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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer
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* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-212-0/+2
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* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
| | | | Clean up spell progression for Blood Wave
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
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* Clean up description for Vampire threshold mutation.jc_gargma2021-09-181-2/+2
| | | | | | Add +2 all stats to vampire threshold. Rename VAMP_SIBLING Clean up Damned description.
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
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* Increase the blood field chance on blood tide and blood wave.jc_gargma2021-09-161-5/+5
| | | | Reduce HP cost of Blood Wave slightly.
* Slightly reduce the HP cost of crimson haze.jc_gargma2021-09-161-3/+3
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* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-122-4/+4
| | | | Increase odds of Crimson Haze leaving blood splatter behind.
* Reduce the massive crimson haze radius.jc_gargma2021-09-111-2/+2
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* Allow more spells to target friendlies.jc_gargma2021-09-113-3/+3
| | | | Just in case you wanted to.
* Add concentration component to blood eruption.jc_gargma2021-09-111-1/+1
| | | | All the other spells to directly manipulate a foe's blood require this.
* Remove conentration component from Crimson Haze.jc_gargma2021-09-111-2/+2
| | | | Increase maximum duration of blood purge to 60s
* Switch Blood Puddle from verbal to somatic. It was the only blood magic ↵jc_gargma2021-09-111-1/+1
| | | | using verbal.
* Nerf blood puddle radius by half.jc_gargma2021-09-011-3/+3
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* Clean up some spell descriptions.jc_gargma2021-08-282-3/+3
| | | | | | | Buff blood sword damage to match a broadsword. Buff blood sword drain damage from 2 to 5. Buff piercing retaliation damage from 12 to 15. Change hemomancer items to blood material.
* Increase clotting max duration to 60sjc_gargma2021-08-281-1/+1
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* Add Hemomancer blood purge spelljc_gargma2021-08-261-0/+19
| | | | Update vampire immunities
* Make hemomancer spells able to cause friendly firejc_gargma2021-08-164-6/+6
| | | | Fix several spells using the wrong target
* Slightly increase healing power of blood synthesis<jc_gargma2021-08-161-2/+2
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* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-161-2/+2
| | | | No more heals from nowhere
* Add a heal-other spell to blood magic.jc_gargma2021-08-031-0/+23
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* Spells have durations with two decimal places, not three.jc_gargma2021-08-015-21/+21
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* Fix some ints that were set as floatsjc_gargma2021-08-011-6/+6
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* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-017-139/+167
| | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values.
* More migration errorsjc_gargma2021-05-072-2/+2
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* Migration errorjc_gargma2021-05-075-8/+8
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* Updating body part names, prices, some flags for BNjc_gargma2021-05-065-10/+10
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* Fix spell range min/max being backwardsjc_gargma2021-05-051-2/+2
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* color_gray to color_light_grayjc_gargma2021-04-292-5/+5
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* Lots of updates to the Hemomancerjc_gargma2021-04-247-24/+24
| | | | Various design notes
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-097-16/+16
| | | | Rebalance blood backpacks
* Fix folder layoutjc_gargma2020-09-214-6/+6
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* Initial commitjc_gargma2020-09-127-0/+381