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-rw-r--r--power_armor_heavy.json8
-rw-r--r--power_armor_light.json8
-rw-r--r--power_armor_medium.json8
-rw-r--r--power_armor_salvaged.json8
-rw-r--r--readme.txt5
5 files changed, 19 insertions, 18 deletions
diff --git a/power_armor_heavy.json b/power_armor_heavy.json
index c34de85..746b032 100644
--- a/power_armor_heavy.json
+++ b/power_armor_heavy.json
@@ -12,7 +12,7 @@
"price_postapoc": 40000,
"to_hit": 1,
"bashing": 1,
- "material": [ "hardsteel", "ceramic", "kevlar_rigid" ],
+ "material": [ "steel", "hardsteel", "carbide" ],
"symbol": "[",
"looks_like": "power_armor_basic",
"color": "dark_gray",
@@ -22,7 +22,7 @@
"storage": "20 L",
"warmth": 60,
"power_armor": true,
- "material_thickness": 16,
+ "material_thickness": 12,
"environmental_protection": 16,
"ammo": "battery",
"use_action": { "type": "transform", "msg": "The %s engages.", "target": "power_armor_heavy_on", "active": true },
@@ -54,7 +54,7 @@
"price_postapoc": 10000,
"to_hit": 1,
"bashing": 1,
- "material": [ "hardsteel", "ceramic", "kevlar_rigid" ],
+ "material": [ "steel", "hardsteel", "carbide" ],
"symbol": "[",
"looks_like": "power_armor_helmet_basic",
"color": "dark_gray",
@@ -63,7 +63,7 @@
"encumbrance": 60,
"warmth": 60,
"power_armor": true,
- "material_thickness": 16,
+ "material_thickness": 12,
"environmental_protection": 16,
"qualities": [ [ "GLARE", 1 ] ],
"flags": [ "WATCH", "WATERPROOF", "STURDY", "PARTIAL_DEAF", "THERMOMETER", "SUN_GLASSES", "SWIM_GOGGLES" ]
diff --git a/power_armor_light.json b/power_armor_light.json
index 4333f77..bb4223b 100644
--- a/power_armor_light.json
+++ b/power_armor_light.json
@@ -11,7 +11,7 @@
"price_postapoc": 40000,
"to_hit": 1,
"bashing": 1,
- "material": [ "hardsteel", "kevlar", "kevlar_rigid" ],
+ "material": [ "superalloy", "carbide" ],
"symbol": "[",
"looks_like": "depowered_armor",
"color": "dark_gray",
@@ -21,7 +21,7 @@
"storage": "20 L",
"warmth": 60,
"power_armor": true,
- "material_thickness": 8,
+ "material_thickness": 9,
"environmental_protection": 16,
"ammo": "battery",
"use_action": { "type": "transform", "msg": "The %s engages.", "target": "power_armor_light_on", "active": true },
@@ -53,7 +53,7 @@
"price_postapoc": 10000,
"to_hit": 1,
"bashing": 1,
- "material": [ "hardsteel", "kevlar", "kevlar_rigid" ],
+ "material": [ "superalloy", "carbide" ],
"symbol": "[",
"looks_like": "power_armor_helmet_basic",
"color": "dark_gray",
@@ -62,7 +62,7 @@
"encumbrance": 40,
"warmth": 60,
"power_armor": true,
- "material_thickness": 8,
+ "material_thickness": 9,
"environmental_protection": 16,
"qualities": [ [ "GLARE", 1 ] ],
"flags": [ "WATCH", "WATERPROOF", "STURDY", "PARTIAL_DEAF", "THERMOMETER", "SUN_GLASSES", "SWIM_GOGGLES" ]
diff --git a/power_armor_medium.json b/power_armor_medium.json
index 4b78798..8e2773a 100644
--- a/power_armor_medium.json
+++ b/power_armor_medium.json
@@ -11,7 +11,7 @@
"price_postapoc": 30000,
"to_hit": 1,
"bashing": 1,
- "material": [ "hardsteel", "ceramic", "kevlar_rigid" ],
+ "material": [ "steel", "carbide" ],
"symbol": "[",
"looks_like": "depowered_armor",
"color": "light_gray",
@@ -21,7 +21,7 @@
