diff options
Diffstat (limited to 'readme.txt')
-rw-r--r-- | readme.txt | 23 |
1 files changed, 5 insertions, 18 deletions
@@ -1,23 +1,10 @@ -Port power armor improvements from DDA to BN. +Tweak the BN power armor. (Previously Port power armor improvements from DDA to BN.) -Rename the salvaged power armor to salvaged combat exoskeleton. -Rename the salvaged power armor helmet to salvaged environmental combat helmet. -Rename the power armor hauling frame to combat exoskeleton hauling frame. - -Set the storage of suits to 20 L to simulate the equipment pockets added in DDA. --BN does not support the same item being both push-to-activate and a holster. - -Set power draw to 0. --They still consume 3 kJ per second as BN depletes the UPS via the source code. +Rename several items still using the old term power armor to use the newer term combat exoskeleton. +-And rename the salvaged power armor helmet to salvaged environmental combat helmet. Add Swim Goggles flag to helmets. --But not the salvaged one. - -Reduce the weight of the suits to 5 kg when active. --This way the medium and heavy suits can be feasibly worn by characters beyond Debug Hercules and STR+Weight CBM Cyborgs. -Set the hauling frame volume to 45 L. --Like the suits it is very bulky to carry, but not to wear. +Add Partial Deaf flag to helmets while active. -Reduce the hauling frame storage by 24 L and add two 12 L gun holsters. --This gives the hauling frame combat value to counterbalance the generic storage buff of the suits. +Fix the light exoskeleton suit still being made of plastic when all others were updated to carbide. |