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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2024-04-09 12:41:03 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2024-04-09 12:41:03 -0700
commit73129732813573834acbb441513b8d43775584e8 (patch)
treeb21fa0279524f069d9e82b283b047edc2ada4761 /hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch
parentUpdated default mods. (diff)
downloadcataclysm-bn-73129732813573834acbb441513b8d43775584e8.tar.xz
Updated to 0.6.0
Revert weapon mount obsoletion Revert nether healing being too obvious Fix meat scrap description Fix missing rebuilt recon laser recipe Add patch to nerf fungal blossom spawn rate
Diffstat (limited to 'hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch')
-rw-r--r--hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch105
1 files changed, 0 insertions, 105 deletions
diff --git a/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch b/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch
deleted file mode 100644
index 586a7b3..0000000
--- a/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch
+++ /dev/null
@@ -1,105 +0,0 @@
-From 273f51063c1c1cf254c9ad0184655418f4126535 Mon Sep 17 00:00:00 2001
-From: richardnlarge <richard.n.large@gmail.com>
-Date: Wed, 24 Jan 2024 20:23:11 -0500
-Subject: [PATCH] fix: Fix overlapping text in look-around. (#4156)
-
-* Prevent overlapping lines in look-around panel.
-
-Lines were being drawn on top of one another, making text unreadable.
-
-fixes #4140, fixes #3945
-
-* Fix cursor placement for printing visibility text.
-
-"point" constructor takes (x, y) and was being fed (y, x).
----
- src/game.cpp | 35 ++++++++++++++++-------------------
- 1 file changed, 16 insertions(+), 19 deletions(-)
-
-diff --git a/src/game.cpp b/src/game.cpp
-index 9d68459be86..47c2c92b189 100644
---- a/src/game.cpp
-+++ b/src/game.cpp
-@@ -5863,7 +5863,7 @@ void game::print_visibility_info( const catacurses::window &w_look, int column,
- break;
- }
-
-- mvwprintw( w_look, point( line, column ), visibility_message );
-+ mvwprintw( w_look, point( column, line ), visibility_message );
- line += 2;
- }
-
-@@ -5872,7 +5872,6 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l
- int &line )
- {
- const int max_width = getmaxx( w_look ) - column - 1;
-- int lines;
-
- const auto fmt_tile_info = []( const tripoint & lp ) {
- map &here = get_map();
-@@ -5897,23 +5896,23 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l
- std::string tile = string_format( "(%s) %s", area_name, fmt_tile_info( lp ) );
-
- if( m.impassable( lp ) ) {
-- lines = fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
- _( "%s; Impassable" ),
- tile );
- } else {
-- lines = fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
- _( "%s; Movement cost %d" ),
- tile, m.move_cost( lp ) * 50 );
-
- const auto ll = get_light_level( std::max( 1.0,
- LIGHT_AMBIENT_LIT - m.ambient_light_at( lp ) + 1.0 ) );
-- mvwprintw( w_look, point( column, ++lines ), _( "Lighting: " ) );
-+ mvwprintw( w_look, point( column, line++ ), _( "Lighting: " ) );
- wprintz( w_look, ll.second, ll.first );
- }
-
- std::string signage = m.get_signage( lp );
- if( !signage.empty() ) {
-- trim_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-+ trim_and_print( w_look, point( column, line++ ), max_width, c_dark_gray,
- // NOLINTNEXTLINE(cata-text-style): the question mark does not end a sentence
- u.has_trait( trait_ILLITERATE ) ? _( "Sign: ???" ) : _( "Sign: %s" ), signage );
- }
-@@ -5924,23 +5923,21 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l
- std::string tile_below = fmt_tile_info( below );
-
- if( !m.has_floor_or_support( lp ) ) {
-- fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-- _( "Below: %s; No support" ),
-- tile_below );
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray,
-+ _( "Below: %s; No support" ),
-+ tile_below );
- } else {
-- fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-- _( "Below: %s; Walkable" ),
-- tile_below );
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray,
-+ _( "Below: %s; Walkable" ),
-+ tile_below );
- }
- }
-
-- int map_features = fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-- m.features( lp ) );
-- fold_and_print( w_look, point( column, ++lines ), max_width, c_light_gray, _( "Coverage: %d%%" ),
-- m.coverage( lp ) );
-- if( line < lines ) {
-- line = lines + map_features - 1;
-- }
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray,
-+ m.features( lp ) );
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
-+ _( "Coverage: %d%%" ),
-+ m.coverage( lp ) );
- }
-
- void game::print_fields_info( const tripoint &lp, const catacurses::window &w_look, int column,
---
-2.43.0
-