diff options
author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-02-04 00:30:36 -0800 |
---|---|---|
committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-02-04 00:30:36 -0800 |
commit | c3829543091f66f9a47a02714ae11d7c579950ce (patch) | |
tree | c3896fd6e4efbc0fef5f7d68b6792622d59a3b06 /hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch | |
parent | Update vampirism mod with partial_deaf for the vamp_hearing trait. (diff) | |
download | cataclysm-bn-c3829543091f66f9a47a02714ae11d7c579950ce.tar.xz |
Apply hotfixes.
-monsters won't attack idle mechsuits
-reloading no longer deletes empty containers
-look around won't overlap text
-no more safe reference error on save and quit
-zombies no longer smell through glass
Diffstat (limited to 'hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch')
-rw-r--r-- | hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch b/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch new file mode 100644 index 0000000..a03a172 --- /dev/null +++ b/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch @@ -0,0 +1,27 @@ +From 8618c68bafe113d8c6e301e8eb23d7df2292d91d Mon Sep 17 00:00:00 2001 +From: Chaosvolt <chaosvolt@users.noreply.github.com> +Date: Tue, 9 Jan 2024 17:56:09 -0600 +Subject: [PATCH] fix: monsters ignore mechs that aren't being piloted (#4083) + +--- + src/monster.cpp | 4 ++++ + 1 file changed, 4 insertions(+) + +diff --git a/src/monster.cpp b/src/monster.cpp +index 5cadb78107f..1c8c755f760 100644 +--- a/src/monster.cpp ++++ b/src/monster.cpp +@@ -1223,6 +1223,10 @@ Attitude monster::attitude_to( const Creature &other ) const + if( m == this ) { + return Attitude::A_FRIENDLY; + } ++ // Ignore inactive mechs ++ if( m->has_flag( MF_RIDEABLE_MECH ) && !m->has_effect( effect_ridden ) ) { ++ return Attitude::A_NEUTRAL; ++ } + + static const string_id<monfaction> faction_zombie( "zombie" ); + auto faction_att = faction.obj().attitude( m->faction ); +-- +2.43.0 + |