Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fix some ints that were set as floats | jc_gargma | 2021-08-01 | 1 | -6/+6 | |
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* | Add increments to hemomancy spells so they actually gain from leveling up. | jc_gargma | 2021-08-01 | 7 | -139/+167 | |
| | | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values. | |||||
* | Typo | jc_gargma | 2021-07-31 | 1 | -1/+1 | |
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* | Rebase Blood-Infused survivor gear on actual medium survivor gear | jc_gargma | 2021-07-31 | 1 | -46/+54 | |
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* | Fix vampire damage resistance to apply to stabbing as well. | jc_gargma | 2021-07-31 | 1 | -1/+1 | |
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* | Another part of restoring Infection Resistant | jc_gargma | 2021-07-29 | 1 | -3/+4 | |
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* | Restore Infection Resist | jc_gargma | 2021-07-29 | 1 | -0/+8 | |
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* | Fix NPCs saying they are too unwell to give blood when they have actually ↵ | jc_gargma | 2021-07-27 | 1 | -2/+11 | |
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* | Fix human forced blood drinking appearing on mutants | jc_gargma | 2021-07-27 | 1 | -20/+36 | |
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* | Fix mutant forced blood drinking appearing on non-mutants | jc_gargma | 2021-07-27 | 1 | -3/+2 | |
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* | Typo | jc_gargma | 2021-07-27 | 1 | -2/+2 | |
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* | Add dialogue tree for drinking blood from mutant npcs. | jc_gargma | 2021-07-27 | 2 | -70/+140 | |
| | | | | | Change traits required for npcs to avoid being bitten. Change dialogue and remove reputation hit for non-hostile trait npcs refusing to give blood. | |||||
* | Fix blood drinking for reals this time | jc_gargma | 2021-07-25 | 1 | -102/+103 | |
| | | | | | -Use raw fatigue value -Debugged correct hunger, thirst, and fatigue value thresholds | |||||
* | Unbreak convincing npcs to be fed upon | jc_gargma | 2021-07-25 | 1 | -24/+24 | |
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* | Add effect so NPCs remember for 48h they are unwilling to give blood | jc_gargma | 2021-07-25 | 2 | -102/+115 | |
| | | | | | Remove some invalid dialogue conditions Clean up dialogue arrays | |||||
* | Fix blood drinking reputation nerfs not working | jc_gargma | 2021-07-25 | 1 | -4/+4 | |
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* | Fix multiple blood drink options occuring at the same time. | jc_gargma | 2021-07-21 | 1 | -13/+33 | |
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* | Typo | jc_gargma | 2021-07-20 | 1 | -1/+1 | |
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* | Typo | jc_gargma | 2021-07-19 | 1 | -1/+1 | |
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* | More typos in the new dialogue | jc_gargma | 2021-07-06 | 2 | -7/+9 | |
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* | Typo | jc_gargma | 2021-07-06 | 1 | -1/+1 | |
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* | Clean up some npc mission dialogues and vampirus dialogues | jc_gargma | 2021-07-06 | 2 | -6/+6 | |
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* | Clean up vampire cove dialogues | jc_gargma | 2021-07-06 | 4 | -43/+116 | |
| | | | | Add vampire replies to cove dialogues | |||||
* | Clean up Lonely Vampire responses | jc_gargma | 2021-07-06 | 1 | -4/+20 | |
| | | | | Add vampire replies to Lonely Vampires | |||||
* | Clean up FANCIES | jc_gargma | 2021-07-06 | 1 | -5/+5 | |
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* | Clean up the wasteland npc dialogues | jc_gargma | 2021-07-06 | 7 | -69/+85 | |
| | | | | Add vampire replies to wasteland dialogues | |||||
* | Clean up NPC class names | jc_gargma | 2021-07-06 | 1 | -9/+9 | |
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* | Updated readme | jc_gargma | 2021-07-06 | 1 | -2/+1 | |
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* | Remove the gag reply from Isloated Vampires | jc_gargma | 2021-07-06 | 1 | -14/+0 | |
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* | Clean up NPC class descriptions aka goals | jc_gargma | 2021-07-06 | 1 | -4/+4 | |
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* | Clean up the Lone Vampire background story | jc_gargma | 2021-07-06 | 1 | -6/+6 | |
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* | Typo | jc_gargma | 2021-07-06 | 2 | -2/+2 | |
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* | Expand readme. | jc_gargma | 2021-06-14 | 3 | -27/+41 | |
| | | | | | Make Thrall and Ghoul negative. Clean up mutation cancels, prereqs, categories | |||||
* | Update readme | jc_gargma | 2021-06-13 | 1 | -2/+3 | |
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* | Replace Solar Sensitivity mutation with Damned | jc_gargma | 2021-06-13 | 3 | -25/+26 | |
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* | Fix mismatched shopkeeper inventories | jc_gargma | 2021-06-10 | 2 | -3/+3 | |
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* | Remove incomplete item flag | jc_gargma | 2021-06-10 | 1 | -2/+1 | |
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* | More typos | jc_gargma | 2021-06-10 | 1 | -5/+6 | |
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* | Typo | jc_gargma | 2021-06-10 | 1 | -1/+1 | |
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* | Give npcs semi-random appearance traits. | jc_gargma | 2021-06-10 | 2 | -39/+40 | |
| | | | | | | | Rewrite npc class descriptions. Sort overrides. Human NPCs gain random starting traits. Try to fix the disaster that is shopkeeper drop tables. | |||||
* | Clean up npc gear carried by default | jc_gargma | 2021-06-10 | 1 | -2/+7 | |
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* | Clean up the npc default weapons list | jc_gargma | 2021-06-10 | 1 | -5/+17 | |
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* | Clean up what the npcs wear by default | jc_gargma | 2021-06-10 | 2 | -288/+56 | |
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* | Set the faction towns to be their ownership zones | jc_gargma | 2021-06-10 | 2 | -0/+23 | |
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* | Typo | jc_gargma | 2021-06-09 | 1 | -5/+5 | |
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* | Make Blood Drinker a negative trait | jc_gargma | 2021-06-09 | 1 | -1/+1 | |
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* | Reduce blood quench to 0 since vampires don't use thrist | jc_gargma | 2021-06-09 | 1 | -5/+5 | |
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* | Rename VAMPCLAWS and VAMPFANGS to VAMP_CLAWS and VAMP_FANGS | jc_gargma | 2021-06-09 | 3 | -18/+19 | |
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* | Add trait to link thirst and hunger. And later to indicate blood addiction. | jc_gargma | 2021-06-08 | 2 | -0/+20 | |
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* | Remove Infection Resist due to it being made Infection Immune | jc_gargma | 2021-06-03 | 2 | -10/+4 | |
| | | | | Add Non-ooze infections to the Vampire Immunity effect |