",
        "#########l..A-Kt-------#",
        "#########--------#######",
        "########################",
        "########################"
      ],
      "palettes": [ "bunker", "full_bunker_items" ],
      "terrain": { "№": "t_rock_floor", "G": "t_rock_floor" },
      "vehicles": { "G": { "vehicle": "portable_generator", "chance": 100, "fuel": 40, "status": 0 } },
      "nested": { "h": { "chunks": [ [ "npc_bandit", 25 ], [ "npc_thug", 25 ], [ "null", 50 ] ] } }
    }
  }
]