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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-03-31 01:04:07 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-03-31 01:04:07 -0700
commitdd12450ed6862c3de5096050f92ce42d9f42e470 (patch)
tree63ae78de80307735227c5da7be7d402cfc2f1506 /vamp_stuff/readme
parentAdded recipe for extracting blood from human corpses (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-dd12450ed6862c3de5096050f92ce42d9f42e470.tar.xz
Update vampire lairs and ancient graveyard to be camoflaged as generic terrain.
Diffstat (limited to 'vamp_stuff/readme')
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diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index dbf3587..a2d18a1 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -36,6 +36,12 @@ Add recipe for draining human bodies of blood.
Add synthetic blood to vampire merchants.
Fix vampire merchants having only one item for sale at a time.
+-Terrain
+Change overmap names and icons of vampire lairs to match to base terrain they spawn to, so they cannot just be seached on the world map.
+Change underground vampire lair icons to not be black. Afaik there isn't any way to see the underground sections in advance of going there anyway.
+Change ancient graveyard name to field, so they cannot just be seached on the world map.
+
+
-Bugfixes
Add the missing ghost town configuration that was causing errors.
Add the filthy tag to mod zombies so their item drops are filthy.