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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-08-16 16:41:08 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-08-16 16:41:08 -0700
commitc24ee58846115a42113fc9bba00bb82077defe31 (patch)
tree977f6a96c95e9d058c99e501a4974eef71b99e60
parentResort spell sound descriptions to below description. (diff)
downloadcataclysm-dda-mod_vampire-stuff-redone-c24ee58846115a42113fc9bba00bb82077defe31.tar.xz
Update the readme
Clean up some typos.
-rw-r--r--vamp_stuff/readme12
1 files changed, 8 insertions, 4 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index 29cda4b..bf62886 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -15,7 +15,7 @@ Buff the vampire immunity in line with what makes sense.
-Immune to viri, disease, and parasites, except for ooze and fungal.
-No need to breathe, thus immune to non-corrosive gases, drowning, asthma, and inhaled drugs.
-No pulse, thus immune to effects that may induce a heart attack.
--Immune to nutrient deficiency or thrist, as feeding on blood is enough.
+-Immune to nutrient deficiency or thirst, as feeding on blood is enough.
-Partial immunity to non-injected drugs, including alcohol.
-Immunity to mutagens and other means of mutating.
Add several traits for roleplaying. (Sire, Thrall, etc)
@@ -36,7 +36,7 @@ Added spellcraft skill.
Added scrolls for Hemomancer spells.
Redo the Hemomancer descriptions to be less broken english.
Rename some Hemomancer spells to sound better.
-Remove the meta decriptions from the Hemomancer spells.
+Remove the meta descriptions from the Hemomancer spells.
Make the Leech Whip into a Sword. No on hit specials, but very fast attacks.
Make the Crimson Coat cover all body parts and use the close layer.
Implement the on-attack and when-hit mechanics alluded to in the original Blood Avatar description, plus add the crimson coat retaliation on top.
@@ -65,7 +65,7 @@ Optimize blood ammunition into templates.
Adjust the blood backpacks in line with standard ones.
Allow blood hoods with helmets.
Fix blood sheaths to use either limb instead of both.
-Fix pluralizations.
+Fix pluralization.
---Items
New forms of Blood with recipes.
@@ -115,7 +115,7 @@ Patch in blood drinker to be used instead of Cannibal and Carnivore.
Patch in actually working fast pain recovery traits.
Prevent death from heart attacks or drug overdoses.
Prevent human blood from corpses prompting offensive food warnings when vampires attempt to drink it.
-Prevent human blood from corpses causing massive morale nerfs when vampires drin it.
+Prevent human blood from corpses causing massive morale nerfs when vampires drink it.
Prevent vampires from eating other items flagged as CANNIBALISM.
Patch in vampires not requiring splints to heal broken limbs.
@@ -134,12 +134,16 @@ Come up with better names for vampire fangs, vampire claws, deadened body (since
Fix vampires having a human skin tone in addition to to their vampire one.
Rename/redescribe spellcraft skill.
+-Reusing the existing id was easier than adding an entirely new one, but causes a conflict with magiclysm.
Redo the Warlock and Profane Conjurer spells and descriptions.
Add a tile for when using blood coat and blood ascension.
Get the arcana side of the mod working as well.
Add a recipe to use bloodrunes to gain access to spellcasting classes.
Add spell to simulate combat feeding.
+-Find a way to drink blood in combat without spilling or requiring a container as part of it.
Figure out why blood purge fails to cleanse fungal infection.
+-Appears to be hardcoded in some way.
+-Other antifungal effects don't remove it normally, instead they invoke iuse functions that do so.
Rebalance blood more so it won't make you fat so quickly.
-Not a problem in Bright Nights