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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-05-16 04:58:02 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-05-16 04:58:02 -0700
commit796e08354c90d126150d99cc2713962f95e281bd (patch)
treea69d1e97df9a5a5372e426bab8e5e881b36f0eeb /vamp_stuff
parentBlood drinking dialogue trees (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-796e08354c90d126150d99cc2713962f95e281bd.tar.xz
Update readme
Diffstat (limited to 'vamp_stuff')
-rw-r--r--vamp_stuff/readme7
1 files changed, 3 insertions, 4 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index d1bff90..c2474ea 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -1,7 +1,7 @@
Changes from vanilla:
-Version
-Update the mod based on Bright Nights 1710
+Update the mod based on Bright Nights 1820
-Mutations
@@ -9,7 +9,7 @@ Added the vampire mutations from the CRT mod.
Make the vamp eyes trait visible.
Fix several mutations to correctly specify they are linked to vampirism.
Added more new vampire mutations.
--Vampire Claws, Vampire Fangs, Vampire Vision, Deadend Body
+-Vampire Claws, Vampire Fangs, Vampire Vision, Deadened Body
Tweak the vampire npcs to use these new and modified mutations.
Buff the vampire immunity in line with what makes sense.
-Immune to viri, disease, and parasites, except for ooze and fungal.
@@ -17,7 +17,7 @@ Buff the vampire immunity in line with what makes sense.
-Immune to nutrient deficiency, as blood should be enough.
-Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM.
Add several traits for roleplaying. (Sire, Thrall, etc)
-Remove most of the tiered mutations. Vampirism is a single status so less ranks are not required.
+Remove most of the tiered mutations. Vampirism is a single status so lesser ranks are not required.
Replace Albino and Pale with Deadend Body.
Replace Claws with Vampire Claws
Replace Fangs with Vampire Fangs.
@@ -75,7 +75,6 @@ Add tileset references for new items.
Add extra tile for the vampire eyes mutation.
Add extra tile for the vampire skin mutation.
-
-Bugfixes
Add the missing ghost town configuration that was causing errors.
Add the filthy tag to mod zombies so their item drops are filthy.