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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-07-22 07:27:36 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-07-22 07:27:36 -0700 |
commit | ca78e7054b9cbe476ef9a8ba727a52876c667321 (patch) | |
tree | 91258bf24db768d6e09e0aa7555d7246b3c6c25e | |
parent | Add many furniture-storage sounds (diff) | |
download | cataclysm-dda-soundpack_jcsoundpack-ca78e7054b9cbe476ef9a8ba727a52876c667321.tar.xz |
Update readme
-rw-r--r-- | README.md | 19 |
1 files changed, 13 insertions, 6 deletions
@@ -5,8 +5,8 @@ No new sound files have been added. The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11. Inaudible radio 4 sound disabled. Add sound references for my hk_loadout mod. -I suspect the game caches sound files in some way. - After updating any sound files, run the game, then rerun it to have them play corectly. +The game caches sound files in some way. After changing any sound files: + Run the game, load a save, exit, then run the game again. @@ -15,15 +15,22 @@ Need sound files for player laughing. Need sound files for mon_mutant_experimental Need sound files for foodperson_mask Need sound files for dog barking -Underbarrel shotguns/launchers do not call a reloading sound. -Opening/Closing gates do not call a sound. +Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. -Destroying canvas walls do not play a sound. +Gates do not call a sound when opened or closed. +Canvas walls/floors do not call a sound when smashed. +Pillow Forts do not call a sound when smashed. +Non-Zombie monsters do not call a sound when attacking. +NPCs firing suppressed weapons use the normal weapon fire sounds. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ -Non-Zombie monsters don't seem to make attack sounds against each other. +### Implemenation Quicks: +Be extra careful not to miss a comma. Even a single missed comma can break all sounds and the game makes this extremely hard to debug. +Sounds with only a single sound file must be placed on a single line array. I know, weird. + + Original Readme follows: |