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-Port power armor improvements from DDA to BN.
+Tweak the BN power armor. (Previously Port power armor improvements from DDA to BN.)
-Rename the salvaged power armor to salvaged combat exoskeleton.
-Rename the salvaged power armor helmet to salvaged environmental combat helmet.
-Rename the power armor hauling frame to combat exoskeleton hauling frame.
-
-Set the storage of suits to 20 L to simulate the equipment pockets added in DDA.
--BN does not support the same item being both push-to-activate and a holster.
-
-Set power draw to 0.
--They still consume 3 kJ per second as BN depletes the UPS via the source code.
+Rename several items still using the old term power armor to use the newer term combat exoskeleton.
+-And rename the salvaged power armor helmet to salvaged environmental combat helmet.
Add Swim Goggles flag to helmets.
--But not the salvaged one.
-
-Reduce the weight of the suits to 5 kg when active.
--This way the medium and heavy suits can be feasibly worn by characters beyond Debug Hercules and STR+Weight CBM Cyborgs.
-Set the hauling frame volume to 45 L.
--Like the suits it is very bulky to carry, but not to wear.
+Add Partial Deaf flag to helmets while active.
-Reduce the hauling frame storage by 24 L and add two 12 L gun holsters.
--This gives the hauling frame combat value to counterbalance the generic storage buff of the suits.
+Fix the light exoskeleton suit still being made of plastic when all others were updated to carbide.