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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-04-20 19:42:09 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-04-20 19:42:09 -0700
commitde0782ef67a562d6c63b3a75298426ca4bc3177e (patch)
tree43482961412d4ec24dacc54fdf97defe7352c200
parentClean up vampire currency entry. (diff)
downloadcataclysm-dda-mod_vampire-stuff-redone-de0782ef67a562d6c63b3a75298426ca4bc3177e.tar.xz
Many readme updates.
-rw-r--r--vamp_stuff/readme15
1 files changed, 10 insertions, 5 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index 355815b..6efb029 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -37,7 +37,7 @@ Added scrolls for Hemomancer spells.
Redo the Hemomancer descriptions to be less broken english.
Rename some Hemomancer spells to sound better.
Remove the meta decriptions from the Hemomancer spells.
-Make the Leech Whip into a Sword. No sweeping strike, but 100% leech chance.
+Make the Leech Whip into a Sword. No on hit specials, but very fast attacks.
Make the Crimson Coat cover all body parts and use the close layer.
Implement the on-attack and when-hit mechanics alluded to in the original Blood Avatar description, plus add the crimson coat retaliation on top.
Add Spellbooks by DrPariah.
@@ -50,6 +50,8 @@ Rebalance spells again-
-Some spells just defy clear balancing.
Add spell sounds effects.
-They don't seem to work reliably when cast farther than 4 tiles from the player. :/
+Move Crimson Coat to Tier 5.
+Add Blood Bomb Spell to Tier 6.
---Traits
Added a background story to recruited isolated vampires.
@@ -127,13 +129,13 @@ Add more vampire dreams.
Fix the vampire immunity to apply properly.
Come up with better names for vampire fangs, vampire claws.
+Fix vampires having a human skin tone in addition to to their vampire one.
Rename/redescribe spellcraft skill.
Redo the Warlock and Profane Conjurer spells and descriptions.
Add a tile for when using blood coat and blood ascension.
Get the arcana side of the mod working as well.
-Add a tier 5 hemomancer support spell.
-Add a recipe to use bloodruns to gain access to spellcasting classes.
+Add a recipe to use bloodrunes to gain access to spellcasting classes.
Add spell to simulate combat feeding.
Rebalance blood more so it won't make you fat so quickly.
@@ -149,11 +151,14 @@ Figure out why certain foods are still edible despite being invalid food materia
Fix or remove the vampire equipment. (Convert battery powered kits into static tools?)
+Copy the arcana UDP scroll tile to this mod.
+
---To-do-In-Source-Code
Make blood an addiction.
Make blood provide calories only for vampires.
-Make blood healthy only for vampires. (Canniabls should lose health because raw food, and predators should be indifferent.)
-Make blood enjoyable only for vampires. (Canniabls should lose morale because raw food, and predators should be indifferent.)
+Make blood healthy only for vampires. (Cannibals should lose health because raw food, and predators should be indifferent.)
+Make blood enjoyable only for vampires. (Cannibals should lose morale because raw food, and predators should be indifferent.)
Make fire more dangerous for vampires with damned mutation.
Make spells have sound effects.
+Prevent bionics from being installed on vampires, utilizing the subject is dead notice.