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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-04-18 07:25:12 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-04-18 07:25:12 -0700
commit10f2c80e085f23cb8f0a69a866c0fdbf3b2975a5 (patch)
tree03e1dfcab7214eebeea4ad7f96e52ab43d95dec1 /vamp_stuff
parentRemove the blood pool alias (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-10f2c80e085f23cb8f0a69a866c0fdbf3b2975a5.tar.xz
Remove old tileset
Rename mod id
Diffstat (limited to 'vamp_stuff')
-rw-r--r--vamp_stuff/1_32x32_item_tile_0-99.pngbin40320 -> 0 bytes
-rw-r--r--vamp_stuff/mod_tileset.json100
-rw-r--r--vamp_stuff/modinfo.json2
-rw-r--r--vamp_stuff/readme6
4 files changed, 5 insertions, 103 deletions
diff --git a/vamp_stuff/1_32x32_item_tile_0-99.png b/vamp_stuff/1_32x32_item_tile_0-99.png
deleted file mode 100644
index c5686f0..0000000
--- a/vamp_stuff/1_32x32_item_tile_0-99.png
+++ /dev/null
Binary files differ
diff --git a/vamp_stuff/mod_tileset.json b/vamp_stuff/mod_tileset.json
deleted file mode 100644
index ee65c85..0000000
--- a/vamp_stuff/mod_tileset.json
+++ /dev/null
@@ -1,100 +0,0 @@
-[
- {
- "type": "mod_tileset",
- "compatibility": [ "MSX++DEAD_PEOPLE", "UNDEAD_PEOPLE" ],
- "tiles-new": [
- {
- "file": "1_32x32_item_tile_0-99.png",
- "sprite_height": 32,
- "sprite_width": 32,
- "tiles": [
- { "id": "bloodpack", "fg": 0 },
- { "id": "overlay_worn_bloodpack", "fg": 1 },
- { "id": "bigbloodpack", "fg": 2 },
- { "id": "overlay_worn_bigbloodpack", "fg": 3 },
- { "id": "blood_suit", "fg": 4 },
- { "id": "overlay_worn_blood_suit", "fg": 5 },
- { "id": "blood_hood", "fg": 6 },
- { "id": "overlay_worn_blood_hood", "fg": 7 },
- { "id": "blood_duster", "fg": 8 },
- { "id": "overlay_worn_blood_duster", "fg": 9 },
- { "id": "blood_gloves", "fg": 10 },
- { "id": "overlay_worn_blood_gloves", "fg": 11 },
- { "id": "blood_pants", "fg": 12 },
- { "id": "overlay_worn_blood_pants", "fg": 13 },
- { "id": "blood_boots", "fg": 14 },
- { "id": "overlay_worn_blood_boots", "fg": 15 },
- { "id": "bloodinfused_survivorhood", "fg": 16 },
- { "id": "overlay_worn_bloodinfused_survivorhood", "fg": 17 },
- { "id": "bloodinfused_survivorpants", "fg": 18 },
- { "id": "overlay_worn_bloodinfused_survivorpants", "fg": 19 },
- { "id": "bloodinfused_survivorduster", "fg": 20 },
- { "id": "overlay_worn_bloodinfused_survivorduster", "fg": 21 },
- { "id": "bloodinfused_survivorgloves", "fg": 22 },
- { "id": "overlay_worn_bloodinfused_survivorgloves", "fg": 23 },
- { "id": "bloodinfused_survivorboots", "fg": 24 },
- { "id": "overlay_worn_bloodinfused_survivorboots", "fg": 25 },
- { "id": "bloodinfused_survivortrenchcoat", "fg": 26 },
- { "id": "overlay_worn_bloodinfused_survivortrenchcoat", "fg": 27 },
- { "id": "melted_bloodrune", "fg": 28 },
- { "id": "bloodrune", "fg": 29 },
- { "id": "bigbloodrune", "fg": 30 },
- { "id": "stickyblood", "fg": 31 },
- { "id": "bloodpowder", "fg": 32 },
- { "id": "bloodextract", "fg": 33 },
- { "id": "compactsheet", "fg": 34 },
- { "id": "pelletblood", "fg": 35 },
- { "id": "jug_suck", "fg": 36 },
- { "id": "blood_forge_infuse", "fg": 37 },
- { "id": "bloodextractor", "fg": 38 },
- { "id": "bloodcompressor", "fg": 39 },
- { "id": "bloodchem", "fg": 40 },
- { "id": "bloodyshaky", "fg": 41 },
- { "id": "bloodypressure", "fg": 42 },
