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[
  {
    "id": [ "TALK_MAID_ALLY" ],
    "type": "talk_topic",
    "dynamic_line": {
      "is_by_radio": " *pshhhttt* I'm reading you Mistress, over.",
      "no": { "has_reason": { "use_reason": true }, "no": "What is it, Mistress?" }
    },
    "speaker_effect": {
      "sentinel": "maid_init",
      "condition": { "npc_rule": "allow_pick_up" },
      "effect": { "toggle_npc_rule": "allow_pick_up", "opinion": { "trust": 5, "value": 5, "anger": -5, "fear": -5 } }
    },
    "responses": [
      { "text": "I want to give you some commands for combat.", "topic": "TALK_COMBAT_COMMANDS" },
      { "text": "I want to set some miscellaneous rules.", "topic": "TALK_MISC_RULES_MAID" },
      {
        "text": "I'd like to know a bit more about your abilities.",
        "topic": "TALK_MAID_ALLY",
        "effect": "reveal_stats"
      },
      { "text": "There's something I want you to do.", "topic": "TALK_MAID_ORDERS" },
      { "text": "I just wanted to talk for a bit.", "topic": "TALK_MAID_SOCIAL" },
      { "text": "I'm going to go my own way for a while.", "topic": "TALK_LEAVE" },
      { "text": "Let's go.", "topic": "TALK_DONE" }
    ]
  },
  {
    "id": [ "TALK_MAID_SOCIAL" ],
    "type": "talk_topic",
    "dynamic_line": {
      "is_by_radio": " *tshk* Whatever you desire, Mistress. Though perhaps we should meet up first?",
      "no": "Is there something you need help with, Mistress?"
    },
    "responses": [
      {
        "text": "Mind if we just chat for a bit about your history?",
        "topic": "TALK_MAID_CONVERSATION",
        "condition": {
          "and": [ "at_safe_space", { "or": [ { "npc_has_trait_flag": "BG_SURVIVAL_STORY" }, { "npc_has_trait": "NPC_STATIC_NPC" } ] } ]
        },
        "//": "If the NPC already has a BG story, or started out as a static NPC (and so probably doesn't need a random bg story), then go on.",
        "switch": true
      },
      {
        "text": "Mind if we just chat for a bit about your history?",
        "topic": "TALK_MAID_CONVERSATION",
        "condition": "at_safe_space",
        "switch": true,
        "effect": { "npc_add_trait": "BGSS_Confused_1" },
        "//": "If the NPC doesn't have a BG survival story flagged trait, and didn't start the game as a static NPC, give them a BG story.",
        "//2": "This is a stand-in for some kind of better system to add a random trait."
      },
      {
        "text": "Mind if we just chat for a bit about your history?",
        "topic": "TALK_CONVERSATION_DANGER_MAID",
        "condition": { "not": "at_safe_space" },
        "switch": true
      },
      {
        "text": "Mind if we just chat for a bit about your history?",
        "topic": "TALK_MAID_CONVERSATION",
        "condition": { "not": "is_by_radio" },
        "switch": true
      },
      {
        "text": "Let's just chitchat for a while, I could use some relaxation.",
        "topic": "TALK_FRIEND_CHAT",
        "condition": { "not": { "or": [ { "npc_has_effect": "asked_to_socialize" }, { "npc_has_trait": "THRESH_SHOGGOTH" } ] } }
      },
      {
        "text": "Let's just chitchat for a while, I could use some relaxation.",
        "topic": "TALK_SHOGGOTH_CHAT",
        "condition": { "not": { "or": [ { "npc_has_effect": "asked_to_socialize" }, { "not": { "npc_has_trait": "THRESH_SHOGGOTH" } } ] } }
      },
      { "text": "Can I do anything for you?", "topic": "TALK_MISSION_LIST" },
      { "text": "I changed my mind, wanted to ask you something else.", "topic": "TALK_MAID_ALLY" },
      { "text": "Let's go.", "topic": "TALK_DONE" }
    ]
  },
  {
    "id": [ "TALK_MAID_ORDERS" ],
    "type": "talk_topic",
    "dynamic_line": [ "As you command, my Mistress.", "Do you have orders for me?", "How can I serve you?", "Just say the word." ],
    "responses": [
      {
        "text": "Can you teach me anything?",
        "condition": { "not": "is_by_radio" },
        "trial": {
          "type": "CONDITION",
          "condition": {
            "or": [
              { "npc_need": "thirst", "amount": 80 },
              { "npc_need": "hunger", "amount": 160 },
              { "npc_need": "fatigue", "level": "TIRED" },
              { "npc_has_effect": "asked_to_train" },
              "u_driving",
              "npc_driving"
            ]
          }
        },
        "success": { "topic": "TALK_DENY_TRAIN" },
        "failure": { "topic": "TALK_TRAIN_PERSUADE_MAID" }
      },
      {
        "text": "Let's trade items.",
        "condition": { "not": { "or": [ "is_by_radio", { "npc_has_trait": "MAID_RESTRICT" } ] } },
        "topic": "TALK_MAID_ALLY",
        "effect": "start_trade",
        "switch": true,
        "default": true
      },
      {
        "text": "Let's trade items",
        "topic": "TRADE_HALLU",
        "condition": { "npc_has_trait": "HALLUCINATION" },
