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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-04-24 19:15:17 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-04-24 19:15:17 -0700
commit26c409c10f69dbf860b55201587454ce6213b8e6 (patch)
tree2c2242971762099259b95ec8cccdef163eab74a0 /Readme.txt
parentFix broken looks_like (diff)
downloadcataclysm-dda-mod_survivorheadgear-crafting-26c409c10f69dbf860b55201587454ce6213b8e6.tar.xz
Add XL Heavy Survivor Hood and Helemt
Rebase helmets on Bright Nights Rebalance hoods and helmets relative to the matching suit. Rewrite Readme to more clearly state what has changed.
Diffstat (limited to 'Readme.txt')
-rw-r--r--Readme.txt45
1 files changed, 40 insertions, 5 deletions
diff --git a/Readme.txt b/Readme.txt
index a8aea0c..4fc4b0c 100644
--- a/Readme.txt
+++ b/Readme.txt
@@ -1,5 +1,40 @@
-Added back the Medium, Heavy, and XL Survivor Helmets and recipes.
-Added a Light Survivor Helmet and recipe.
-Added a Heavy Survivor Hood and recipe which should have been added to the base game when the Heavy Survivor Helmet was removed.
-Fixed the recipe for the XL Survivor Helmet to be based on the Medium Helmet, with roughly double materials.
-Buff the helmets to better match the high weight.
+-Restored Items:
+Survivor Helmet
+Heavy Survivor Helmet
+XL Survivor Helmet
+
+-Restored Recipes:
+Survivor Helmet
+Heavy Survivor Helmet
+XL Survivor Helmet
+
+-Stock Items to override:
+XL Survivor Hood
+
+-New Items:
+Light Survivor Helmet
+XL Heavy Survivor Helmet
+Heavy Survivor Hood
+XL Heavy Survivor Hood
+
+-New Recipes:
+Light Survivor Helmet
+XL Heavy Survivor Helmet
+Heavy Survivor Hood
+XL Heavy Survivor Hood
+
+
+-Rebalancing:
+Rebase on Cataclysm: Bright Nights
+Adjust the XL Survivor Helmet recipe to be based on the Medium Helmet, with roughly double materials.
+Adjust the XL Survivor Hood recipe to be based on the Medium Hood, with roughly double materials.
+Adjust the XL Heavy Survivor Hood recipe to be based on the Heavy Hood, with roughly double materials.
+Adjust the XL Heavy Survivor Helmet recipe to be based on the Heavy Helmet, with roughly double materials.
+Reduce the Heavy Survivor Helmet warmth to match the suit.
+Add leather to the Heavy Survivor Helmet materials to match the suit.
+Adjust hoods and helms based on: hood thickness = suit thickness, helmet thickness = suit thickness + 2
+Buff the Light Survivor Helmet by lowering mass and volume.
+
+
+-Notes:
+Light and Medium Survivor Hoods seem fine in 0.E-3