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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-07-22 07:27:36 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-07-22 07:27:36 -0700
commitca78e7054b9cbe476ef9a8ba727a52876c667321 (patch)
tree91258bf24db768d6e09e0aa7555d7246b3c6c25e
parentAdd many furniture-storage sounds (diff)
downloadcataclysm-dda-soundpack_jcsoundpack-ca78e7054b9cbe476ef9a8ba727a52876c667321.tar.xz
Update readme
-rw-r--r--README.md19
1 files changed, 13 insertions, 6 deletions
diff --git a/README.md b/README.md
index 00d02f3..585ce69 100644
--- a/README.md
+++ b/README.md
@@ -5,8 +5,8 @@ No new sound files have been added.
The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11.
Inaudible radio 4 sound disabled.
Add sound references for my hk_loadout mod.
-I suspect the game caches sound files in some way.
- After updating any sound files, run the game, then rerun it to have them play corectly.
+The game caches sound files in some way. After changing any sound files:
+ Run the game, load a save, exit, then run the game again.
@@ -15,15 +15,22 @@ Need sound files for player laughing.
Need sound files for mon_mutant_experimental
Need sound files for foodperson_mask
Need sound files for dog barking
-Underbarrel shotguns/launchers do not call a reloading sound.
-Opening/Closing gates do not call a sound.
+Underbarrel shotguns/launchers do not call a sound when reloading.
Safes do not call a sound when opened.
-Destroying canvas walls do not play a sound.
+Gates do not call a sound when opened or closed.
+Canvas walls/floors do not call a sound when smashed.
+Pillow Forts do not call a sound when smashed.
+Non-Zombie monsters do not call a sound when attacking.
+NPCs firing suppressed weapons use the normal weapon fire sounds.
open_door sounds sometimes do not play. Relaunching the game can enable them. :/
-Non-Zombie monsters don't seem to make attack sounds against each other.
+### Implemenation Quicks:
+Be extra careful not to miss a comma. Even a single missed comma can break all sounds and the game makes this extremely hard to debug.
+Sounds with only a single sound file must be placed on a single line array. I know, weird.
+
+
Original Readme follows: