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-Added back the Medium, Heavy, and XL Survivor Helmets and recipes.
-Added a Light Survivor Helmet and recipe.
-Added a Heavy Survivor Hood and recipe which should have been added to the base game when the Heavy Survivor Helmet was removed.
-Fixed the recipe for the XL Survivor Helmet to be based on the Medium Helmet, with roughly double materials.
-Buff the helmets to better match the high weight.
+-Restored Items:
+Survivor Helmet
+Heavy Survivor Helmet
+XL Survivor Helmet
+
+-Restored Recipes:
+Survivor Helmet
+Heavy Survivor Helmet
+XL Survivor Helmet
+
+-Stock Items to override:
+XL Survivor Hood
+
+-New Items:
+Light Survivor Helmet
+XL Heavy Survivor Helmet
+Heavy Survivor Hood
+XL Heavy Survivor Hood
+
+-New Recipes:
+Light Survivor Helmet
+XL Heavy Survivor Helmet
+Heavy Survivor Hood
+XL Heavy Survivor Hood
+
+
+-Rebalancing:
+Rebase on Cataclysm: Bright Nights
+Adjust the XL Survivor Helmet recipe to be based on the Medium Helmet, with roughly double materials.
+Adjust the XL Survivor Hood recipe to be based on the Medium Hood, with roughly double materials.
+Adjust the XL Heavy Survivor Hood recipe to be based on the Heavy Hood, with roughly double materials.
+Adjust the XL Heavy Survivor Helmet recipe to be based on the Heavy Helmet, with roughly double materials.
+Reduce the Heavy Survivor Helmet warmth to match the suit.
+Add leather to the Heavy Survivor Helmet materials to match the suit.
+Adjust hoods and helms based on: hood thickness = suit thickness, helmet thickness = suit thickness + 2
+Buff the Light Survivor Helmet by lowering mass and volume.
+
+
+-Notes:
+Light and Medium Survivor Hoods seem fine in 0.E-3