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-rw-r--r--vamp_stuff/readme11
1 files changed, 7 insertions, 4 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index dded0f9..9d2291b 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -6,6 +6,7 @@ Update the mod based on Bright Nights
--Mutations
Added the vampire mutations from the CRT mod.
+-Renamed the mutation IDs so they no longer conflict with CRT.
Make the vamp eyes trait visible.
Fix several mutations to correctly specify they are linked to vampirism.
Added more new vampire mutations.
@@ -112,11 +113,10 @@ Patch mutation layering for deadened body in the source.
Patch in blood drinker as an alternate metabolic rehydration mutation so vampires only need blood.
Patch in damned mutation to cause more dangerous sunlight burns for vampires.
Patch in blood drinker to be used instead of Cannibal and Carnivore.
-Patch in actually working fast pain recovery traits.
Prevent death from heart attacks or drug overdoses.
Prevent human blood from corpses prompting offensive food warnings when vampires attempt to drink it.
Prevent human blood from corpses causing massive morale nerfs when vampires drink it.
-Prevent vampires from eating other items flagged as CANNIBALISM.
+Prevent vampires from eating non-blood items flagged as CANNIBALISM.
Patch in vampires not requiring splints to heal broken limbs.
@@ -134,7 +134,9 @@ Come up with better names for vampire fangs, vampire claws, deadened body (since
Fix vampires having a human skin tone in addition to to their vampire one.
Rename/redescribe spellcraft skill.
--Reusing the existing id was easier than adding an entirely new one, but causes a conflict with magiclysm.
+-Reusing the existing id was easier than adding an entirely new one.
+-Currently an exact copy of the Magiclysm Spellcraft skill, so using both mods is fine.
+Redescribe the mutations copied from CRT.
Redo the Warlock and Profane Conjurer spells and descriptions.
Add a tile for when using blood coat and blood ascension.
Get the arcana side of the mod working as well.
@@ -142,11 +144,12 @@ Add a recipe to use bloodrunes to gain access to spellcasting classes.
Add spell to simulate combat feeding.
-Find a way to drink blood in combat without spilling or requiring a container as part of it.
Figure out why blood purge fails to cleanse fungal infection.
+-Only a problem in Bright Nights.
-Appears to be hardcoded in some way.
-Other antifungal effects don't remove it normally, instead they invoke iuse functions that do so.
Rebalance blood more so it won't make you fat so quickly.
--Not a problem in Bright Nights
+-Not a problem in Bright Nights.
Finish thrall/vamp dialogue trees.
-Create a way to be embraced into a vampire.
-Create a way to embrace others into vampires.