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* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-0959-428/+448
* Lowercase fjc_gargma2021-03-311-3/+3
* Update vampire lairs and ancient graveyard to be camoflaged as generic terrain.jc_gargma2021-03-312-17/+23
* Added recipe for extracting blood from human corpsesjc_gargma2021-03-282-2/+36
* Remove some duplicate filesjc_gargma2021-03-252-190/+0
* Replace the blood extractor with regular tools.jc_gargma2021-03-196-75/+35
* Rebalance blood again.jc_gargma2021-03-182-9/+44
* Cleaned up more mission text.jc_gargma2021-03-181-5/+5
* Fix weapon categoriesjc_gargma2021-03-182-6/+10
* Temporary workaround so blood pools at least don't look like asciijc_gargma2021-03-162-0/+6
* Clean up the modinfojc_gargma2021-03-141-4/+3
* Updated the readme of my changesjc_gargma2021-03-141-12/+44
* Clean up Lonely Vampire intro textjc_gargma2021-03-141-1/+1
* Clean up mission text furtherjc_gargma2021-03-141-23/+23
* Add backgrounds to recruitable vampiresjc_gargma2021-03-142-8/+49
* Actually add the new vampire mutationjc_gargma2021-03-143-12/+24
* Fix vampire npcs having only one item at a time.jc_gargma2021-03-141-1/+16
* Remove old vamp threshold traitjc_gargma2021-03-144-15/+10
* Add inherit bash and cut resist for vampires.jc_gargma2021-03-101-1/+2
* Typosjc_gargma2021-03-101-1/+1
* Add synthetic blood (and components) to the vampire traderjc_gargma2021-03-092-3/+10
* Clean up more mission textjc_gargma2021-03-091-6/+6
* Offload several of the vamp_immunities to mutationsjc_gargma2021-03-094-10/+67
* Allow blood hoods to be used with helmets.jc_gargma2021-03-095-5/+8
* Many updates to get this mod working properly. See the readme.jc_gargma2021-03-0931-1001/+1102
* Fix folder layoutjc_gargma2020-09-21136-32126/+317
* Initial commitjc_gargma2020-09-12261-0/+53093