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-rw-r--r--hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch27
1 files changed, 27 insertions, 0 deletions
diff --git a/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch b/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch
new file mode 100644
index 0000000..a03a172
--- /dev/null
+++ b/hotfix-01_fix-monsters-ignore-mechs-that-aren-t-being-piloted-.patch
@@ -0,0 +1,27 @@
+From 8618c68bafe113d8c6e301e8eb23d7df2292d91d Mon Sep 17 00:00:00 2001
+From: Chaosvolt <chaosvolt@users.noreply.github.com>
+Date: Tue, 9 Jan 2024 17:56:09 -0600
+Subject: [PATCH] fix: monsters ignore mechs that aren't being piloted (#4083)
+
+---
+ src/monster.cpp | 4 ++++
+ 1 file changed, 4 insertions(+)
+
+diff --git a/src/monster.cpp b/src/monster.cpp
+index 5cadb78107f..1c8c755f760 100644
+--- a/src/monster.cpp
++++ b/src/monster.cpp
+@@ -1223,6 +1223,10 @@ Attitude monster::attitude_to( const Creature &other ) const
+ if( m == this ) {
+ return Attitude::A_FRIENDLY;
+ }
++ // Ignore inactive mechs
++ if( m->has_flag( MF_RIDEABLE_MECH ) && !m->has_effect( effect_ridden ) ) {
++ return Attitude::A_NEUTRAL;
++ }
+
+ static const string_id<monfaction> faction_zombie( "zombie" );
+ auto faction_att = faction.obj().attitude( m->faction );
+--
+2.43.0
+