diff options
author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-01-18 05:01:02 -0800 |
---|---|---|
committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-01-18 05:01:02 -0800 |
commit | 42209cb39a6d278e0c3ad9dafd13bba47d3f9adb (patch) | |
tree | 45be71d6fb9f07a843180e65c2b46a995d3a7ba7 /jc_stop-non-faction-npc-sleep-depirvation.patch | |
parent | Update ammo names patch (diff) | |
download | cataclysm-bn-42209cb39a6d278e0c3ad9dafd13bba47d3f9adb.tar.xz |
Revert the npc sleep on tables patch
Add patch to prevent non-faction NPCs becoming sleep deprived
Diffstat (limited to 'jc_stop-non-faction-npc-sleep-depirvation.patch')
-rw-r--r-- | jc_stop-non-faction-npc-sleep-depirvation.patch | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/jc_stop-non-faction-npc-sleep-depirvation.patch b/jc_stop-non-faction-npc-sleep-depirvation.patch new file mode 100644 index 0000000..fb8941c --- /dev/null +++ b/jc_stop-non-faction-npc-sleep-depirvation.patch @@ -0,0 +1,10 @@ +--- a/src/npcmove.cpp ++++ b/src/npcmove.cpp +@@ -1871,6 +1871,7 @@ + if( !is_player_ally() ) { + // TODO: Make tired NPCs handle sleep offscreen + set_fatigue( 0 ); ++ set_sleep_deprivation( 0 ); + return npc_undecided; + } + |