- { "id": "bloodyinfect", "fg": 43 },
- { "id": "bloodshot_00", "fg": 44 },
- { "id": "reloaded_bloodshot_00", "fg": 45 },
- { "id": "b11_striker", "fg": 46 },
- { "id": "overlay_wielded_b11_striker", "fg": 47 },
- { "id": "blood_sprayer", "fg": 48 },
- { "id": "overlay_wielded_blood_sprayer", "fg": 49 },
- { "id": "blood_stinger", "fg": 50 },
- { "id": "overlay_wielded_blood_stinger", "fg": 51 },
- { "id": "blood_stream_shooter", "fg": 52 },
- { "id": "overlay_wielded_blood_stream_shooter", "fg": 53 },
- { "id": "hammerius", "fg": 54 },
- { "id": "overlay_wielded_hammerius", "fg": 55 },
- { "id": "hammeriusplus", "fg": 56 },
- { "id": "overlay_wielded_hammeriusplus", "fg": 57 },
- { "id": "invy_bow", "fg": 58 },
- { "id": "overlay_wielded_invy_bow", "fg": 59 },
- { "id": "punchie_bitie", "fg": 60 },
- { "id": "overlay_wielded_punchie_bitie", "fg": 61 },
- { "id": "punchie_bitieplus", "fg": 62 },
- { "id": "overlay_wielded_punchie_bitieplus", "fg": 63 },
- { "id": "sword_dive", "fg": 64 },
- { "id": "overlay_wielded_sword_dive", "fg": 65 },
- { "id": "sword_diveplus", "fg": 66 },
- { "id": "overlay_wielded_sword_diveplus", "fg": 67 },
- { "id": "sword_sip", "fg": 68 },
- { "id": "overlay_wielded_sword_sip", "fg": 69 },
- { "id": "sword_sipplus", "fg": 70 },
- { "id": "overlay_wielded_sword_sipplus", "fg": 71 },
- { "id": "corruptbloodrune", "fg": 72 },
- { "id": "smallleechteeth", "fg": 73 },
- { "id": "bloodsac", "fg": 74 },
- { "id": [ "crypt_map", "vampcave_map" ], "fg": 75 },
- { "id": "vamp_darkfashion1", "fg": 76 },
- { "id": "vamp_gunner1", "fg": 77 },
- { "id": "vamp_upgradebook1", "fg": 78 },
- { "id": [ "vamp_book1", "vamp_book2", "vamp_book3", "vamp_book4", "vamp_book5", "vamp_book6" ], "fg": 79 },
- { "id": "blood_cring", "fg": 80 },
- { "id": "falc_crimsword", "fg": 81 },
- { "id": "overlay_wielded_falc_crimsword", "fg": 82 },
- { "id": "falc_crimswordplus", "fg": 83 },
- { "id": "overlay_wielded_falc_crimswordplus", "fg": 84 }
- ]
- }
- ]
- }
-]
diff --git a/vamp_stuff/modinfo.json b/vamp_stuff/modinfo.json
index 2a18af3..9dfbf75 100644
--- a/vamp_stuff/modinfo.json
+++ b/vamp_stuff/modinfo.json
@@ -1,7 +1,7 @@
[
{
"type": "MOD_INFO",
- "ident": "vamp_stuff",
+ "ident": "vamp_stuff_redone",
"name": "Vampiric Stuff Redone",
"authors": [ "jc_gargma" ],
"description": "Adds night creatures, new items, monsters and locations.</color>\n<color_light_red>More on interactions with npcs and quests, providing a subtle RPG playstyle.",
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index e733b8b..d35992d 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -20,11 +20,13 @@ Added a background story to recruited isolated vampires.
-Weapons
Reduce the OP nature of the blood weapons.
+Optimize blood ammunition into templates.
-Armor
Adjust the blood backpacks in line with standard ones.
Allow blood hoods with helmets.
Fix blood sheaths to use either limb instead of both.
+Fix pluralizations
-Items
Add synthetic blood and recipe.
@@ -67,7 +69,7 @@ Fix or remove the vampire equpiment.
Add a vampire martial art based on the vampire weapon skills.
Fix crafting times.
-Merge in the new tileset.
-
Patch blood to be healthy for vampires in the source.
+
Patch underwater breathing in the source code. -Done
+Merge in the new tileset. -Cancelled. Use seperate tileset mod instead.