Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Typo in bloodling note. | jc_gargma | 2022-02-04 | 1 | -1/+1 | |
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* | Major Hemomancer spell balance pass. | jc_gargma | 2022-02-04 | 11 | -165/+217 | |
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* | Typo in blood ascended description. | jc_gargma | 2022-02-03 | 1 | -1/+1 | |
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* | Fix typo in summoning greater bloodlings. | jc_gargma | 2022-02-03 | 1 | -1/+1 | |
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* | Port back a number of fixes and cleanups from my attempt to port the mod to DDA. | jc_gargma | 2022-01-24 | 5 | -5/+48 | |
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* | Rebalance all blood magic HP costs as they were very high. | jc_gargma | 2022-01-08 | 5 | -23/+19 | |
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* | More summoned item traits. | jc_gargma | 2022-01-08 | 1 | -5/+7 | |
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* | Reduce cost of Blood Surge, increase duration. | jc_gargma | 2022-01-08 | 1 | -4/+4 | |
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* | Add no drop, no salvage, no repair to summoned items. | jc_gargma | 2022-01-08 | 1 | -4/+38 | |
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* | Rebalance Blood Sword. | jc_gargma | 2022-01-08 | 1 | -4/+4 | |
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* | Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ↵ | jc_gargma | 2022-01-08 | 1 | -6/+5 | |
| | | | | for power vs HP cost. | |||||
* | Fix sound effect on blood synthesis spell. | jc_gargma | 2021-10-14 | 1 | -0/+1 | |
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* | Add more custom spell sprites. | jc_gargma | 2021-10-11 | 6 | -2/+16 | |
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* | Add custom spites to several hemomancer spells. | jc_gargma | 2021-10-11 | 5 | -4/+14 | |
| | | | | Also fix the blind aoe on crimson haze. | |||||
* | Convert Blood Transfusion to be less spammy for reals this time. | jc_gargma | 2021-09-23 | 2 | -6/+11 | |
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* | Add custom sound descriptions for blood dagger and blood tide. | jc_gargma | 2021-09-21 | 2 | -0/+2 | |
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* | Fix Blood Ride AoE | jc_gargma | 2021-09-18 | 1 | -4/+6 | |
| | | | | Clean up spell progression for Blood Wave | |||||
* | Reduce casting time of Blood Dagger as level goes up. | jc_gargma | 2021-09-18 | 1 | -0/+2 | |
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* | Clean up description for Vampire threshold mutation. | jc_gargma | 2021-09-18 | 1 | -2/+2 | |
| | | | | | | Add +2 all stats to vampire threshold. Rename VAMP_SIBLING Clean up Damned description. | |||||
* | Increase the rate at which blood tide/wave scale up blood splatter. | jc_gargma | 2021-09-16 | 1 | -2/+2 | |
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* | Increase the blood field chance on blood tide and blood wave. | jc_gargma | 2021-09-16 | 1 | -5/+5 | |
| | | | | Reduce HP cost of Blood Wave slightly. | |||||
* | Typo | jc_gargma | 2021-09-16 | 1 | -1/+1 | |
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* | Slightly reduce the HP cost of crimson haze. | jc_gargma | 2021-09-16 | 1 | -3/+3 | |
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* | Fix blood puddle field to actually work. | jc_gargma | 2021-09-15 | 2 | -22/+78 | |
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* | Tweak several Hemomancer spell difficulties. | jc_gargma | 2021-09-12 | 2 | -4/+4 | |
| | | | | Increase odds of Crimson Haze leaving blood splatter behind. | |||||
* | Reduce the massive crimson haze radius. | jc_gargma | 2021-09-11 | 1 | -2/+2 | |
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* | Allow more spells to target friendlies. | jc_gargma | 2021-09-11 | 3 | -3/+3 | |
| | | | | Just in case you wanted to. | |||||
* | Add concentration component to blood eruption. | jc_gargma | 2021-09-11 | 1 | -1/+1 | |
| | | | | All the other spells to directly manipulate a foe's blood require this. | |||||
* | Remove conentration component from Crimson Haze. | jc_gargma | 2021-09-11 | 1 | -2/+2 | |
| | | | | Increase maximum duration of blood purge to 60s | |||||
* | Switch Blood Puddle from verbal to somatic. It was the only blood magic ↵ | jc_gargma | 2021-09-11 | 1 | -1/+1 | |
| | | | | using verbal. | |||||
* | Nerf blood puddle radius by half. | jc_gargma | 2021-09-01 | 1 | -3/+3 | |
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* | Set blood puddle field to look like regular blood field | jc_gargma | 2021-08-31 | 1 | -1/+2 | |
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* | Clean up some spell descriptions. | jc_gargma | 2021-08-28 | 4 | -30/+31 | |
| | | | | | | | Buff blood sword damage to match a broadsword. Buff blood sword drain damage from 2 to 5. Buff piercing retaliation damage from 12 to 15. Change hemomancer items to blood material. | |||||
* | Increase clotting max duration to 60s | jc_gargma | 2021-08-28 | 1 | -1/+1 | |
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* | Add Hemomancer blood purge spell | jc_gargma | 2021-08-26 | 2 | -0/+28 | |
| | | | | Update vampire immunities | |||||
* | Make hemomancer spells able to cause friendly fire | jc_gargma | 2021-08-16 | 5 | -7/+7 | |
| | | | | Fix several spells using the wrong target | |||||
* | Slightly increase healing power of blood synthesis< | jc_gargma | 2021-08-16 | 1 | -2/+2 | |
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* | Convert Hemomancer Transfusion spell to require a target | jc_gargma | 2021-08-16 | 2 | -5/+5 | |
| | | | | No more heals from nowhere | |||||
* | Add a heal-other spell to blood magic. | jc_gargma | 2021-08-03 | 1 | -0/+23 | |
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* | Spells have durations with two decimal places, not three. | jc_gargma | 2021-08-01 | 5 | -21/+21 | |
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* | Fix some ints that were set as floats | jc_gargma | 2021-08-01 | 1 | -6/+6 | |
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* | Add increments to hemomancy spells so they actually gain from leveling up. | jc_gargma | 2021-08-01 | 7 | -139/+167 | |
| | | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values. | |||||
* | Typo | jc_gargma | 2021-06-03 | 1 | -1/+1 | |
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* | Yes, more migration errors | jc_gargma | 2021-05-07 | 3 | -4/+4 | |
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* | Still more migration errors | jc_gargma | 2021-05-07 | 7 | -10/+10 | |
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* | Yet more migration errors | jc_gargma | 2021-05-07 | 9 | -23/+23 | |
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* | More migration errors | jc_gargma | 2021-05-07 | 3 | -4/+4 | |
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* | Migration error | jc_gargma | 2021-05-07 | 17 | -65/+61 | |
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* | Many more updates for BN | jc_gargma | 2021-05-07 | 18 | -93/+97 | |
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* | Updating body part names, prices, some flags for BN | jc_gargma | 2021-05-06 | 6 | -14/+14 | |
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