        "switch": true,
        "default": false
      },
      {
        "text": "I want you to use this item.",
        "condition": { "not": { "or": [ "is_by_radio", { "npc_has_trait": "MAID_RESTRICT" } ] } },
        "topic": "TALK_MAID_ALLY",
        "effect": "npc_gets_item_to_use"
      },
      {
        "text": "Hold on to this item.",
        "condition": { "not": { "or": [ "is_by_radio", { "npc_has_trait": "MAID_RESTRICT" } ] } },
        "topic": "TALK_MAID_ALLY",
        "effect": "npc_gets_item"
      },
      {
        "text": "Guard this position.",
        "condition": { "not": "is_by_radio" },
        "topic": "TALK_MAID_GUARD",
        "effect": "assign_guard"
      },
      {
        "text": "I want to assign you to work at this camp.",
        "condition": { "npc_at_om_location": "FACTION_CAMP_ANY" },
        "topic": "TALK_MAID_GUARD",
        "effect": "assign_camp"
      },
      {
        "text": "Find a horse and mount up!",
        "condition": { "not": "npc_is_riding" },
        "topic": "TALK_DONE",
        "effect": "find_mount"
      },
      {
        "text": "Get off your mount, please.",
        "condition": "npc_is_riding",
        "topic": "TALK_DONE",
        "effect": "dismount"
      },
      {
        "text": "Please go to this location.",
        "topic": "TALK_GOTO_LOCATION",
        "condition": { "or": [ "is_by_radio", "u_has_camp" ] },
        "effect": "goto_location"
      },
      {
        "text": "I want you to build a camp here.",
        "topic": "TALK_HALLU_CAMP",
        "condition": { "npc_has_trait": "HALLUCINATION" },
        "switch": true
      },
      {
        "text": "I want you to build a camp here.",
        "topic": "TALK_DONE",
        "effect": "start_camp",
        "condition": { "npc_at_om_location": "FACTION_CAMP_START" },
        "switch": true,
        "default": true
      },
      {
        "text": "Since we can't build a camp here, I want you to tell me where can we build a camp?",
        "topic": "TALK_CAMP_SITES",
        "condition": { "not": { "npc_at_om_location": "FACTION_CAMP_START" } },
        "switch": true,
        "default": true
      },
      {
        "text": "We need to abandon this camp.",
        "condition": { "npc_at_om_location": "FACTION_CAMP_ANY" },
        "topic": "TALK_DONE",
        "effect": "abandon_camp"
      },
      {
        "text": "Show me what needs to be done at the camp.",
        "topic": "TALK_DONE",
        "effect": "basecamp_mission",
        "condition": { "npc_at_om_location": "FACTION_CAMP_ANY" }
      },
      { "text": "Let's talk about your current activity.", "topic": "TALK_ACTIVITIES" },
      { "text": "Let's go.", "topic": "TALK_DONE" }
    ]
  },
  {
    "id": "TALK_MAID_GUARD",
    "type": "talk_topic",
    "dynamic_line": "With my life, Mistress!",
    "responses": [
      { "text": "I need you to come with me.", "topic": "TALK_MAID_ALLY", "effect": "stop_guard" },
      { "text": "See you around.", "topic": "TALK_DONE" }
    ]
  },
  {
    "id": "TALK_TRAIN_PERSUADE_MAID",
    "type": "talk_topic",
    "dynamic_line": "But Mistress...you can just leave everything to me!",
    "responses": [
      {
        "text": "Come on, we're friends.",
        "trial": { "type": "PERSUADE", "difficulty": 0, "mod": [ [ "TRUST", 6 ], [ "VALUE", 2 ], [ "ANGER", -6 ] ] },
        "success": { "topic": "TALK_TRAIN" },
        "failure": { "topic": "TALK_DENY_PERSONAL", "effect": { "npc_add_effect": "asked_to_train", "duration": 3600 } }
      },
      { "text": "Forget it, let's get going.", "topic": "TALK_DONE" }
    ]
  },
  {
    "id": "TALK_CONVERSATION_DANGER_MAID",
    "type": "talk_topic",
    "dynamic_line": "Are you sure?  This doesn't seem like a particularly safe place for small talkā€¦",
    "responses": [
      { "text": "It's fine, we've got a moment.", "topic": "TALK_MAID_CONVERSATION" },
      { "text": "You're right.  Forget I said anything, let's get moving.", "topic": "TALK_DONE" }
    ]
  },
  {
    "id": "TALK_MAID_CONVERSATION",
    "type": "talk_topic",
    "dynamic_line": "My history? You mean before I served you? ...I'm sorry, but...",
    "responses": [ { "text": "Actually, never mind.", "topic": "TALK_DONE" } ]
  },
  {
    "id": "TALK_SHOGGOTH_CHAT",
    "type": "talk_topic",
    "dynamic_line": "<shoggoth_chat>",
    "responses": [
      {
        "text": "<chitchat_player_responses>",
        "topic": "TALK_DONE",
        "switch": true,
        "effect": [ "morale_chat_activity", { "npc_add_effect": "asked_to_socialize", "duration": 7000 } ]
      }
    ]
  },
  {
    "id": "TALK_MISC_RULES_MAID",
    "type": "talk_topic",
    "dynamic_line": {
      "and": [
        {
          "and": [
            { "npc_override": "allow_pick_up", "yes": "OVERRIDE: " },
            {
              "npc_rule": "allow_pick_up",
