diff options
Diffstat (limited to 'hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch')
-rw-r--r-- | hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch b/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch deleted file mode 100644 index 586a7b3..0000000 --- a/hotfix-03_fix-Fix-overlapping-text-in-look-around.-4156.patch +++ /dev/null @@ -1,105 +0,0 @@ -From 273f51063c1c1cf254c9ad0184655418f4126535 Mon Sep 17 00:00:00 2001 -From: richardnlarge <richard.n.large@gmail.com> -Date: Wed, 24 Jan 2024 20:23:11 -0500 -Subject: [PATCH] fix: Fix overlapping text in look-around. (#4156) - -* Prevent overlapping lines in look-around panel. - -Lines were being drawn on top of one another, making text unreadable. - -fixes #4140, fixes #3945 - -* Fix cursor placement for printing visibility text. - -"point" constructor takes (x, y) and was being fed (y, x). ---- - src/game.cpp | 35 ++++++++++++++++------------------- - 1 file changed, 16 insertions(+), 19 deletions(-) - -diff --git a/src/game.cpp b/src/game.cpp -index 9d68459be86..47c2c92b189 100644 ---- a/src/game.cpp -+++ b/src/game.cpp -@@ -5863,7 +5863,7 @@ void game::print_visibility_info( const catacurses::window &w_look, int column, - break; - } - -- mvwprintw( w_look, point( line, column ), visibility_message ); -+ mvwprintw( w_look, point( column, line ), visibility_message ); - line += 2; - } - -@@ -5872,7 +5872,6 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l - int &line ) - { - const int max_width = getmaxx( w_look ) - column - 1; -- int lines; - - const auto fmt_tile_info = []( const tripoint & lp ) { - map &here = get_map(); -@@ -5897,23 +5896,23 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l - std::string tile = string_format( "(%s) %s", area_name, fmt_tile_info( lp ) ); - - if( m.impassable( lp ) ) { -- lines = fold_and_print( w_look, point( column, line ), max_width, c_light_gray, -+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray, - _( "%s; Impassable" ), - tile ); - } else { -- lines = fold_and_print( w_look, point( column, line ), max_width, c_light_gray, -+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray, - _( "%s; Movement cost %d" ), - tile, m.move_cost( lp ) * 50 ); - - const auto ll = get_light_level( std::max( 1.0, - LIGHT_AMBIENT_LIT - m.ambient_light_at( lp ) + 1.0 ) ); -- mvwprintw( w_look, point( column, ++lines ), _( "Lighting: " ) ); -+ mvwprintw( w_look, point( column, line++ ), _( "Lighting: " ) ); - wprintz( w_look, ll.second, ll.first ); - } - - std::string signage = m.get_signage( lp ); - if( !signage.empty() ) { -- trim_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray, -+ trim_and_print( w_look, point( column, line++ ), max_width, c_dark_gray, - // NOLINTNEXTLINE(cata-text-style): the question mark does not end a sentence - u.has_trait( trait_ILLITERATE ) ? _( "Sign: ???" ) : _( "Sign: %s" ), signage ); - } -@@ -5924,23 +5923,21 @@ void game::print_terrain_info( const tripoint &lp, const catacurses::window &w_l - std::string tile_below = fmt_tile_info( below ); - - if( !m.has_floor_or_support( lp ) ) { -- fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray, -- _( "Below: %s; No support" ), -- tile_below ); -+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray, -+ _( "Below: %s; No support" ), -+ tile_below ); - } else { -- fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray, -- _( "Below: %s; Walkable" ), -- tile_below ); -+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray, -+ _( "Below: %s; Walkable" ), -+ tile_below ); - } - } - -- int map_features = fold_and_print( w_look, point( column, ++lines ), max_width, c_dark_gray, -- m.features( lp ) ); -- fold_and_print( w_look, point( column, ++lines ), max_width, c_light_gray, _( "Coverage: %d%%" ), -- m.coverage( lp ) ); -- if( line < lines ) { -- line = lines + map_features - 1; -- } -+ line += fold_and_print( w_look, point( column, line ), max_width, c_dark_gray, -+ m.features( lp ) ); -+ line += fold_and_print( w_look, point( column, line ), max_width, c_light_gray, -+ _( "Coverage: %d%%" ), -+ m.coverage( lp ) ); - } - - void game::print_fields_info( const tripoint &lp, const catacurses::window &w_look, int column, --- -2.43.0 - |