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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-02-15 05:17:57 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-02-15 05:17:57 -0800
commitd687ad451cc407887cbe7664b7d04c4a0e78757c (patch)
tree47ebd5bb3ab8588247df779482704a7a28fd830d
parentAdd PAIN_NORESIST to the new pain recovery effects to prevent them being redu... (diff)
downloadcataclysm-dda-mod_vampire-stuff-redone-d687ad451cc407887cbe7664b7d04c4a0e78757c.tar.xz
Update readme
-rw-r--r--vamp_stuff/readme26
1 files changed, 15 insertions, 11 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index fec41ae..355815b 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -32,7 +32,6 @@ Provide mod added vampires with germanic ethnicity.
---Spells
-Add spell to simulate combat feeding.
Added spellcraft skill.
Added scrolls for Hemomancer spells.
Redo the Hemomancer descriptions to be less broken english.
@@ -43,11 +42,14 @@ Make the Crimson Coat cover all body parts and use the close layer.
Implement the on-attack and when-hit mechanics alluded to in the original Blood Avatar description, plus add the crimson coat retaliation on top.
Add Spellbooks by DrPariah.
Add my extra Hemomancer spells to those books.
-Fix damaging spells being being described as "an explosion" via the sound_description field.
+Fix damaging spells from being described as "an explosion" via the sound_description field.
Rebalance spells again-
-Using Arcana mod Sanguine for HP spells, and Arcane for Mana spells.
--Though using half that in HP.
+-Half those HP costs, but spells level more slowly. 10 for self target, 30 for other target.
+-HP cost heals become more expensive as they level, rather than less.
-Some spells just defy clear balancing.
+Add spell sounds effects.
+-They don't seem to work reliably when cast farther than 4 tiles from the player. :/
---Traits
Added a background story to recruited isolated vampires.
@@ -88,19 +90,18 @@ Can drink blood from npcs via conversation menu.
Can ghoul wary/scared npcs via conversation menu.
---Terrain
-Change overmap names and icons of vampire lairs to match to base terrain they spawn to, so they cannot just be searched on the world map.
-Change underground vampire lair icons to not be black. Afaik there isn't any way to see the underground sections in advance of going there anyway.
-Change ancient graveyard name to field, so they cannot just be searched on the world map.
+Change overmap names and icons of mod added maps to match to base terrain they look similar to, so they are less obvious on the world map.
+-ie, vampire cove looks like a generic cave.
---Tileset
-Use the UndeadPeople-Base tileset instead of the original.
Add tileset references for new items.
Add extra tile for the red iris mutation.
Add extra tile for the deadened body mutation.
---Bugfixes
Add the missing ghost town configuration that was causing errors.
-Add the filthy tag to mod zombies so their item drops are filthy.
+-I will probably remove these towns entirely later.
+Add the filthy tag to mod zombies so their item drops are filthy like any other zombie.
Clean up a lot of broken english.
---Source patches
@@ -120,9 +121,8 @@ Prevent vampires from eating other items flagged as CANNIBALISM.
---To-Do
Expand the vampire towns.
-Create a way to be embraced into a vampire.
-Create a way to embrace others into vampires.
Change vampire replies to notice if you are a vampire.
+
Add more vampire dreams.
Fix the vampire immunity to apply properly.
@@ -134,9 +134,13 @@ Add a tile for when using blood coat and blood ascension.
Get the arcana side of the mod working as well.
Add a tier 5 hemomancer support spell.
Add a recipe to use bloodruns to gain access to spellcasting classes.
+Add spell to simulate combat feeding.
-Rebalance blood more so it won't make you fat so quickly. (Not a problem in Bright Nights)
+Rebalance blood more so it won't make you fat so quickly.
+-Not a problem in Bright Nights
Finish thrall/vamp dialogue trees.
+-Create a way to be embraced into a vampire.
+-Create a way to embrace others into vampires.
Gate blood drink/ghoul/thrall/vamp dialogue trees behind a trait revealing you as a vampire.
Find a way to drink blood via dialogue without spilling or requiring a container as part of it.
Figure out why certain foods are still edible despite being invalid food materials: