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* Fix some ints that were set as floatsjc_gargma2021-08-011-6/+6
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* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-017-139/+167
| | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values.
* Typojc_gargma2021-07-311-1/+1
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* Rebase Blood-Infused survivor gear on actual medium survivor gearjc_gargma2021-07-311-46/+54
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* Fix vampire damage resistance to apply to stabbing as well.jc_gargma2021-07-311-1/+1
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* Another part of restoring Infection Resistantjc_gargma2021-07-291-3/+4
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* Restore Infection Resistjc_gargma2021-07-291-0/+8
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* Fix NPCs saying they are too unwell to give blood when they have actually ↵jc_gargma2021-07-271-2/+11
| | | | refused.
* Fix human forced blood drinking appearing on mutantsjc_gargma2021-07-271-20/+36
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* Fix mutant forced blood drinking appearing on non-mutantsjc_gargma2021-07-271-3/+2
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* Typojc_gargma2021-07-271-2/+2
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* Add dialogue tree for drinking blood from mutant npcs.jc_gargma2021-07-272-70/+140
| | | | | Change traits required for npcs to avoid being bitten. Change dialogue and remove reputation hit for non-hostile trait npcs refusing to give blood.
* Fix blood drinking for reals this timejc_gargma2021-07-251-102/+103
| | | | | -Use raw fatigue value -Debugged correct hunger, thirst, and fatigue value thresholds
* Unbreak convincing npcs to be fed uponjc_gargma2021-07-251-24/+24
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* Add effect so NPCs remember for 48h they are unwilling to give bloodjc_gargma2021-07-252-102/+115
| | | | | Remove some invalid dialogue conditions Clean up dialogue arrays
* Fix blood drinking reputation nerfs not workingjc_gargma2021-07-251-4/+4
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* Fix multiple blood drink options occuring at the same time.jc_gargma2021-07-211-13/+33
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* Typojc_gargma2021-07-201-1/+1
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* Typojc_gargma2021-07-191-1/+1
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* More typos in the new dialoguejc_gargma2021-07-062-7/+9
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* Typojc_gargma2021-07-061-1/+1
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* Clean up some npc mission dialogues and vampirus dialoguesjc_gargma2021-07-062-6/+6
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* Clean up vampire cove dialoguesjc_gargma2021-07-064-43/+116
| | | | Add vampire replies to cove dialogues
* Clean up Lonely Vampire responsesjc_gargma2021-07-061-4/+20
| | | | Add vampire replies to Lonely Vampires
* Clean up FANCIESjc_gargma2021-07-061-5/+5
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* Clean up the wasteland npc dialoguesjc_gargma2021-07-067-69/+85
| | | | Add vampire replies to wasteland dialogues
* Clean up NPC class namesjc_gargma2021-07-061-9/+9
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* Updated readmejc_gargma2021-07-061-2/+1
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* Remove the gag reply from Isloated Vampiresjc_gargma2021-07-061-14/+0
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* Clean up NPC class descriptions aka goalsjc_gargma2021-07-061-4/+4
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* Clean up the Lone Vampire background storyjc_gargma2021-07-061-6/+6
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* Typojc_gargma2021-07-062-2/+2
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* Expand readme.jc_gargma2021-06-143-27/+41
| | | | | Make Thrall and Ghoul negative. Clean up mutation cancels, prereqs, categories
* Update readmejc_gargma2021-06-131-2/+3
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* Replace Solar Sensitivity mutation with Damnedjc_gargma2021-06-133-25/+26
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* Fix mismatched shopkeeper inventoriesjc_gargma2021-06-102-3/+3
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* Remove incomplete item flagjc_gargma2021-06-101-2/+1
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* More typosjc_gargma2021-06-101-5/+6
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* Typojc_gargma2021-06-101-1/+1
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* Give npcs semi-random appearance traits.jc_gargma2021-06-102-39/+40
| | | | | | | Rewrite npc class descriptions. Sort overrides. Human NPCs gain random starting traits. Try to fix the disaster that is shopkeeper drop tables.
* Clean up npc gear carried by defaultjc_gargma2021-06-101-2/+7
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* Clean up the npc default weapons listjc_gargma2021-06-101-5/+17
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* Clean up what the npcs wear by defaultjc_gargma2021-06-102-288/+56
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* Set the faction towns to be their ownership zonesjc_gargma2021-06-102-0/+23
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* Typojc_gargma2021-06-091-5/+5
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* Make Blood Drinker a negative traitjc_gargma2021-06-091-1/+1
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* Reduce blood quench to 0 since vampires don't use thristjc_gargma2021-06-091-5/+5
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* Rename VAMPCLAWS and VAMPFANGS to VAMP_CLAWS and VAMP_FANGSjc_gargma2021-06-093-18/+19
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* Add trait to link thirst and hunger. And later to indicate blood addiction.jc_gargma2021-06-082-0/+20
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* Remove Infection Resist due to it being made Infection Immunejc_gargma2021-06-032-10/+4
| | | | Add Non-ooze infections to the Vampire Immunity effect