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-rw-r--r--hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch105
1 files changed, 0 insertions, 105 deletions
diff --git a/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch b/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch
deleted file mode 100644
index 586a7b3..0000000
--- a/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch
+++ /dev/null
@@ -1,105 +0,0 @@
-From 273f51063c1c1cf254c9ad0184655418f4126535 Mon Sep 17 00:00:00 2001
-From: richardnlarge <richard.n.large@gmail.com>
-Date: Wed, 24 Jan 2024 20:23:11 -0500
-Subject: [PATCH] fix: Fix overlapping text in look-around. (#4156)
-
-* Prevent overlapping lines in look-around panel.
-
-Lines were being drawn on top of one another, making text unreadable.
-
-fixes #4140, fixes #3945
-
-* Fix cursor placement for printing visibility text.
-
-"point" constructor takes (x, y) and was being fed (y, x).
----
- src/game.cpp | 35 ++++++++++++++++-------------------
- 1 file changed, 16 insertions(+), 19 deletions(-)
-
-diff --git a/src/game.cpp b/src/game.cpp
-index 9d68459be86..47c2c92b189 100644
---- a/src/game.cpp
-+++ b/src/game.cpp
-@@ -5863,7 +5863,7 @@ void game::print_visibility_info( const catacurses::window &w_look, int column,
- break;
- }
-
-- mvwprintw( w_look, point( line, column ), visibility_message );
-+ mvwprintw( w_look, point( column, line ), visibility_message );
- line += 2;
- }
-
-@@ -5872,7 +5872,6 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l
- int &line )
- {
- const int max_width = getmaxx( w_look ) - column - 1;
-- int lines;
-
- const auto fmt_tile_info = []( const tripoint & lp ) {
- map &here = get_map();
-@@ -5897,23 +5896,23 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l
- std::string tile = string_format( "(%s) %s", area_name, fmt_tile_info( lp ) );
-
- if( m.impassable( lp ) ) {
-- lines = fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
- _( "%s; Impassable" ),
- tile );
- } else {
-- lines = fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
- _( "%s; Movement cost %d" ),
- tile, m.move_cost( lp ) * 50 );
-
- const auto ll = get_light_level( std::max( 1.0,
- LIGHT_AMBIENT_LIT - m.ambient_light_at( lp ) + 1.0 ) );
-- mvwprintw( w_look, point( column, ++lines ), _( "Lighting: " ) );
-+ mvwprintw( w_look, point( column, line++ ), _( "Lighting: " ) );
- wprintz( w_look, ll.second, ll.first );
- }
-
- std::string signage = m.get_signage( lp );
- if( !signage.empty() ) {
-- trim_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-+ trim_and_print( w_look, point( column, line++ ), max_width, c_dark_gray,
- // NOLINTNEXTLINE(cata-text-style): the question mark does not end a sentence
- u.has_trait( trait_ILLITERATE ) ? _( "Sign: ???" ) : _( "Sign: %s" ), signage );
- }
-@@ -5924,23 +5923,21 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l
- std::string tile_below = fmt_tile_info( below );
-
- if( !m.has_floor_or_support( lp ) ) {
-- fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-- _( "Below: %s; No support" ),
-- tile_below );
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray,
-+ _( "Below: %s; No support" ),
-+ tile_below );
- } else {
-- fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-- _( "Below: %s; Walkable" ),
-- tile_below );
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray,
-+ _( "Below: %s; Walkable" ),
-+ tile_below );
- }
- }
-
-- int map_features = fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray,
-- m.features( lp ) );
-- fold_and_print( w_look, point( column, ++lines ), max_width, c_light_gray, _( "Coverage: %d%%" ),
-- m.coverage( lp ) );
-- if( line < lines ) {
-- line = lines + map_features - 1;
-- }
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray,
-+ m.features( lp ) );
-+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray,
-+ _( "Coverage: %d%%" ),
-+ m.coverage( lp ) );
- }
-
- void game::print_fields_info( const tripoint &lp, const catacurses::window &w_look, int column,
---
-2.43.0
-