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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2023-01-15 01:43:51 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2023-01-15 01:43:51 -0800
commit430b244c5a4aa4ec541319dd7d1a6be17aa7df3b (patch)
treeaa97175b8a5a3384e9dce69c7f9871b99d5e5548
parentAnother energy_cost_increment -> energy_increment (diff)
downloadcataclysm-dda-mod_vampire-stuff-redone-430b244c5a4aa4ec541319dd7d1a6be17aa7df3b.tar.xz
More to-dos for the readme.
-rw-r--r--vamp_stuff/readme4
1 files changed, 4 insertions, 0 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index df13015..8ca1a0d 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -150,6 +150,10 @@ Figure out why blood purge fails to cleanse fungal infection.
-Only a problem in Bright Nights.
-Appears to be hardcoded in some way.
-Other antifungal effects don't remove it normally, instead they invoke iuse functions that do so.
+Replace MAX_HP effect for hemomancy with something else.
+-There no longer appears to be any game effect to boost maximum hp values.
+Replace environment protection debuff on ice curse.
+-Reducing environmental protection via debuffs no longer seems to be a thing in the source code.
Rebalance blood more so it won't make you fat so quickly.
-Not a problem in Bright Nights.