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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-07-13 01:20:24 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-07-13 01:20:24 -0700
commit7e82bdc8b556412cacef43503cea800b72c3d232 (patch)
treeb2a160193697ab20a7d86fcaee5cb26d168d478a
parentUpdate to bright nights (diff)
downloadcataclysm-dda-soundpack_jcsoundpack-7e82bdc8b556412cacef43503cea800b72c3d232.tar.xz
Update notes
-rw-r--r--README.md5
1 files changed, 3 insertions, 2 deletions
diff --git a/README.md b/README.md
index 3e7a87c..00d02f3 100644
--- a/README.md
+++ b/README.md
@@ -5,8 +5,8 @@ No new sound files have been added.
The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11.
Inaudible radio 4 sound disabled.
Add sound references for my hk_loadout mod.
-I suspect game seems to cache sound files in some way.
-After updating any sound files, run the game, then rerun it to have them play corectly.
+I suspect the game caches sound files in some way.
+ After updating any sound files, run the game, then rerun it to have them play corectly.
@@ -18,6 +18,7 @@ Need sound files for dog barking
Underbarrel shotguns/launchers do not call a reloading sound.
Opening/Closing gates do not call a sound.
Safes do not call a sound when opened.
+Destroying canvas walls do not play a sound.
open_door sounds sometimes do not play. Relaunching the game can enable them. :/
Non-Zombie monsters don't seem to make attack sounds against each other.