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* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-245-5/+48
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* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-085-23/+19
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* More summoned item traits.jc_gargma2022-01-081-5/+7
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* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
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* Add no drop, no salvage, no repair to summoned items.jc_gargma2022-01-081-4/+38
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* Rebalance Blood Sword.jc_gargma2022-01-081-4/+4
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* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ↵jc_gargma2022-01-081-6/+5
| | | | for power vs HP cost.
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
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* Add more custom spell sprites.jc_gargma2021-10-116-2/+16
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* Add custom spites to several hemomancer spells.jc_gargma2021-10-115-4/+14
| | | | Also fix the blind aoe on crimson haze.
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-232-6/+11
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* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-212-0/+2
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* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
| | | | Clean up spell progression for Blood Wave
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
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* Clean up description for Vampire threshold mutation.jc_gargma2021-09-181-2/+2
| | | | | | Add +2 all stats to vampire threshold. Rename VAMP_SIBLING Clean up Damned description.
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
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* Increase the blood field chance on blood tide and blood wave.jc_gargma2021-09-161-5/+5
| | | | Reduce HP cost of Blood Wave slightly.
* Typojc_gargma2021-09-161-1/+1
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* Slightly reduce the HP cost of crimson haze.jc_gargma2021-09-161-3/+3
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* Fix blood puddle field to actually work.jc_gargma2021-09-152-22/+78
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* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-122-4/+4
| | | | Increase odds of Crimson Haze leaving blood splatter behind.
* Reduce the massive crimson haze radius.jc_gargma2021-09-111-2/+2
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* Allow more spells to target friendlies.jc_gargma2021-09-113-3/+3
| | | | Just in case you wanted to.
* Add concentration component to blood eruption.jc_gargma2021-09-111-1/+1
| | | | All the other spells to directly manipulate a foe's blood require this.
* Remove conentration component from Crimson Haze.jc_gargma2021-09-111-2/+2
| | | | Increase maximum duration of blood purge to 60s
* Switch Blood Puddle from verbal to somatic. It was the only blood magic ↵jc_gargma2021-09-111-1/+1
| | | | using verbal.
* Nerf blood puddle radius by half.jc_gargma2021-09-011-3/+3
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* Set blood puddle field to look like regular blood fieldjc_gargma2021-08-311-1/+2
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* Clean up some spell descriptions.jc_gargma2021-08-284-30/+31
| | | | | | | Buff blood sword damage to match a broadsword. Buff blood sword drain damage from 2 to 5. Buff piercing retaliation damage from 12 to 15. Change hemomancer items to blood material.
* Increase clotting max duration to 60sjc_gargma2021-08-281-1/+1
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* Add Hemomancer blood purge spelljc_gargma2021-08-262-0/+28
| | | | Update vampire immunities
* Make hemomancer spells able to cause friendly firejc_gargma2021-08-165-7/+7
| | | | Fix several spells using the wrong target
* Slightly increase healing power of blood synthesis<jc_gargma2021-08-161-2/+2
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* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-162-5/+5
| | | | No more heals from nowhere
* Add a heal-other spell to blood magic.jc_gargma2021-08-031-0/+23
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* Spells have durations with two decimal places, not three.jc_gargma2021-08-015-21/+21
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* Fix some ints that were set as floatsjc_gargma2021-08-011-6/+6
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* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-017-139/+167
| | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values.
* Typojc_gargma2021-06-031-1/+1
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* Yes, more migration errorsjc_gargma2021-05-073-4/+4
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* Still more migration errorsjc_gargma2021-05-077-10/+10
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* Yet more migration errorsjc_gargma2021-05-079-23/+23
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* More migration errorsjc_gargma2021-05-073-4/+4
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* Migration errorjc_gargma2021-05-0717-65/+61
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* Many more updates for BNjc_gargma2021-05-0718-93/+97
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* Updating body part names, prices, some flags for BNjc_gargma2021-05-066-14/+14
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* Fix spell range min/max being backwardsjc_gargma2021-05-051-2/+2
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* color_gray to color_light_grayjc_gargma2021-04-2911-21/+21
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* Lots of updates to the Hemomancerjc_gargma2021-04-2413-59/+212
| | | | Various design notes
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-0928-106/+106
| | | | Rebalance blood backpacks