diff options
author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-07-13 01:20:24 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-07-13 01:20:24 -0700 |
commit | 7e82bdc8b556412cacef43503cea800b72c3d232 (patch) | |
tree | b2a160193697ab20a7d86fcaee5cb26d168d478a | |
parent | Update to bright nights (diff) | |
download | cataclysm-dda-soundpack_jcsoundpack-7e82bdc8b556412cacef43503cea800b72c3d232.tar.xz |
Update notes
-rw-r--r-- | README.md | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -5,8 +5,8 @@ No new sound files have been added. The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11. Inaudible radio 4 sound disabled. Add sound references for my hk_loadout mod. -I suspect game seems to cache sound files in some way. -After updating any sound files, run the game, then rerun it to have them play corectly. +I suspect the game caches sound files in some way. + After updating any sound files, run the game, then rerun it to have them play corectly. @@ -18,6 +18,7 @@ Need sound files for dog barking Underbarrel shotguns/launchers do not call a reloading sound. Opening/Closing gates do not call a sound. Safes do not call a sound when opened. +Destroying canvas walls do not play a sound. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ Non-Zombie monsters don't seem to make attack sounds against each other. |