"storage": "20 L",
"warmth": 90,
"power_armor": true,
- "material_thickness": 14,
+ "material_thickness": 11,
"environmental_protection": 16,
"ammo": "battery",
"use_action": { "type": "transform", "msg": "The %s engages.", "target": "power_armor_basic_on", "active": true },
@@ -53,7 +53,7 @@
"price_postapoc": 7500,
"to_hit": 1,
"bashing": 1,
- "material": [ "hardsteel", "ceramic", "kevlar_rigid" ],
+ "material": [ "steel", "carbide" ],
"symbol": "[",
"looks_like": "depowered_helmet",
"color": "light_gray",
@@ -62,7 +62,7 @@
"encumbrance": 50,
"warmth": 90,
"power_armor": true,
- "material_thickness": 14,
+ "material_thickness": 11,
"environmental_protection": 16,
"qualities": [ [ "GLARE", 1 ] ],
"flags": [ "WATCH", "WATERPROOF", "STURDY", "PARTIAL_DEAF", "THERMOMETER", "SUN_GLASSES", "SWIM_GOGGLES" ]
diff --git a/power_armor_salvaged.json b/power_armor_salvaged.json
index 12c635a..82e4362 100644
--- a/power_armor_salvaged.json
+++ b/power_armor_salvaged.json
@@ -3,7 +3,7 @@
"id": "depowered_armor",
"type": "ARMOR",
"category": "clothing",
- "name": { "str": "salvaged power armor" },
+ "name": { "str": "salvaged combat exoskeleton" },
"//": "These are much cheaper than powered suits, because they're extremely heavy and impractical. The good stuff is gone!",
"description": "This used to be a powered exoskeleton with a set of heavy armor plates, made wearable by the assist of the servos. Now it's just the armor plating and a stripped down chassis: as one might expect, it's a lot harder to wear.",
"weight": "12214 g",
@@ -12,7 +12,7 @@
"price_postapoc": 15000,
"to_hit": 1,
"bashing": 1,
- "material": [ "steel" ],
+ "material": [ "steel", "carbide" ],
"symbol": "[",
"looks_like": "power_armor_basic",
"color": "light_gray",
@@ -29,7 +29,7 @@
"id": "depowered_helmet",
"type": "ARMOR",
"category": "clothing",
- "name": { "str": "salvaged power armor helmet" },
+ "name": { "str": "salvaged environmental combat helmet" },
"description": "This used to be a military-grade full-head helmet with advanced optics and environmental filters. It looks like it was decommissioned or otherwise stripped for parts; now it's a very expensive hat. It's still quite durable, but quite hard to see out of.",
"weight": "2416 g",
"volume": "5 L",
@@ -37,7 +37,7 @@
"price_postapoc": 5000,
"to_hit": 1,
"bashing": 1,
- "material": [ "steel" ],
+ "material": [ "steel", "carbide" ],
"symbol": "[",
"looks_like": "power_armor_helmet_basic",
"color": "light_gray",
diff --git a/readme.txt b/readme.txt
index 4edd3a2..a9d04ea 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,7 +1,8 @@
Port power armor improvements from DDA to BN.
-Change the materials to "hardsteel", "ceramic", "kevlar_rigid".
--Except for the salvaged set, which remain just steel.
+Rename the salvaged power armor to salvaged combat exoskeleton.
+Rename the salvaged power armor helmet to salvaged environmental combat helmet.
+Rename the power armor hauling frame to combat exoskeleton hauling frame.
Set the storage of suits to 20 L to simulate the equipment pockets added in DDA.
-BN does not support the same item being both push-to-activate and a holster.