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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-04-26 11:33:19 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-04-26 11:33:19 -0700
commitbac8f0b876c0aa0671f7330479808926cd235b1c (patch)
treecd1aca3cc44564dbee5cd990843fe6e31d7d295f
parentRemove empoty file. (diff)
downloadcataclysm-dda-soundpack_jcsoundpack-bac8f0b876c0aa0671f7330479808926cd235b1c.tar.xz
Remove indoors_1 sound from playing.
Update readme.
-rw-r--r--README.md9
-rw-r--r--environments.json1
2 files changed, 6 insertions, 4 deletions
diff --git a/README.md b/README.md
index d316764..9c5d6b5 100644
--- a/README.md
+++ b/README.md
@@ -5,6 +5,7 @@ No new sound files have been added.
The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11.
Inaudible radio 4 sound disabled.
Dog sound 1 disabled.
+Indoors_1 sound disabled.
Add sound references for my hk_loadout mod, misc mod, vamp_stuff redone mod.
The game caches sound files in some way. After changing any sound files:
Run the game, load a save, exit, then run the game again.
@@ -20,12 +21,13 @@ Safes do not call a sound when opened.
Gates do not call a sound when opened or closed.
Non-Zombie monsters do not call a sound when attacking.
Spells do not call a sound when cast.
+-However, these can be hackily added to the spells themselves when using Bright Nights.
-Canvas walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.)
-Animal Skin walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.)
Cardboard Forts do not call a sound when smashed. (I may have missed a comma somewhere.)
Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.)
+smash_fail sounds do not work at all. (Source code bug. soundfxvariant is not defined.)
+
NPCs firing suppressed weapons use the normal weapon fire sounds.
Some sounds don't play at all when using an mp3 player. (close_door works, but open_door doesn't?! :/ )
@@ -40,11 +42,12 @@ Preloading slows down launching the game.
### Todo:
Merge with Otopack+ModsUpdates
Add sounds for grid tools
+Add sound files for helicopter engines. It just doesn't feel right having the diesel engine sound for helicopters.
### Implemenation Quicks:
Be extra careful not to miss a comma. Even a single missed comma can break all sounds and the game makes this extremely hard to debug.
-Sounds with only a single sound file must be placed on a single line array. I know, weird.
+Sounds with only a single sound file must be placed on a single line array. I know, weird. (This doesn't seem to be a problem anymore.)
diff --git a/environments.json b/environments.json
index 1a18114..e79da4e 100644
--- a/environments.json
+++ b/environments.json
@@ -148,7 +148,6 @@
"variant": "indoors",
"volume": 100,
"files": [
- "env/ambience_and_weather/indoors_1.ogg",
"env/ambience_and_weather/indoors_2.ogg",
"env/ambience_and_weather/indoors_3.ogg",
"env/ambience_and_weather/indoors_4.ogg",