              "yes": { "has_pickup_list": "<ally_rule_allow_pick_up_true_list_text>", "no": "<ally_rule_allow_pick_up_true_text>" },
              "no": "<ally_rule_allow_pick_up_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "allow_bash", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "allow_bash",
              "yes": "<ally_rule_allow_bash_true_text>",
              "no": "<ally_rule_allow_bash_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "allow_sleep", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "allow_sleep",
              "yes": "<ally_rule_allow_sleep_true_text>",
              "no": "<ally_rule_allow_sleep_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "allow_complain", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "allow_complain",
              "yes": "<ally_rule_allow_complain_true_text>",
              "no": "<ally_rule_allow_complain_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "allow_pulp", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "allow_pulp",
              "yes": "<ally_rule_allow_pulp_true_text>",
              "no": "<ally_rule_allow_pulp_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "close_doors", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "close_doors",
              "yes": "<ally_rule_close_doors_true_text>",
              "no": "<ally_rule_close_doors_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "ignore_noise", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "ignore_noise",
              "yes": "<ally_rule_ignore_noise_true_text>",
              "no": "<ally_rule_ignore_noise_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "avoid_doors", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "avoid_doors",
              "yes": "<ally_rule_avoid_doors_true_text>",
              "no": "<ally_rule_avoid_doors_false_text>"
            }
          ]
        },
        {
          "and": [
            { "npc_override": "forbid_engage", "yes": "  OVERRIDE: ", "no": "  " },
            {
              "npc_rule": "forbid_engage",
              "yes": "<ally_rule_forbid_engage_true_text>",
              "no": "<ally_rule_forbid_engage_false_text>"
            }
          ]
        }
      ]
    },
    "responses": [
      {
        "truefalsetext": { "condition": { "npc_rule": "allow_pick_up" }, "true": "Don't pick up items.", "false": "You can pick up items now." },
        "topic": "TALK_MISC_RULES_MAID",
        "condition": { "not": { "npc_has_trait": "MAID_RESTRICT" } },
        "effect": { "toggle_npc_rule": "allow_pick_up" }
      },
      {
        "truefalsetext": { "condition": { "npc_rule": "allow_bash" }, "true": "Don't bash obstacles.", "false": "You can bash obstacles." },
        "topic": "TALK_MISC_RULES_MAID",
        "effect": { "toggle_npc_rule": "allow_bash" }
      },
      {
        "truefalsetext": { "condition": { "npc_rule": "allow_sleep" }, "true": "Stay awake.", "false": "Sleep when you feel tired." },
        "topic": "TALK_MISC_RULES_MAID",
        "effect": { "toggle_npc_rule": "allow_sleep" }
      },
      {
        "truefalsetext": { "condition": { "npc_rule": "allow_complain" }, "true": "Stay quiet.", "false": "Tell me when you need something." },
        "topic": "TALK_MISC_RULES_MAID",
        "effect": { "toggle_npc_rule": "allow_complain" }
      },
      {
        "truefalsetext": { "condition": { "npc_rule": "allow_pulp" }, "true": "Leave corpses alone.", "false": "Smash zombie corpses." },
        "topic": "TALK_MISC_RULES_MAID",
        "effect": { "toggle_npc_rule": "allow_pulp" }
      },
      {
        "truefalsetext": { "condition": { "npc_rule": "close_doors" }, "true": "Leave doors open.", "false": "Close the doors." },
        "topic": "TALK_MISC_RULES_MAID",
        "effect": { "toggle_npc_rule": "close_doors" }
      },
      {
        "truefalsetext": {
          "condition": { "npc_rule": "avoid_doors" },
          "true": "Open doors to get where you're going.",
          "false": "Don't walk through closed doors."
        },
        "topic": "TALK_MISC_RULES_MAID",
        "effect": { "toggle_npc_rule": "avoid_doors" }
      },
      {
        "truefalsetext": {
          "condition": { "npc_rule": "ignore_noise" },
          "true": "If you hear a noise but can't see the source, move to investigate it.",
          "false": "Don't investigate noises that you can't see."
        },
        "topic": "TALK_MISC_RULES_MAID",
        "effect": { "toggle_npc_rule": "ignore_noise" }
      },
      {
        "text": "Set up pickup rules.",
        "topic": "TALK_MISC_RULES_MAID",
        "condition": { "not": { "npc_has_trait": "MAID_RESTRICT" } },
        "effect": "set_npc_pickup"
      },
      { "text": "Clear all overrides.", "topic": "TALK_MISC_RULES_MAID", "effect": "clear_overrides" },
      { "text": "Never mind.", "topic": "TALK_DONE" }
    ]
  }
]